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curt 2be63aa0fb Add my own version of gluLookAt() (which is nearly identical to the
Mesa/glu version.)  But, by calculating the Model View matrix our selves
we can save this matrix without having to read it back in from the video
card.  This hopefully allows us to save a few cpu cycles when rendering
out the fragments because we can just use glLoadMatrixd() with the
precalculated matrix for each tile rather than doing a push(), translate(),
pop() for every fragment.

Panel status defaults to off for now until it gets a bit more developed.

Extract OpenGL driver info on initialization.
1998-07-04 00:52:22 +00:00
Aircraft Build only static libraries. 1998-06-12 01:01:14 +00:00
Astro In fgCalculatePlanet() pass a pointer to a structure to be modified, rather 1998-06-27 16:51:54 +00:00
Autopilot Build only static libraries. 1998-06-12 01:01:14 +00:00
Cockpit Added Charlie Hotchkiss's HUD updates and improvementes. 1998-07-03 13:16:27 +00:00
Controls Build only static libraries. 1998-06-12 01:01:14 +00:00
CVSROOT initial checkin of taginfo 1998-06-02 21:59:45 +00:00
FDM Build only static libraries. 1998-06-12 01:01:14 +00:00
GUI Check for full screen (no windows system support) before having PUI draw 1998-07-04 00:48:41 +00:00
Joystick Build only static libraries. 1998-06-12 01:01:14 +00:00
LaRCsim Initial revision. 1998-06-27 22:34:57 +00:00
Main Add my own version of gluLookAt() (which is nearly identical to the 1998-07-04 00:52:22 +00:00
Scenery Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use 1998-06-27 16:54:59 +00:00
Simulator misc jottings from conversation with Skeet Vaughn. 1998-06-17 21:33:18 +00:00
Slew Build only static libraries. 1998-06-12 01:01:14 +00:00
Time Build only static libraries. 1998-06-12 00:59:52 +00:00
Weather Build only static libraries. 1998-06-12 01:00:59 +00:00