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* Added a pure virtual render() function to FGATController that can be used to implement traffic visualization

* Allow position and intentions to be monitored and updated by the Startup controller
* Added a "parent" pointer to the startup controller to allow communication with the groundnetwork.
* Implemented a render() function for the Startup controller
* Renamed "FGGroundNetwork::getRenderNode() to FGGroundnetwork::render()
This commit is contained in:
Durk Talsma 2011-04-26 19:18:28 +02:00
parent 960f6881c9
commit 7e604f22a7
6 changed files with 171 additions and 19 deletions

View file

@ -184,11 +184,10 @@ void FGATCManager::update ( double time ) {
heading,
speed,
altitude, time);
}
string airport = fgGetString("/sim/presets/airport-id");
FGAirport *apt = FGAirport::findByIdent(airport);
osg::Node* node = apt->getDynamics()->getGroundNetwork()->getRenderNode();
//cerr << "Adding groundnetWork to the scenegraph::update" << endl;
globals->get_scenery()->get_scene_graph()->addChild(node);
//string airport = fgGetString("/sim/presets/airport-id");
//FGAirport *apt = FGAirport::findByIdent(airport);
controller->render();
//cerr << "Adding groundnetWork to the scenegraph::update" << endl;
}
//globals->get_scenery()->get_scene_graph()->addChild(node);
}

View file

@ -26,6 +26,16 @@
#include <algorithm>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osg/Shape>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/material/mat.hxx>
#include <Scenery/scenery.hxx>
#include "trafficcontrol.hxx"
#include "atc_mgr.hxx"
#include <AIModel/AIAircraft.hxx>
@ -896,13 +906,19 @@ FGATCInstruction FGTowerController::getInstruction(int id)
return FGATCInstruction();
}
void FGTowerController::render() {
cerr << "FGTowerController::render function not yet implemented" << endl;
}
/***************************************************************************
* class FGStartupController
*
**************************************************************************/
FGStartupController::FGStartupController():
FGATCController()
FGStartupController::FGStartupController(FGAirportDynamics *par):
FGATCController()
{
parent = par;
}
void FGStartupController::announcePosition(int id,
@ -934,11 +950,13 @@ void FGStartupController::announcePosition(int id,
rec.setPositionAndHeading(lat, lon, heading, speed, alt);
rec.setRunway(intendedRoute->getRunway());
rec.setLeg(leg);
rec.setPositionAndIntentions(currentPosition, intendedRoute);
//rec.setCallSign(callsign);
rec.setAircraft(ref);
rec.setHoldPosition(true);
activeTraffic.push_back(rec);
} else {
i->setPositionAndIntentions(currentPosition, intendedRoute);
i->setPositionAndHeading(lat, lon, heading, speed, alt);
}
@ -1129,6 +1147,125 @@ void FGStartupController::updateAircraftInformation(int id, double lat, double l
}
}
// Note that this function is copied from simgear. for maintanance purposes, it's probabtl better to make a general function out of that.
static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
double lon, double elev, double hdg)
{
SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
obj_pos = geod.makeZUpFrame();
// hdg is not a compass heading, but a counter-clockwise rotation
// around the Z axis
obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,
0.0, 0.0, 1.0));
}
void FGStartupController::render()
{
SGMaterialLib *matlib = globals->get_matlib();
if (group) {
//int nr = ;
globals->get_scenery()->get_scene_graph()->removeChild(group);
//while (group->getNumChildren()) {
// cerr << "Number of children: " << group->getNumChildren() << endl;
simgear::EffectGeode* geode = (simgear::EffectGeode*) group->getChild(0);
//osg::MatrixTransform *obj_trans = (osg::MatrixTransform*) group->getChild(0);
//geode->releaseGLObjects();
//group->removeChild(geode);
//delete geode;
}
group = new osg::Group;
//for ( FGTaxiSegmentVectorIterator i = segments.begin(); i != segments.end(); i++) {
double dx = 0;
for (TrafficVectorIterator i = activeTraffic.begin(); i != activeTraffic.end(); i++) {
// Handle start point
int pos = i->getCurrentPosition();
if (pos > 0) {
FGTaxiSegment *segment = parent->getGroundNetwork()->findSegment(pos);
SGGeod start(SGGeod::fromDeg((i->getLongitude()), (i->getLatitude())));
SGGeod end (SGGeod::fromDeg(segment->getEnd()->getLongitude(), segment->getEnd()->getLatitude()));
double length = SGGeodesy::distanceM(start, end);
//heading = SGGeodesy::headingDeg(start->getGeod(), end->getGeod());
double az2, heading; //, distanceM;
SGGeodesy::inverse(start, end, heading, az2, length);
double coveredDistance = length * 0.5;
SGGeod center;
SGGeodesy::direct(start, heading, coveredDistance, center, az2);
//cerr << "Active Aircraft : Centerpoint = (" << center.getLatitudeDeg() << ", " << center.getLongitudeDeg() << "). Heading = " << heading << endl;
///////////////////////////////////////////////////////////////////////////////
// Make a helper function out of this
osg::Matrix obj_pos;
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
WorldCoordinate( obj_pos, center.getLatitudeDeg(), center.getLongitudeDeg(), parent->getElevation()+8+dx, -(heading) );
obj_trans->setMatrix( obj_pos );
//osg::Vec3 center(0, 0, 0)
float width = length /2.0;
osg::Vec3 corner(-width, 0, 0.25f);
osg::Vec3 widthVec(2*width + 1, 0, 0);
osg::Vec3 heightVec(0, 1, 0);
osg::Geometry* geometry;
geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
simgear::EffectGeode* geode = new simgear::EffectGeode;
geode->setName("test");
geode->addDrawable(geometry);
//osg::Node *custom_obj;
SGMaterial *mat = matlib->find("UnidirectionalTaper");
if (mat)
geode->setEffect(mat->get_effect());
obj_trans->addChild(geode);
// wire as much of the scene graph together as we can
//->addChild( obj_trans );
group->addChild( obj_trans );
/////////////////////////////////////////////////////////////////////
} else {
cerr << "BIG FAT WARNING: current position is here : " << pos << endl;
}
for(intVecIterator j = (i)->getIntentions().begin(); j != (i)->getIntentions().end(); j++) {
osg::Matrix obj_pos;
int k = (*j);
if (k > 0) {
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
FGTaxiSegment *segment = parent->getGroundNetwork()->findSegment(k);
WorldCoordinate( obj_pos, segment->getLatitude(), segment->getLongitude(), parent->getElevation()+8+dx, -(segment->getHeading()) );
obj_trans->setMatrix( obj_pos );
//osg::Vec3 center(0, 0, 0)
float width = segment->getLength() /2.0;
osg::Vec3 corner(-width, 0, 0.25f);
osg::Vec3 widthVec(2*width + 1, 0, 0);
osg::Vec3 heightVec(0, 1, 0);
osg::Geometry* geometry;
geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
simgear::EffectGeode* geode = new simgear::EffectGeode;
geode->setName("test");
geode->addDrawable(geometry);
//osg::Node *custom_obj;
SGMaterial *mat = matlib->find("UnidirectionalTaper");
if (mat)
geode->setEffect(mat->get_effect());
obj_trans->addChild(geode);
// wire as much of the scene graph together as we can
//->addChild( obj_trans );
group->addChild( obj_trans );
} else {
cerr << "BIG FAT WARNING: k is here : " << pos << endl;
}
}
dx += 0.1;
}
globals->get_scenery()->get_scene_graph()->addChild(group);
}
/***************************************************************************
* class FGApproachController
@ -1320,3 +1457,7 @@ ActiveRunway *FGApproachController::getRunway(string name)
}
return &(*rwy);
}
void FGApproachController::render() {
cerr << "FGApproachController::render function not yet implemented" << endl;
}

View file

@ -26,6 +26,10 @@
# error This library requires C++
#endif
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osg/Shape>
#include <simgear/compiler.h>
// There is probably a better include than sg_geodesy to get the SG_NM_TO_METER...
@ -48,6 +52,7 @@ typedef vector<int>::iterator intVecIterator;
class FGAIFlightPlan; // forward reference
class FGGroundNetwork; // forward reference
class FGAIAircraft; // forward reference
class FGAirportDynamics;
/**************************************************************************************
* class FGATCInstruction
@ -233,7 +238,7 @@ protected:
time_t lastTransmission;
double dt_count;
osg::Group* group;
string formatATCFrequency3_2(int );
string genTransponderCode(string fltRules);
@ -280,8 +285,10 @@ public:
void setDt(double dt) { dt_count = dt;};
void transmit(FGTrafficRecord *rec, AtcMsgId msgId, AtcMsgDir msgDir, bool audible);
string getGateName(FGAIAircraft *aircraft);
virtual void render() = 0;
private:
AtcMsgDir lastTransmissionDirection;
};
@ -307,6 +314,7 @@ public:
virtual bool hasInstruction(int id);
virtual FGATCInstruction getInstruction(int id);
virtual void render();
bool hasActiveTraffic() { return activeTraffic.size() != 0; };
TrafficVector &getActiveTraffic() { return activeTraffic; };
};
@ -321,9 +329,10 @@ class FGStartupController : public FGATCController
private:
TrafficVector activeTraffic;
//ActiveRunwayVec activeRunways;
FGAirportDynamics *parent;
public:
FGStartupController();
FGStartupController(FGAirportDynamics *parent);
virtual ~FGStartupController() {};
virtual void announcePosition(int id, FGAIFlightPlan *intendedRoute, int currentRoute,
double lat, double lon,
@ -335,6 +344,8 @@ public:
virtual bool hasInstruction(int id);
virtual FGATCInstruction getInstruction(int id);
virtual void render();
bool hasActiveTraffic() { return activeTraffic.size() != 0; };
TrafficVector &getActiveTraffic() { return activeTraffic; };
@ -366,6 +377,8 @@ public:
virtual bool hasInstruction(int id);
virtual FGATCInstruction getInstruction(int id);
virtual void render();
ActiveRunway* getRunway(string name);
bool hasActiveTraffic() { return activeTraffic.size() != 0; };

View file

@ -49,7 +49,7 @@ using std::random_shuffle;
#include "dynamics.hxx"
FGAirportDynamics::FGAirportDynamics(FGAirport * ap):
_ap(ap), rwyPrefs(ap), SIDs(ap)
_ap(ap), rwyPrefs(ap), SIDs(ap),startupController(this)
{
lastUpdate = 0;
@ -61,7 +61,7 @@ _ap(ap), rwyPrefs(ap), SIDs(ap)
FGAirportDynamics::
FGAirportDynamics(const FGAirportDynamics & other):rwyPrefs(other.
rwyPrefs),
SIDs(other.SIDs)
SIDs(other.SIDs), startupController(other.startupController)
{
for (FGParkingVecConstIterator ip = other.parkings.begin();
ip != other.parkings.end(); ip++)

View file

@ -1103,7 +1103,7 @@ static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
osg::Node* FGGroundNetwork::getRenderNode()
void FGGroundNetwork::render()
{
SGMaterialLib *matlib = globals->get_matlib();
@ -1204,7 +1204,5 @@ osg::Node* FGGroundNetwork::getRenderNode()
}
dx += 0.1;
}
return group;
globals->get_scenery()->get_scene_graph()->addChild(group);
}

View file

@ -249,7 +249,7 @@ private:
void checkHoldPosition(int id, double lat, double lon,
double heading, double speed, double alt);
osg::Group* group;
public:
FGGroundNetwork();
@ -286,7 +286,8 @@ public:
bool checkTransmissionState(int minState, int MaxState, TrafficVectorIterator i, time_t now, AtcMsgId msgId,
AtcMsgDir msgDir);
bool checkForCircularWaits(int id);
osg::Node* getRenderNode();
virtual void render();
};