Expand the performance DB logic to support aliases, and select based on aircraft type as well as class. This allows to introduce some variation into AI traffic performance. Change the initial climb-out waypoints to use pitch-hold until passing 3000', which looks much more convincing
- kHz/mHz conversion needs factor 1000 not 100
- Correctly read name for CommStations from NavCache
- Fix parsing CommStation names from apt.dat (Name
can contain spaces)
In preparation for caching the groundnet in the NavCache, make taxi-nodes and parkings inherit from FGPositioned. As part of this, make them heap (as opposed to value) classes, disable their copy-constructors, remove many mutating operations, and give them real constructors.
Cache the parsed navigation and airport data in a binary file to reduce
startup times and memory consumption (since only referenced FGPositioned
elements are held in memory).
Data will be reimported when the mod-time of any input file is changed.
If a global file is changed (nav.dat, awy.dat, apt.dat, etc), the cache
will be completely rebuilt, which takes approximately 30 seconds on
moderate hardware. (Future work may reduce this).
* Pregenerating taxiroutes could interfere with runway assignments by ATC, when conditions changed, resulting in a taxi to one runway and a takeoff from another
* A simpler solution for the "Error in Traffic record bug". This still needs some more testing, but I haven't seen any error message anymore, since changing to the current code.
* Initialize AI traffic at speed zero, this should prevent some weirdness observed under boundary conditions.
* Don't activate groundnetwork proximity detection for pushback traffic until the "ready for startup message is transmitted. this should allow sufficient time for them to reserve a route, but a little more testing still needs to be done.
Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
* Improved groundnetwork routing algorithm. Don't uncesscarily block taxiways. Instead, use a "just-in-time" blocking system. The unblocking algorithm still needs some work, but the current version is already a major improvement over the previous version.
* Some tweaks to the handover from ground to tower controller. Aircraft could refuse to take-off of even refuse to taxi onto the runway. This now seems to be solved.
* Landing AIAircraft now land properly!!!
* Fixed problems with takeoff scheduling.
* Untangled several vertical speed calculation algorithms.
* No more bent-over-backwards and jump-in-the-air AI aircraft initializations.
* Fixed intermixed target speed and target altitude during climb phase.
* Implemented beginnings of a "line up and wait" procedure.
* Tried to use actual runway elevation for calculating the decent profile.
/sim/ATC/radius should be a nummeric estimate of the size of your aircraft. A small aircraft fits into a large parking, but a large aircraft does not fit into a small parking space. Because the AI part of radius is also used for slightly different purposes (prioritizing gate assignmments, the given valuem may deviate slightly from the real aircraft size. See http:/wiki.flightgear.org/Aircraft.radii for an overview of currently used values for the redius property.
/sim/ATC/flight-type can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information.
optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly.
Also did some more finetuning to the traffic mananger routing algorithm can be any one of "ga", "cargo", "gate", "mil-fighter", "mil-cargo", or "vtol". See http://wiki.flightgear.org/Interactive_traffic#A_technical_perspective for more information.
optionally, the property /sim/ATC/airline can be set set to a three letter icao airline code. By way of illustration, I will commit a number of startup preset files setting these properties shortly.
Also did some more finetuning to the traffic mananger routing algorithm.
Traffic Manager:
* Just continue routing until we run out of flights. This change removes one of the major requirements for setting the "Home port" field.
* Add a time restriction requirement for the aircraft scheduler; this became necessary after removing the limited-to-home-port routing restriction.
* Added a new field to the heuristics calculation: take into account whether an aircraft has already been used in a previous session. Rotate aircraft assignments for greater variability across sessions.
* Added a revision number to the cache files, so that old cache results, which are no longer compatible with the new file format, are discarded.
Groundnetwork and traffic control:
* Added a revision number to the cache files, so that old and incompatible results are discarded.
* The caching algorithm probably didn't store the correct data for airports that were processed while the user was quite far away. This is now corrected by checking whether the cached elevation data are equal to the generic airport elevation.
AIAircraft:
* I've been searching for the infamous aircraft bend-over-backward bug, that can occur during initialization, but to no avail yet. The only variable potentially responsible (tgt_vs) wich can explain the irregular jumping behavior, as well as the weird pitch results is initialized in AIAircraft's only constructor (through AIBase), and I can't find any situation in the ground handling code where this variable could get bizarre values. But,
* a couple of tgt_vs. calculations appear to be completely redundant. This value was calculated twice inside the ProcessFlightplan function, and subsequently again in the updateSecondaryTargetValues function. I have removed the calculations in the process flightplan function, without any apparent side effect.
- Better transistion between taxi and takeoff phases.
- Skipping the pushback stages when a gate doesn't require push-back.
- Some test code always chooses the user aircraft as the one that has to hold position.
- Change AIFlightPlan::waypoint into an independent class FGAIWaypoint
- Don't update leg count until the aircraft has passed the last waypoint that was created by the corresponding leg
- Clear ground network rendering for controllers that are no longer active.
* Update AI aircraft object based on user position.
* Process flightplan
* Don't try to update the radar information for AIAircraft that don't have a valid manager pointer
* Allow position and intentions to be monitored and updated by the Startup controller
* Added a "parent" pointer to the startup controller to allow communication with the groundnetwork.
* Implemented a render() function for the Startup controller
* Renamed "FGGroundNetwork::getRenderNode() to FGGroundnetwork::render()
- Fixed a bug in AI aircraft ground steering code: When aircraft were not moving, the value of headingchangeRate kept increasing to insane levels. Although this was clamped to a maximum of 30 degrees per second, the initial rate could still push the aircraft in the wrong direction. In practice, this bug would be visible when an AI aicraft would be pushed back, when it tended to veer to the right.
- Make sure that the aircraft slows down well ahead of the pushback point. This change ensures that the AC will actually reach the pushback point. It also ensures a slightly tighter steering range.
- AI ground steering rate is tuned to 30 degrees per second at a nominal taxispeed of 15. I now modulate the heading adjustment rate by manipulating the adjustment using a non-linear function (the sqrt). This allows for a slightly tighter turn radius at speeds < 15 and slightly looser turns at speeds > 15.
- The AI Flightplan generation code can return false. This can be used to determine whether any additional AI aircraft may be created. Currently, the function returns false when no more parkings are available. This should limit the build-up of huge AIAircraft tower stacks.
- The ground network can now graphically display all aircraft actitivy on the ground network by using a virtual marker system.
* Added an AIAircraft that is shadowing the user aircraft's behavior, in terms of AI / ATC interactions
* Set up a shadow AI FlightPlan that is used for tracking the user's aircraft.
* Started transfering the ATC infrastructure to be driven by it's own subsystem
* Changed the bahavior of the "'" key so that it is no longer driven by ATCDCL, but it now triggered by the new subsystem based ATC module.
Rename ATC/atis.[ch]xx to ATC/atis_mgr.[ch]xx, to avoid confusingly
having 2 atis.cxx and 2 atis.hxx in the source tree. Also fix a copy
and paste error in src/ATCDCL/CMakeLists.txt.
This patch removes the conditional compilation of ATCDCL, compiling both
the old and new ATC systems. The old system only provides ATIS, AWOS and
some dialog lookups, and hence should not conflict with the new system.
* New features
- More realistic descent paths
- Separation during descent and approach
- ATC approach controller (still silent)
- inbound traffic flow will start immediately
* Bug fixes
- Properly handle vertical speed when on ground
- Departing aircraft now wait for taxiclerance before moving
- Traffic manager waits for proper weather initialization
- Fixed instabilities in the preferential runway usage code
- Fine tuning of waypoint following code.
* AI aircraft distance to user proximity detection works again (lat/lon were inverted).
* The parking uses by the user aircraft is marked as such to prevent it being reused by an AI aicraft
* AI aircraft won't receive permission for pushback until the user aircraft is at a fair distance.
The current code still has some rough edges, in particular memory still
needs to be deallocated where possible, and the actual use of the code
needs more testing. This code has been running without noticable problems,
so I think it's ready for some wider exposure. Detailed changes include:
- Finetuning of the SID/STAR data concept.
- Preloading of all SIDs, from one xml file.
- ATC determines which SID should be used and echoes this over the com1 or
com2 radio.
* Changed the runway XX. ATC message to actually report the real
designated departure runway
* In case of multiple active runways, select the one with a heading that is
closest to the direction of the ultimate departure destination / lines up
with the arrival path.
some prepratory work for assigning different operations to different
frequencies. It also returns a stub for returning an ATIS message ID.
Currently, the ATIC information ID is hardcoded to "Sierra", which needs
to be replaced by a dynamic ID once ATIS services are fully integrated
with the new trafficcontrol code. At least, it's marginally more realistic
then the previous information XX. :-).
- Runways are now part of an airport, instead of a separate list
- Runways are no longer represented as a boring struct, but as a class
of their own.
-Improved runway access to unify various runway access methods.
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
Various other patches that have been lingering around for a while:
* Moved trafficcontrol.[ch]xx from the Airports directory to ATC, where
it really belongs.
* AI aircraft will request startup clearance, and ground control will
approve.
* Starting AI Aircraft will be pushed back to a predefined holding point
on the ground network, and wait a while before taxiing out to the runway
From Till:
i started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.
currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there
2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.
3. simplify mode-loading functions (avoid passing around fg_root)
4. avoid supurious MatrixTransform nodes in loaded models
5. fix some memory leaks
This patch contains bugfixes from my previous patch
(i made mistakes when using "diff" utility last time):
1. Now ATC do not tells us to go around because of
traffic on RWy, when that traffic is WE.
2. Now ATC don't say that we must follow ourself
(like "GFS, number two, follow GFS on final").
And new Tower-ATC features:
1. Requesting departure clearance. When you are
on taxiway, you can request departure clearance.
Tower will answer with something like:
"Line up runway two eight right".
TODO: check if any AI-Planes on final and tell
something like: "After the landing AI-CALLSIGN
line up runway two eight right".
2. Requesting take-off clearance. If you are on
runway, you can tell to ATC that you are ready
for take-off. So, Tower will tell you that you
are cleared for take-off (or immediate take-off).
3. Reporting landing gear position on final by pilot.
If you are on aircraft, which landing gear can
be UP, when reporting final you will tell
"Gear down, ready to land".
4. Reporting landing gear position on final by ATC.
When i was newbie and was flying on Cessna 310, i
ALWAYS forgot landing gears on final. Now if you are on
final and forgot landing gear, Tower will tell you:
"LANDING GEAR APPEARS UP" or "Check wheels down and
locked". So you will have some time to push gear
down or execute missed approach ;)
5. ATIS phonetic ID in requesting landing message.
In FG pilots says: "for full stop with ATIS" everytime
(when airport doesn't have ATIS too). But in real life
pilot saying phonetic ID of ATIS message. Now we have:
"for full stop, information alpha ... / ... zulu".
If airport doesn't have ATIS, pilot don't say this.
TODO: add this feature to AI-Planes too.
6. Advising weather condition in airport by Tower.
If you are requesting take-off or landing in airport
that doesn't have ATIS service, Tower will tell you
about wind direction and speed, visibility and QFE.
7. Reporting downwind if missed approach. When some AI-Plane
is on final FG's ATC tell you to "continue approach".
And then you lost radio transmission. Now ATC says:
"continue approach and report left/right downwind".
And now we have "Report Downwind" entry (button)
in "ATC Communication" form.
version
* Delete ai list objects in ~ATC/AIMgr.cxx:AIMgr::~AIMgr()
* Delete colors in GUI/new_gui.cxx: NewGui::~NewGui.cxx
* Delete memory allocated to the class member "route" in
Instrumentation/gps.cxx
* Delete all globals (except a few "unsafe" ones that still cause segfaults
and need further examination.
* Use an SGShared pointer for navaid memory allocation, so that pointers to
individual navaid objects can be included safely in multiple navaid lists