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Dialog support for conditional enable and visible flags, and re-running layout when conditions change. Used by the GPS code, but potentially in many other places I expect.

This commit is contained in:
jmt 2009-10-03 22:12:22 +00:00 committed by Tim Moore
parent 4023bdaf26
commit 90106c59ce
2 changed files with 182 additions and 3 deletions

View file

@ -355,8 +355,41 @@ void fgPopup::applySize(puObject *object)
object->setSize(w, h);
}
////////////////////////////////////////////////////////////////////////
void FGDialog::ConditionalObject::update(FGDialog* aDlg)
{
if (_name == "visible") {
bool wasVis = _pu->isVisible();
bool newVis = test();
if (newVis == wasVis) {
return;
}
if (newVis) { // puObject needs a setVisible. Oh well.
_pu->reveal();
} else {
_pu->hide();
}
} else if (_name == "enable") {
bool wasEnabled = _pu->isActive();
bool newEnable = test();
if (wasEnabled == newEnable) {
return;
}
if (newEnable) {
_pu->activate();
} else {
_pu->greyOut();
}
}
aDlg->setNeedsLayout();
}
////////////////////////////////////////////////////////////////////////
// Callbacks.
////////////////////////////////////////////////////////////////////////
@ -462,9 +495,11 @@ copy_from_pui (puObject *object, SGPropertyNode *node)
FGDialog::FGDialog (SGPropertyNode *props) :
_object(0),
_gui((NewGUI *)globals->get_subsystem("gui")),
_props(props)
_props(props),
_needsRelayout(false)
{
_module = string("__dlg:") + props->getStringValue("name", "[unnamed]");
SGPropertyNode *nasal = props->getNode("nasal");
if (nasal) {
_nasal_close = nasal->getNode("close");
@ -558,6 +593,14 @@ FGDialog::update ()
copy_to_pui(_liveObjects[i]->node, obj);
}
for (unsigned int j=0; j < _conditionalObjects.size(); ++j) {
_conditionalObjects[j]->update(this);
}
if (_needsRelayout) {
relayout();
}
}
void
@ -853,6 +896,18 @@ FGDialog::setupObject (puObject *object, SGPropertyNode *props)
object->setLabelFont(*_font);
}
if (props->hasChild("visible")) {
ConditionalObject* cnd = new ConditionalObject("visible", object);
cnd->setCondition(sgReadCondition(globals->get_props(), props->getChild("visible")));
_conditionalObjects.push_back(cnd);
}
if (props->hasChild("enable")) {
ConditionalObject* cnd = new ConditionalObject("enable", object);
cnd->setCondition(sgReadCondition(globals->get_props(), props->getChild("enable")));
_conditionalObjects.push_back(cnd);
}
string type = props->getName();
if (type == "input" && props->getBoolValue("live"))
object->setDownCallback(action_callback);
@ -1072,8 +1127,97 @@ FGDialog::getKeyCode(const char *str)
return key;
}
void FGDialog::relayout()
{
_needsRelayout = false;
int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
bool userx = _props->hasValue("x");
bool usery = _props->hasValue("y");
bool userw = _props->hasValue("width");
bool userh = _props->hasValue("height");
// Let the layout widget work in the same property subtree.
LayoutWidget wid(_props);
wid.setDefaultFont(_font, int(_font->getPointSize()));
int pw = 0, ph = 0;
int px, py, savex, savey;
if (!userw || !userh) {
wid.calcPrefSize(&pw, &ph);
}
pw = _props->getIntValue("width", pw);
ph = _props->getIntValue("height", ph);
px = savex = _props->getIntValue("x", (screenw - pw) / 2);
py = savey = _props->getIntValue("y", (screenh - ph) / 2);
// Negative x/y coordinates are interpreted as distance from the top/right
// corner rather than bottom/left.
if (userx && px < 0)
px = screenw - pw + px;
if (usery && py < 0)
py = screenh - ph + py;
// Define "x", "y", "width" and/or "height" in the property tree if they
// are not specified in the configuration file.
wid.layout(px, py, pw, ph);
applySize(_object);
// Remove automatically generated properties, so the layout looks
// the same next time around, or restore x and y to preserve negative coords.
if (userx)
_props->setIntValue("x", savex);
else
_props->removeChild("x");
if (usery)
_props->setIntValue("y", savey);
else
_props->removeChild("y");
if (!userw) _props->removeChild("width");
if (!userh) _props->removeChild("height");
}
void
FGDialog::applySize(puObject *object)
{
// compound plib widgets use setUserData() for internal purposes, so refuse
// to descend into anything that has other bits set than the following
const int validUserData = PUCLASS_VALUE|PUCLASS_OBJECT|PUCLASS_GROUP|PUCLASS_INTERFACE
|PUCLASS_FRAME|PUCLASS_TEXT|PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT
|PUCLASS_ARROW|PUCLASS_DIAL|PUCLASS_POPUP;
int type = object->getType();
if ((type & PUCLASS_GROUP) && !(type & ~validUserData)) {
puObject* c = ((puGroup *)object)->getFirstChild();
for (; c != NULL; c = c->getNextObject()) {
applySize(c);
} // of child iteration
} // of group object case
GUIInfo *info = (GUIInfo *)object->getUserData();
if (!info)
return;
SGPropertyNode *n = info->node;
if (!n) {
SG_LOG(SG_GENERAL, SG_ALERT, "FGDialog::applySize: no props");
return;
}
int x = n->getIntValue("x");
int y = n->getIntValue("y");
int w = n->getIntValue("width", 4);
int h = n->getIntValue("height", 4);
object->setPosition(x, y);
object->setSize(w, h);
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////

View file

@ -12,6 +12,7 @@
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/props/props.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/condition.hxx>
#include <vector>
using std::vector;
@ -91,6 +92,15 @@ public:
*/
virtual void update ();
/**
* Recompute the dialog's layout
*/
void relayout();
void setNeedsLayout() {
_needsRelayout = true;
}
private:
enum {
@ -127,6 +137,11 @@ private:
// return key code number for keystring
int getKeyCode(const char *keystring);
/**
* Apply layout sizes to a tree of puObjects
*/
void applySize(puObject *object);
// The top-level PUI object.
puObject * _object;
@ -141,6 +156,8 @@ private:
// last position.
SGPropertyNode_ptr _props;
bool _needsRelayout;
// Nasal module.
string _module;
SGPropertyNode_ptr _nasal_close;
@ -160,6 +177,24 @@ private:
};
vector<PropertyObject *> _propertyObjects;
vector<PropertyObject *> _liveObjects;
class ConditionalObject : public SGConditional
{
public:
ConditionalObject(const std::string& aName, puObject* aPu) :
_name(aName),
_pu(aPu)
{ ; }
void update(FGDialog* aDlg);
private:
const std::string _name;
puObject* _pu;
};
typedef SGSharedPtr<ConditionalObject> ConditionalObjectRef;
vector<ConditionalObjectRef> _conditionalObjects;
};
//