Minor tweaks.
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parent
82da518255
commit
58a8b0d103
3 changed files with 10 additions and 6 deletions
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@ -103,6 +103,10 @@ FGTileCache::init( void )
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tile_cache[i].mark_unused();
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tile_cache[i].tile_bucket.make_bad();
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}
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// and ... just in case we missed something ...
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terrain->removeAllKids();
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FG_LOG( FG_TERRAIN, FG_DEBUG, " done with init()" );
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}
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@ -133,19 +133,19 @@ FGTileEntry::free_tile()
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// selector to disable it from ever being drawn.
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void
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FGTileEntry::ssg_disable() {
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cout << "TILE STATE = " << state << endl;
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// cout << "TILE STATE = " << state << endl;
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if ( state == Scheduled_for_use ) {
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state = Scheduled_for_cache;
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} else if ( state == Scheduled_for_cache ) {
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// do nothing
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} else if ( (state == Loaded) || (state == Cached) ) {
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state = Cached;
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cout << "DISABLING SSG NODE" << endl;
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// cout << "DISABLING SSG NODE" << endl;
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select_ptr->select(0);
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} else {
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FG_LOG( FG_TERRAIN, FG_ALERT,
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"Trying to disable an unused tile! Dying" );
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exit(-1);
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}
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cout << "TILE STATE = " << state << endl;
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// cout << "TILE STATE = " << state << endl;
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}
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@ -103,7 +103,7 @@ int FGTileMgr::init( void ) {
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// schedule a tile for loading
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static void disable_tile( int cache_index ) {
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// see if tile already exists in the cache
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cout << "DISABLING CACHE ENTRY = " << cache_index << endl;
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// cout << "DISABLING CACHE ENTRY = " << cache_index << endl;
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FGTileEntry *t = global_tile_cache.get_tile( cache_index );
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t->ssg_disable();
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}
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@ -116,7 +116,7 @@ int FGTileMgr::sched_tile( const FGBucket& b ) {
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if ( cache_index >= 0 ) {
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// tile exists in cache, reenable it.
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cout << "REENABLING DISABLED TILE" << endl;
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// cout << "REENABLING DISABLED TILE" << endl;
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FGTileEntry *t = global_tile_cache.get_tile( cache_index );
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t->select_ptr->select( 1 );
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t->mark_loaded();
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@ -391,7 +391,7 @@ FGTileMgr::current_elev_ssg( const Point3D& abs_view_pos,
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for ( int i = 0 ; i < num_hits ; i++ ) {
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ssgHit *h = &(results [ i ]) ;
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cout << "got a hit!" << endl;
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// cout << "got a hit!" << endl;
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/* Do something with 'h' */
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}
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