curt
8497f9b1ac
FG_ to SG_ name changes.
2001-03-23 22:42:49 +00:00
curt
cdd3082998
MSVC fixes.
2001-03-21 23:10:15 +00:00
curt
c3e3e9f5d7
Reduce spurious output from joystick.cxx
...
Fix a typo in JSBSim.cxx (#endif in wrong place)
2001-01-29 15:14:12 +00:00
curt
e9b492af4f
More tweaking of position reset logic.
2001-01-17 23:30:35 +00:00
curt
a5e4e6be11
Working on setting initial altitude correctly after a reset.
2001-01-17 20:32:02 +00:00
curt
576432ec75
David Megginson writes:
...
FGOptions is history, and the modules are (starting) to use the property
manager directly. Let me know if I left any files out.
Inevitably, there will be some problems with broken options, etc.,
that I haven't found in my tests, but I'll try to fix them quickly.
We also need to stress that the property names currently in use are
not stable -- we need to reorganize them a bit for clarity.
2001-01-13 22:06:39 +00:00
curt
cff0022a16
Miscellaneous MSVC porting fixes by Christian Mayer.
2001-01-11 05:04:17 +00:00
curt
e333080388
MacOS changes contributed by Darrell Walisser (12/13/2000)
2000-12-13 23:02:02 +00:00
curt
95d6d93bed
Renamed FGBucket -> SGBucket.
2000-12-13 20:36:04 +00:00
curt
65087c6b56
Removed tilecache.cxx tilecache.hxx.
...
Tweaks to ground lighting.
2000-12-08 17:28:05 +00:00
curt
5fecec2bba
More night ground lighting tweaks.
2000-12-06 22:16:12 +00:00
curt
40d68c5627
Tweaks to get lights to fade in quantity-wise as well as brightness-wise.
2000-12-06 13:57:29 +00:00
curt
174553feef
Tweaked thresholds for staging in ground lighting.
2000-12-05 18:58:05 +00:00
curt
2baba715b4
Adjust ground lighting up significantly higher to avoid zbuffer fighting
...
on cards with 16 bit (or less) depth buffers.
2000-12-05 14:27:27 +00:00
curt
a775392e31
Bring lights in in stages as it get's darker.
2000-12-04 23:25:05 +00:00
curt
f14e155533
Tweaks to ground lighting infrastructure.
2000-12-04 22:36:18 +00:00
curt
d3c4018baa
Started laying out the infrastructure for handling lighting.
...
Started experimenting with ground lighting.
2000-12-04 05:24:38 +00:00
curt
39632b90b8
Rewrote the tile scheme to use a "map" structure rather than "vector"
...
structure. The new approach is simpler, more flexible, and more dynamics.
We can now dynamically size the tile cache up and down. Also, the range
of tiles to load is now dependent on visibility and is calculated to always
bring in enough tiles.
2000-12-03 20:15:46 +00:00
curt
d79bfda33f
A couple clean ups ...
2000-11-02 00:59:39 +00:00
curt
35819b8c4d
Check point ... making progress with a FGViewerLookAt class so we can
...
more easily do nifty external views.
2000-10-26 18:10:28 +00:00
curt
0175b4cd25
Continued FGViewer cleanups. FGViewer is now a base class so that we can
...
derive specific viewer classes from it. Here's what I currently have in mind:
FGViewer
|
|-> FGViewerPRH (current system with orientation specified in
| LaRCsim Euler angle convention)
|
|-> FGViewerLookAt Feed in a position, view direction, and up vector
|
|-> FGViewerHPR (similar to PRH, but using ssg hpr euler angle
| convention)
|-> others?
2000-10-25 22:59:02 +00:00
curt
470ee55fb7
Continuing work on cleanups.
...
Removed some commented out chunks of code that no longer make sense to keep
around.
Working on replacing instances of Point3D with sg{d,}Vec3.
2000-10-25 19:27:13 +00:00
curt
94b78153eb
Updates to track more consistant naming scheme in simgear.
2000-10-23 17:10:06 +00:00
curt
152a5902c8
Moved winWidth and winHeight out of FGViewer since these are set on a
...
per-application level. We can have multiple viewers ...
Cleaned up fov mistake on startup with panel activated.
2000-10-19 23:09:33 +00:00
curt
01c44cbb99
Code clean ups relating to FGOptions ... and moved it into globals-> space.
2000-10-19 21:24:43 +00:00
curt
ce574d59f5
The following changes were made to flightgear-0.7.5 code to implement the follow
...
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
curt
32528d0cd6
A bit of fg->sg namespace changing.
2000-09-27 20:16:22 +00:00
curt
e891774a8c
builddir -> srcdir so builds can be done outside the master source directory.
2000-09-20 23:27:25 +00:00
curt
f47fb1e1c2
Added a function to query the current size of the tile load queue.
2000-09-15 19:28:45 +00:00
curt
655ce0e20d
MACOS -> macintosh
2000-09-10 00:04:50 +00:00
curt
3d47d2284e
Tweaks ...
2000-09-06 00:11:01 +00:00
curt
0537a0ac84
Norman's changes to make the current scenery normal available.
2000-08-09 21:35:17 +00:00
curt
941f27c9a0
Updates to move scenery initialization earlier in the initialization
...
sequence so that the FDM can know the current ground altitude when it is
initialized.
2000-07-23 21:32:59 +00:00
curt
a7357e2de0
Autopilot altitude increment fixes.
...
Screen snapshot fixes.
$FG_SCENERY fixes
FGIOChannel api tweaks.
2000-07-14 21:19:18 +00:00
curt
71747eb892
Added support for $FG_SCENERY and --fg-scenery=path
2000-07-14 16:57:55 +00:00
curt
0ffa19cd32
Updates to JSBsim from Jon's CVS.
...
Massaging some names inside of SimGear.
2000-07-06 22:13:24 +00:00
curt
db6da3a896
Various odds and ends tweaks.
2000-06-30 21:46:41 +00:00
curt
39ae3864de
Cleaned up all the old fragment and material_mgr stuff which originated
...
from the pre-ssg / render everything ourselves days. Replaced with a
material library manager that is much better suited for working in the
context of ssg. This simplified and cleaned up a ton of old junk.
2000-06-23 00:30:04 +00:00
curt
cb1d2d96d1
Fix for reset/reloading tiles.
2000-06-20 04:48:12 +00:00
curt
2ec4d6782e
Rearranging some code.
2000-06-20 02:29:58 +00:00
curt
bb61414e04
Initial revision.
2000-06-16 02:15:08 +00:00
curt
cd1a471f7e
Updates, optimizations, and restructures from Norman Vine.
2000-06-15 22:32:26 +00:00
curt
b074559216
MSVC5 portability changes contributed by Bruce Finney.
2000-05-24 06:10:01 +00:00
curt
e8d1596ec7
Added cur_radius (radius in meters from the center of the earth) to the
...
current terrain elevation structure.
2000-05-15 18:19:17 +00:00
curt
afcf4d4324
Tweaks.
2000-04-21 05:27:13 +00:00
curt
a50dc5af73
Forgot to include ssg.h
2000-03-01 00:31:56 +00:00
curt
cc26bb7fe7
Removed all dependencies on <simgear/math/mat3.h> and friends. These are
...
old routines from SRGP. Steve's plib/sg.h does a nice job of completely
replacing this (and since plib is already around) and is a nice clean design
so it just makes sense.
2000-02-19 14:29:27 +00:00
curt
1294aed465
One more pass at a reorg.
2000-02-16 23:01:03 +00:00
curt
485230b443
Code reorganization.
2000-02-15 03:30:01 +00:00
curt
9a207fb4e1
MacOS fixes contributed by Darrell Walisser on 1/26/2000.
2000-02-10 23:37:56 +00:00
curt
095c069b39
Updated for plib-1.1.x
2000-02-04 22:50:04 +00:00
curt
0b181d91c8
Tweaks to ssg LOS routines and the use of it for height above ground
...
calculations.
1999-11-04 22:55:00 +00:00
curt
846ac621a2
Tweaks to my ssg LOS routines and their usage.
1999-11-04 00:41:23 +00:00
curt
1d6675a895
Debug output tweaks.
1999-11-03 23:50:15 +00:00
curt
bd198f503b
Began work on adding support for loading additional 3d models per tile.
...
Began work on my own ssgLOS() (line of sight) routine.
1999-11-03 21:01:59 +00:00
curt
715062e85f
Fixed (hopefully) a build problem with newer versions of automake
...
and autoconf.
1999-10-30 02:37:56 +00:00
curt
eb02aba5c8
More tile memory clean ups.
1999-10-27 00:52:25 +00:00
curt
a631bd2e55
Add a key mapping (F3) for taking a screen snap shot.
...
Keep track of and free index arrays that are fed to ssg.
Ssg branch deletion memory leak work around.
1999-10-26 03:45:33 +00:00
curt
eddea671a2
Upgraded to latest weather data base code from Christian Mayer's and make
...
it the default.
1999-10-14 20:30:54 +00:00
curt
da3271e103
Simplify ssg branch deletion code. Saying we were doing it the
...
round-a-bout hard way would be an understatement.
1999-10-06 20:59:52 +00:00
curt
5d9577f806
Remove ssg kids in a an attepmpt to fix one memory leak. We think the
...
remaining leak is ssg's fault.
1999-10-01 20:36:16 +00:00
curt
04619e469f
Debugging output tweaks.
1999-09-28 22:44:23 +00:00
curt
87e3a7decb
Tweaked some log messages.
1999-09-01 18:52:31 +00:00
curt
bbced46d9f
Tweaks to fix problems with moon rendering introduced with ssg.
1999-08-15 15:35:07 +00:00
curt
58a8b0d103
Minor tweaks.
1999-08-14 22:07:35 +00:00
curt
e945d2b761
Christian's new weather subsystem is causing problems with some compilers
...
so I am allowing it to be #ifdef'd out until the compile problems can be
resolved.
1999-08-12 17:13:44 +00:00
curt
7397860323
Fixed --shading-flat option so it sets the material properties correctly.
1999-08-11 18:35:23 +00:00
curt
8b2e57a93d
Updated to support new weather subsystem (visibility variable determins
...
how far out the scenery should be drawn.)
1999-08-10 03:45:47 +00:00
curt
a5f19c7a7c
Removed extra square array of indirection indices between what's visible
...
and where these things are in the cache. We just let ssg sort out what needs
to be drawn based on visual range.
1999-08-08 15:23:39 +00:00
curt
b512e40e79
Cleaning cruft that can be removed now that ssg is taking over.
1999-08-07 23:07:59 +00:00
curt
243b73c10b
Moving towards increased dependence on ssg.
1999-08-07 18:27:29 +00:00
curt
44400cdff8
Fix a small tile cache bug.
1999-07-31 04:59:28 +00:00
curt
8d58f64257
Fixed a tile caching bug. When I was freeing tiles to make room in the
...
cache, I was only checking currently visible tiles, rather than checking
all the cache entries.
1999-07-25 01:52:36 +00:00
curt
e5a87cf9fa
(Hopefully) fixed bug which caused corrupt entries to be loaded into the
...
scene graph when a tile shift occured while the tile load queue was not
empty.
1999-07-04 07:37:30 +00:00
curt
9f9f487e2a
Added some early support for a cheezy external view of TuX.
...
'v' toggles internal vs. external view modes.
Add the distance of the bouding radius into the tile's range selector.
1999-06-30 14:35:01 +00:00
curt
39b3602dce
Ssg tweaks.
...
Better handling of missing tiles.
Added a range selector so we can completely ignore tiles that are beyond
our visibility range.
Added a routine to prep the ssg nodes before rendering by updating the
transform and range selector values.
1999-06-30 00:28:20 +00:00
curt
0ae48876a7
More ssg tweaks.
1999-06-29 14:57:00 +00:00
curt
a85b537e75
Fear the penguin ...
1999-06-28 14:18:14 +00:00
curt
858f17b323
Changes to begin incorporating plib support for managing and rendering the
...
terrain.
1999-06-28 00:02:52 +00:00
curt
c8501f9b29
Now use plib in native install mode.
...
Preparations for unstable development version 0.7.0
Some reorganizational changes.
Beginning to test the use of ssg (part of plib)
1999-06-18 03:42:54 +00:00
Tim Moore
c90db01dc8
source tree reorganization prior to flightgear 0.7
...
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00