Added the Gui subdirectory.
Stuff done.
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3 changed files with 17 additions and 3 deletions
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@ -2,6 +2,10 @@
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| Done
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6/11/98 - convert to static libraries and reduce libtool usage ...
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6/11/98 - Converted to GL_FOG_EXP2
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5/29/98 - Widened edges of tiles to overlap a bit. This should help
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reduce floating point induced gaps between tiles.
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@ -5,6 +5,7 @@ SUBDIRS = \
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Cockpit \
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Controls \
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Flight \
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Gui \
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Joystick \
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Scenery \
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Time \
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@ -2,6 +2,18 @@
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| Todo
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--------------------------------------------------------------------------
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6/10/98 - problem with view culling when not looking forward. Need to
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generate the correct matrix and work it into the calculations.
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6/10/98 - terrain generation - add an option to try to iteratively change
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the error tolerance to try to generate "close" to a certain
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number of vertices so that we can have consistent size, rendering
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speed etc. among various terrain tiles.
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6/10/98 - Generate and store the transform matrix when rendering by
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material property so we don't have to push, transform, pop
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continually. See mesa code for gluLookAt()
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5/26/98 - Add version checking to scenery files
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4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx
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@ -62,6 +74,3 @@
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12/29/97 - glut windows or something for panel area - consider 3d
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panels, careful of texture memory problems.
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1/5/98 - bzflag sound code might be able to work for us.
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