fix warnings in GUI code
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parent
185ede0159
commit
8238bcddbd
2 changed files with 5 additions and 7 deletions
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@ -299,6 +299,8 @@ void fgHiResDump()
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/* just to be safe... */
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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// OSGFIXME
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#if 0
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/* Because the HUD and Panel change the ViewPort we will
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* need to handle some lowlevel stuff ourselves */
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int ncols = trGet(tr, TR_COLUMNS);
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@ -311,7 +313,7 @@ void fgHiResDump()
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bool do_panel = fgPanelVisible();
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GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols;
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GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows;
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#endif
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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@ -323,7 +325,7 @@ void fgHiResDump()
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while (more) {
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trBeginTile(tr);
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int curColumn = trGet(tr, TR_CURRENT_COLUMN);
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int curRow = trGet(tr, TR_CURRENT_ROW);
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// int curRow = trGet(tr, TR_CURRENT_ROW);
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renderer->update( false );
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// OSGFIXME
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@ -536,8 +538,6 @@ void fgDumpSceneGraph()
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string message;
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static int count = 1;
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FGRenderer *renderer = globals->get_renderer();
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static const SGPropertyNode *master_freeze
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= fgGetNode("/sim/freeze/master");
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@ -581,8 +581,6 @@ void fgDumpTerrainBranch()
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string message;
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static int count = 1;
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FGRenderer *renderer = globals->get_renderer();
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static const SGPropertyNode *master_freeze
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= fgGetNode("/sim/freeze/master");
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@ -42,7 +42,7 @@ int main(int argc, char** argv)
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}
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fclose(tmp);
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pwInit(0, 0, 600, 400, 0, "Layout Test", true, 0);
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pwInit(0, 0, 600, 400, 0, const_cast<char*>("Layout Test"), true, 0);
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pwSetCallbacks(keyboardCB, mouseButtonCB, mouseMotionCB,
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resizeCB, exitCB);
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