curt
0d2c200db4
Added fgFlightModelSetAltitude() to force the altitude to something
...
other than the current altitude. LaRCsim doesn't let you do this by just
changing FG_Altitude.
1998-07-12 03:08:27 +00:00
curt
1bfa270128
polar3d.h renamed to polar3d.hxx
1998-07-08 14:48:38 +00:00
curt
a0f58259dd
Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
...
polare3d.h renamed to polar3d.hxx
fg{Cartesian,Polar}Point3d consolodated.
Added some initial support for calculating local current ground elevation.
1998-07-08 14:47:20 +00:00
curt
0099b307bc
polar3d.h renamed to polar3d.hxx
...
vector.h renamed to vector.hxx
updated audio support so it waits to create audio classes (and tie up
/dev/dsp) until the mpg123 player is finished.
1998-07-08 14:45:07 +00:00
curt
a96f1bc278
.
1998-07-08 14:41:37 +00:00
curt
634b470512
Renamed polar3d.h to polar3d.hxx
1998-07-08 14:41:08 +00:00
curt
39c1facaef
Added using namespace std for compilers that support this.
1998-07-06 21:34:33 +00:00
curt
f17b1af1e3
Added an enable/disable splash screen option.
...
Added an enable/disable intro music option.
Added an enable/disable instrument panel option.
Added an enable/disable mouse pointer option.
Added using namespace std for compilers that support this.
1998-07-06 21:34:17 +00:00
curt
77572d53d4
Added an enable/disable mouse pointer option in case the autodetection
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fails.
1998-07-06 21:31:57 +00:00
curt
89c0410ce7
Removed an extraneous ^M.
1998-07-06 21:31:20 +00:00
curt
6100c26cd6
Initial revision.
1998-07-06 02:42:36 +00:00
curt
72819bbe85
Added support for switching between fullscreen and window mode for
...
Mesa/3dfx/glide.
Added a basic splash screen. Restructured the main loop and top level
initialization routines to do this.
Hacked in some support for playing a startup mp3 sound file while rest
of sim initializes. Currently only works in Unix using the mpg123 player.
Waits for the mpg123 player to finish before initializing internal
sound drivers.
1998-07-06 02:42:02 +00:00
curt
d124c5f456
.
1998-07-06 02:37:38 +00:00
curt
6d48ba08a0
Added automatic mipmap generation.
...
When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
1998-07-04 00:54:28 +00:00
curt
2be63aa0fb
Add my own version of gluLookAt() (which is nearly identical to the
...
Mesa/glu version.) But, by calculating the Model View matrix our selves
we can save this matrix without having to read it back in from the video
card. This hopefully allows us to save a few cpu cycles when rendering
out the fragments because we can just use glLoadMatrixd() with the
precalculated matrix for each tile rather than doing a push(), translate(),
pop() for every fragment.
Panel status defaults to off for now until it gets a bit more developed.
Extract OpenGL driver info on initialization.
1998-07-04 00:52:22 +00:00
curt
e3cd2005ba
Check for full screen (no windows system support) before having PUI draw
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it's ugly excuse for a mouse. :-) The check is probably not general enough,
but it can be improved as more and varied hardware is tested.
1998-07-04 00:48:41 +00:00
curt
3a6278c4e0
Added Charlie Hotchkiss's HUD updates and improvementes.
1998-07-03 13:16:27 +00:00
curt
a97ebd1f37
A few small rearrangements and tweaks.
1998-07-03 11:55:36 +00:00
curt
75d5771109
Initial revision.
1998-06-27 22:34:57 +00:00
curt
be9d6ea4ea
Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
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"EXT" versions of texture management routines.
1998-06-27 16:54:59 +00:00
curt
353ec70f8c
Replaced "extern displayInstruments" with a entry in fgOPTIONS.
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Don't change the view port when displaying the panel.
1998-06-27 16:54:32 +00:00
curt
3fb9a879a7
In fgCalculatePlanet() pass a pointer to a structure to be modified, rather
...
than returning the entire structure.
1998-06-27 16:51:54 +00:00
curt
02514061ba
Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
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first pass at an isntrument panel.
1998-06-27 16:47:53 +00:00
curt
24c78e8146
Load and manage multiple textures defined in the Materials library.
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Boost max material fagments for each material property to 800.
Multiple texture support when rendering.
1998-06-17 21:36:39 +00:00
curt
e461053c78
Refined conditional audio support compilation.
...
Moved texture parameter setup calls to ../Scenery/materials.cxx
#include <string.h> before various STL includes.
Make HUD default state be enabled.
1998-06-17 21:35:10 +00:00
curt
1e4a06098f
Tweaks ...
1998-06-17 21:33:35 +00:00
curt
0d6c8357bd
misc jottings from conversation with Skeet Vaughn.
1998-06-17 21:33:18 +00:00
curt
cc0925be18
Tweaked fog command line options.
1998-06-13 00:40:32 +00:00
curt
28ceab0457
Pui -> PUI, Gui -> GUI.
1998-06-12 14:27:25 +00:00
curt
0afa16ce3a
Initial revision.
1998-06-12 01:07:06 +00:00
curt
1642829438
Build only static libraries.
1998-06-12 01:01:14 +00:00
curt
847f5b90d3
Build only static libraries.
...
Declare memmove/memset for Sloaris.
Added support for exponetial fog, which solves for the proper density to
achieve the desired visibility range.
1998-06-12 01:00:59 +00:00
curt
2f40b08c03
Build only static libraries.
...
Declare memmove/memset for Sloaris.
Rewrote fg_time.c routine to get LST start seconds to better handle
Solaris, and be easier to port, and understand the GMT vs. local
timezone issues.
1998-06-12 00:59:52 +00:00
curt
9ebfc12526
Added support for Pui/Gui.
...
Converted fog to GL_FOG_EXP2.
Link to static simulator parts.
Update runfg.bat to try to be a little smarter.
1998-06-12 00:57:38 +00:00
curt
7b98736e32
Build only static libraries.
...
Declare memmove/memset for Sloaris.
1998-06-12 00:55:58 +00:00
curt
6c0d4504d8
Added the Gui subdirectory.
...
Stuff done.
1998-06-12 00:54:41 +00:00
curt
a6c7336cad
Working first pass at material proporty sorting.
1998-06-08 17:57:54 +00:00
curt
b4e53ba51d
Minor sound/startup position tweaks.
1998-06-08 17:57:04 +00:00
curt
d0b19c0ce1
I goofed on the log message in the last commit ... now fixed.
1998-06-06 01:09:31 +00:00
curt
0a840e1dbd
Increased per material fragment list size from 100 to 400.
1998-06-06 01:07:17 +00:00
curt
5c10725624
Working on sorting by, and rendering by material properties.
1998-06-05 22:39:53 +00:00
curt
22dd9999a8
Recognize file, file.gz, and file.obj as scenery object files.
1998-06-05 18:19:18 +00:00
curt
c8a5e3ebb6
A bit of fiddling with audio ...
1998-06-05 18:18:40 +00:00
curt
274ba49906
Incorporated some automake conditionals to try to support mktime() correctly
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on a wider variety of platforms.
Added the declaration of memmove needed by the stl which apparently
solaris only defines for cc compilations and not for c++ (__STDC__)
1998-06-05 18:18:12 +00:00
curt
5098aa800e
Added the declaration of memmove needed by the stl which apparently
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solaris only defines for cc compilations and not for c++ (__STDC__)
1998-06-05 18:17:10 +00:00
curt
88ceb3dbb8
Tweaking sound library usage.
1998-06-03 22:01:06 +00:00
curt
b3c537ff79
No .h for STL includes.
1998-06-03 00:48:12 +00:00
curt
eda1cfe31c
No .h for STL includes.
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Minor view culling optimizations.
1998-06-03 00:47:50 +00:00
curt
476d5e73b2
Updated to compile in audio support if OSS available.
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Updated for new version of Steve's audio library.
STL includes don't use .h
Small view optimizations.
1998-06-03 00:47:11 +00:00
curt
a8d69d9d3c
No .h when including stl stuff.
1998-06-03 00:43:28 +00:00