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More tile memory clean ups.

This commit is contained in:
curt 1999-10-27 00:52:25 +00:00
parent cde20a9fd6
commit eb02aba5c8
3 changed files with 42 additions and 44 deletions

View file

@ -37,6 +37,7 @@
#include <Debug/logstream.hxx>
#include <Airports/genapt.hxx>
#include <Bucket/newbucket.hxx>
#include <Clouds/cloudobj.hxx>
#include <Main/options.hxx>
#include <Main/views.hxx>
#include <Misc/fgpath.hxx>
@ -82,9 +83,9 @@ FGTileCache::init( void )
<< tile_cache.size() );
FGTileEntry e;
e.mark_unused();
e.vtlist = NULL;
e.vnlist = NULL;
e.tclist = NULL;
e.vec3_ptrs.clear();
e.vec2_ptrs.clear();
e.index_ptrs.clear();
FG_LOG( FG_TERRAIN, FG_DEBUG, " size of tile = "
<< sizeof( e ) );
@ -151,20 +152,15 @@ FGTileCache::fill_in( int index, const FGBucket& p )
// cout << "FILL IN CACHE ENTRY = " << index << endl;
tile_cache[index].center = Point3D( 0.0 );
if ( (tile_cache[index].vtlist != NULL) ||
(tile_cache[index].vnlist != NULL) ||
(tile_cache[index].tclist != NULL) )
if ( tile_cache[index].vec3_ptrs.size() ||
tile_cache[index].vec2_ptrs.size() ||
tile_cache[index].index_ptrs.size() )
{
FG_LOG( FG_TERRAIN, FG_ALERT,
"Attempting to overwrite existing or"
<< " not properly freed leaf data." );
exit(-1);
}
// Force some values in case the tile fails to load (i.e. fill
// doesn't exist)
// tile_cache[index].vtlist = NULL;
// tile_cache[index].vnlist = NULL;
// tile_cache[index].tclist = NULL;
// Load the appropriate data file and build tile fragment list
FGPath tile_path( current_options.get_fg_root() );
@ -179,6 +175,12 @@ FGTileCache::fill_in( int index, const FGBucket& p )
tile_cache[index].range_ptr = new ssgRangeSelector;
ssgBranch *new_tile = fgObjLoad( tile_path.str(), &tile_cache[index] );
if ( current_options.get_clouds() ) {
ssgLeaf *cloud_layer = fgGenCloudLayer( &tile_cache[index],
current_options.get_clouds_asl() );
new_tile -> addKid( cloud_layer );
}
if ( new_tile != NULL ) {
tile_cache[index].range_ptr->addKid( new_tile );
}

View file

@ -42,10 +42,7 @@ FG_USING_STD(mem_fun_ref);
// Constructor
FGTileEntry::FGTileEntry ( void )
: ncount(0),
state(Unused),
vtlist(NULL),
vnlist(NULL),
tclist(NULL)
state(Unused)
{
nodes.clear();
}
@ -79,9 +76,8 @@ static void my_remove_branch( ssgBranch * branch ) {
// Step through the fragment list, deleting the display list, then the
// fragment, until the list is empty. Also delete the arrays used by
// ssg as well as the whole ssg branch
void
FGTileEntry::free_tile()
{
void FGTileEntry::free_tile() {
int i;
FG_LOG( FG_TERRAIN, FG_DEBUG,
"FREEING TILE = (" << tile_bucket << ")" );
@ -98,29 +94,23 @@ FGTileEntry::free_tile()
// delete the ssg structures
FG_LOG( FG_TERRAIN, FG_DEBUG,
" deleting vertex, normal, and texture coordinate arrays" );
FG_LOG( FG_TERRAIN, FG_DEBUG,
" deleting vertex array" );
if ( vtlist != NULL ) {
delete vtlist;
vtlist = NULL;
" deleting (leaf data) vertex, normal, and "
<< " texture coordinate arrays" );
for ( i = 0; i < (int)vec3_ptrs.size(); ++i ) {
delete vec3_ptrs[i];
}
FG_LOG( FG_TERRAIN, FG_DEBUG,
" deleting normal array" );
if ( vnlist != NULL ) {
delete vnlist;
vnlist = NULL;
vec3_ptrs.clear();
for ( i = 0; i < (int)vec2_ptrs.size(); ++i ) {
delete vec2_ptrs[i];
}
FG_LOG( FG_TERRAIN, FG_DEBUG,
" deleting texture coordinate array" );
if ( tclist != NULL ) {
delete tclist;
tclist = NULL;
vec2_ptrs.clear();
for ( i = 0; i < (int)index_ptrs.size(); ++i ) {
delete index_ptrs[i];
}
for ( int i = 0; i < (int)free_ptrs.size(); ++i ) {
delete free_ptrs[i];
}
free_ptrs.clear();
index_ptrs.clear();
// delete the ssg branch

View file

@ -84,7 +84,9 @@ public:
typedef container::iterator FragmentIterator;
typedef container::const_iterator FragmentConstIterator;
typedef vector < unsigned short * > free_list;
typedef vector < sgVec3 * > free_vec3_list;
typedef vector < sgVec2 * > free_vec2_list;
typedef vector < unsigned short * > free_index_list;
public:
// node list (the per fragment face lists reference this node list)
@ -108,11 +110,15 @@ public:
container fragment_list;
// ssg related structures
sgVec3 *vtlist;
sgVec3 *vnlist;
sgVec2 *tclist;
free_list free_ptrs; // list of pointers to free when tile
// entry goes away
// sgVec3 *vtlist;
// sgVec3 *vnlist;
// sgVec2 *tclist;
// list of pointers to memory chunks that need to be freed when
// tile entry goes away
free_vec3_list vec3_ptrs;
free_vec2_list vec2_ptrs;
free_index_list index_ptrs;
// ssg tree structure for this tile is as follows:
// ssgRoot(scene)