Calls to updateValues can cause nested calls invalidating
the char* passed as argument, if retrieved from a
SGPropertyNode.
Probably SGPropertyNode should also be modified to return
a std::string instead of a pointer to an internal buffer.
- no dependency on libJpeg or Simgear
- no duplicate rendering of the scene (uses a draw callback)
- supports other image types, eg PNG
- threaded so doesn't block the main loop ever
By Gijs with additions by James. Menubar is disabled at present
since it's not usable and potentially inferior to other solutions,
but committing the code so it doesn't rot.
Restarting the GUI could cause Cocoa menus to misbehave, due to
destruction behaviour of SGBinding. Use new clear() helper in the
short term to work around this.
In threaded OSG drawing, MapWidget::draw runs in the render
thread context, but touches lots of main thread state. Move most of the
work to an update() helper run on the main thread instead, so draw()
mostly makes pure GL calls.
(This is a fix for 3.0, the real solution is to migrate to a
Canvas-based map and GUI)
Write PID file to FG_HOME, use this to detect multiple launches.
When this situation is detected, set a marker property and place various
objects into read-only mode, such as the NavCache and TerraSync.
PID file is created using open+unlink semantics on POSIX, and
DELETE_ON_CLOSE on Windows, so it will be removed when fgfs exits,
even if killed or crashes.
This allows us to display a platform-native dialog for problems
which occur early in startup (before we can show a PUI/Canvas dialog).
In particular this improves feedback where FG_HOME, FG_DATA or
aircraft selection is wrong, all of which happen very early in startup.
Adding a spherical projection mode which will work at the poles and
+180/-180 line correctly. Not yet enabled since it has other issues to
be addressed.
Ensure all FGPositioned related functions return SGSharedPtr
instead of raw pointers to allow automatic conversion to
nasal ghosts without custom helper functions.
This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.
Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
This was a bogus concept, either runways have a reciprocal or not (if singled-ended), really this was simply exposing an artefact of the apt.dat encoding. Change to an API which gives what is actually wanted - the ability to extract an airport's runways without any reciprocals included.
Add a puaListBox which can show the contents of a log-buffer. Currently only two buffer sources are supported more to follow (and the dialog XML updates).
As an opt-in API, allow clients to request partial results, with a time-bounded cutoff. Use this to keep the MapWidget responsive even when many airports are being added to the cache (e.g., zooming out or panning rapidly when zoomed out)
Record the historical flight-path (by default, since last takeoff). Optionally display the flight-path in the map; other visualisations (e.g., an 'in-world' view) could also be created. Nasal API to follow so Canvas-map or FMS can show the same data.
Altitude and attitude (Euler angles) are currently recorded but not used anywhere.
If the size of a Canvas changes also the texture id
changes. We now retrieve the texture id for the CanvasWidget
every frame to ensure it uses the latest texture instance.
Was only cleaning up the PUI menubar, not old bindings / names. This led to duplicate bindings, each time the GUI was reset, which can happen for various reasons.
puObject only provides float, not double, which causes precision/rounding
issues with some numerical values (try "114.2").
Work around: obtain string value, and manually convert with proper double
precision.
Cache the parsed navigation and airport data in a binary file to reduce
startup times and memory consumption (since only referenced FGPositioned
elements are held in memory).
Data will be reimported when the mod-time of any input file is changed.
If a global file is changed (nav.dat, awy.dat, apt.dat, etc), the cache
will be completely rebuilt, which takes approximately 30 seconds on
moderate hardware. (Future work may reduce this).
so package builders don't need local patches.
Also, instead of hardcoded firefox, use "xdg-open" or "sensible-browser"
launchers on Linux, to auto-detect user's preferred browser.
Override with cmake switch -DWEB_BROWSER=...
(Not affecting Mac/Win which are hard-coded anyway).
- Refactor and unify common functionality of canvas::Window and
canvas::Image
- Make canvas::Image actually work
- Allow using canvases inside canvas::Image
* Use new canvas:// "protocol" to allow using canvases in
place of images
- Prepare for categorizing canvases:
* Move canvases to /canvas/by-index
* Later support linking to other nodes in subbranches of
/canvas
- Allow hiding objects
- Use UTF-8 encoding for text elements
- Add paramter max-width to text elements
- Support stroke-linecap for path elements
- Fix mouse coords
- Set better mipmap filter
Convert the route-manager to use a flight-plan internally, and expose
flightplan, leg and procedure data to Nasal. Move the Level-D parser
into its own file.
Adapt FGPUIMenuBar to use new Locale module.
Adds support for separate "key" property for menu items, so keyboard hints
are no longer part of the item's label (and do not need to be part of the
translated text resources).
Copies HELVETICA_12 from PLIB to FG, adding some more chars needed for
Latin1/ISO-8859-1 (West European languages).
(SANS_12B and HELVETICA_14 also support Latin1, but not the other default
PLIB fonts).
Replace deprecated "old-help-dialog" command with generic "open-browser".
Can also be used to add links to aircraft manuals in the menubar (local
file or http) , i.e.
<binding>
<command>open-browser</command>
<path>Aircraft/ogeL/FlightManual.html</path>
</binding>
Make sure actual snap shot is executed in graphics context.
(Revert the revert :) - since the basic issue in simgear is solved now)
(patch requires simgear+fgdata update!)
Panning feature looked broken to some users since auto-center is enabled
by default which blocks panning. center-on-aircraft is now disabled
automatically when view is panned.
_dialog_props holds SGSharedPtrs (pointers managed by reference counters).
Explicitly casting the object to an unmanaged SGPropertyNode* and deleting it
may cause heap corruption, since the following assignment "_dialog_props[..] = ..."
also tries to delete the (already deleted) object.
Supports various new editing features, including dragging to re-order, and
+/- keys to adjust the target altitude for a waypoint. Also displays some
additional information, and will display *even* more once I land airways/
SID/STAR support.
Guard against invalid font names in panel XML files, and make font name
comparisons case-insensitive so that 'helvetica', 'Helvetica' or 'HELVETICA'
work as expected.
Patches for configure.ac and Makefile.am files in FG/SG so Mac developers can build these in a unix way.
These also enables Mac developers to choose either PLIB framework or PLIB static libs.
This can be used to validate atomic branches after individual members
have been changed.
(This is useful no matter how the discussion on aggregate property types
ends, and not meant to enforce/accelerate a decision.)
Can't reproduce the problem that r1.103 meant to fix, but it
caused another problem: MMB dragging events weren't passed,
so e.g. power lever control in the bo105 stopped working.
up in list/textbox etc. (This should really be separately settable
via style definition, but it's very rarely used and a change now
is probably not worth it as we'll probably switch to osgWidget,
anyway.)
displayed garbage in the title line if one left a directory. Jester
spent a lot of time finding the cause: a bug that must have been
there since ... forever: fgfs reported to PUI the string addresses
as returned by SGPropertyNode::getStringValue() without considering
that this address isn't valid after the next write access to that
node! It's almost a miracle that it worked so well for so long,
despite that issue. (I also used to opportunity for some more
cleanup -- so I'm to blame for any newly introduced bugs, and
also for reverting some of Jester's cleanups. :-)
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.
Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.
Make glut and sdl versions work with CameraGroup too.
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
PLETE_FUNCTIONAL from SimGear and FlightGear.
As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
- drop unused parts (MouseQuat/GuiQuat)
- move "old-reinit-dialog" fgcommand to fg_command.cxx under new name
"reset" for now. (May later get merged with fgcommand "reinit".)
- move reInit() to fg_init.cxx: This was used by Shift-Esc and
Menu->File-Reset (via fgcommand "old-reinit-dialog"). We have already
a similar function fgReInitSubsystems() in fg_init.cxx, so these two
functions will probably get merged later.)
After the changes that moved the GUI and HUD to a slave camera, the
texture-based fonts wouldn't display. The main fixes here are making
sure that the TXF textures are all loaded into the font cache early,
and explicitly setting the active texture unit in the GUI / HUD
drawImplementation.