1
0
Fork 0
Commit graph

15726 commits

Author SHA1 Message Date
curt
45ed7c79f8 Aligned sky with sun so dusk/dawn effects can be correct relative to the sun. 1997-12-22 04:14:28 +00:00
curt
89d049ff73 Initial revision. 1997-12-22 04:13:17 +00:00
curt
3c398c79ca Lot's of tweaking with sky rendering and lighting. 1997-12-19 23:34:03 +00:00
curt
ac3a2bce72 Working on scene rendering order and options. 1997-12-19 16:45:00 +00:00
curt
46e6042aab Working on scene rendering order and options. 1997-12-19 16:44:57 +00:00
curt
8b50eb1149 First stab at sky dome actually starting to look reasonable. :-) 1997-12-18 23:32:28 +00:00
curt
a26c9b75ee Worked on properly translating and positioning the sky dome. 1997-12-18 04:07:02 +00:00
curt
9dbcf67b4c Initial revision.
Begin work on rendering the sky. (Rather than just using a clear screen.)
1997-12-17 23:14:30 +00:00
curt
b22a4d27db Began working on rendering the sky. 1997-12-17 23:13:45 +00:00
curt
edc601667a Began working on rendering a sky. 1997-12-17 23:13:34 +00:00
curt
ddac22a965 Changes and tweaks to go to version 0.19 (Plus tweaks to Solaris support) 1997-12-17 23:13:17 +00:00
curt
e292d8e660 Fixed so moon and sun display lists aren't recreate periodically. 1997-12-17 23:12:14 +00:00
curt
ad20c2d242 Initial revision. 1997-12-16 00:49:09 +00:00
curt
6c9aa9527d Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:53 +00:00
curt
d19c5f0b6f Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d1a5d93ca2 Moved to .../Src/Include/ 1997-12-15 21:03:43 +00:00
curt
bb1a29f578 Moved to .../FlightGear/Src/Include/ 1997-12-15 21:02:15 +00:00
curt
d06b80036f Misc. tweaks. 1997-12-15 20:59:08 +00:00
curt
f92f2a5c29 More light/material property tweaking ... still a ways off. 1997-12-12 21:41:24 +00:00
curt
40f0747fac Working on lightling and material properties. 1997-12-12 19:52:47 +00:00
curt
63d6362429 Solaris tweaks. 1997-12-12 19:52:32 +00:00
curt
09ee64ff67 Fixed sun vector and lighting problems. I thing the moon is now lit
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296 Prepended "fg" on the name of all global structures that didn't have it yet.
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa Tweaks for verion 0.15 release. 1997-12-10 01:19:42 +00:00
curt
0b3701e0c2 Initial revision. 1997-12-10 01:18:25 +00:00
curt
330ff4ab53 Working on tweaking lighting. 1997-12-09 05:11:54 +00:00
curt
4ab16fd58e Working on adding a global lighting params structure. 1997-12-09 04:25:25 +00:00
curt
92aa2446e6 Enabled GL_CULL_FACE. 1997-12-08 22:54:09 +00:00
curt
2425bbe6bd Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
admission of defeat.  I will eventually go back and get all the stripes
wound the same way (ccw).
1997-12-08 22:51:17 +00:00
curt
c3d5322676 Added -L/usr/X11R6/lib to link command. 1997-12-08 22:32:24 +00:00
curt
a4a0e63dbf Initial revision. 1997-12-08 22:30:45 +00:00
curt
417d73fc39 Initial revision. 1997-12-08 19:28:54 +00:00
curt
0234a6a5f9 Fixed a type in the normal generation code. 1997-12-08 19:17:50 +00:00
curt
aa605d17e8 Fixed problem with averaged vertex normals. 1997-12-02 13:13:32 +00:00
curt
35c3de4cc2 Updated to fix every node. 1997-12-02 13:12:07 +00:00
curt
19f8838807 Added FixNode 1997-11-27 00:18:26 +00:00
curt
7808e7ee73 Initial revision. 1997-11-27 00:17:32 +00:00
curt
98ec9af098 Changed planets.dat Planets.dat 1997-11-25 23:20:44 +00:00
curt
57ae31aa50 Initial revision. 1997-11-25 23:20:22 +00:00
curt
c8d2e72433 Changes to integrate Durk's moon/sun code updates + clean up. 1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0 minor tweaks. 1997-11-15 18:16:34 +00:00
curt
91aef7cb1c Reverse direction of sun vector, so object normals can be more normal. 1997-11-15 18:15:39 +00:00
curt
6ec192a890 minor tweaks ... 1997-11-15 18:05:05 +00:00
curt
a3bb4bc122 Abandon Tri2terrain ... replace with Tri2obj so we can use an existing
tri-stripper.
1997-11-14 00:31:06 +00:00
curt
177d6d3021 Transform scenery coordinates at this point in pipeline when scenery is
being translated to .obj format, not when it is being loaded into the end
renderer.  Precalculate normals for each node as average of the normals
of each containing polygon so Garoude shading is now supportable.
1997-11-14 00:29:13 +00:00
curt
273bd9bc6e Transform scenery coordinates earlier in pipeline when scenery is being
created, not when it is being loaded.  Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302 Tweaking vertex orders. 1997-10-31 04:49:12 +00:00
curt
7ad1e2be73 Working on new scenery subsystem. 1997-10-30 12:38:43 +00:00
curt
b5293f1f44 Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
curt
af4e04b9df Initial revision. 1997-10-29 23:05:14 +00:00