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flightgear/src/Scenery/tilemgr.cxx

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// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <algorithm>
#include <functional>
#include <osgViewer/Viewer>
#include <osgDB/Registry>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
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#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Main/renderer.hxx>
#include <Main/viewer.hxx>
#include <Scripting/NasalSys.hxx>
#include "scenery.hxx"
#include "SceneryPager.hxx"
#include "tilemgr.hxx"
using std::for_each;
using flightgear::SceneryPager;
using simgear::SGModelLib;
using simgear::TileEntry;
using simgear::TileCache;
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// helper: listen to property changes affecting tile loading
class LoaderPropertyWatcher : public SGPropertyChangeListener
{
public:
LoaderPropertyWatcher(FGTileMgr* pTileMgr) :
_pTileMgr(pTileMgr)
{
}
virtual void valueChanged(SGPropertyNode*)
{
_pTileMgr->configChanged();
}
private:
FGTileMgr* _pTileMgr;
};
FGTileMgr::FGTileMgr():
state( Start ),
vis( 16000 ),
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_terra_sync(NULL),
_propListener(new LoaderPropertyWatcher(this))
{
_randomObjects = fgGetNode("/sim/rendering/random-objects", true);
_randomVegetation = fgGetNode("/sim/rendering/random-vegetation", true);
_maxTileRangeM = fgGetNode("/sim/rendering/static-lod/bare", true);
}
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FGTileMgr::~FGTileMgr()
{
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
delete _propListener;
_propListener = NULL;
// clear OSG cache
osgDB::Registry::instance()->clearObjectCache();
}
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// Initialize the Tile Manager subsystem
void FGTileMgr::init() {
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
_options = new SGReaderWriterBTGOptions;
_options->setMatlib(globals->get_matlib());
_randomObjects.get()->addChangeListener(_propListener, false);
_randomVegetation.get()->addChangeListener(_propListener, false);
configChanged();
osgDB::FilePathList &fp = _options->getDatabasePathList();
const string_list &sc = globals->get_fg_scenery();
fp.clear();
std::copy(sc.begin(), sc.end(), back_inserter(fp));
TileEntry::setModelLoadHelper(this);
_visibilityMeters = fgGetNode("/environment/visibility-m", true);
reinit();
}
void FGTileMgr::reinit()
{
// remove all old scenery nodes from scenegraph and clear cache
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
tile_cache.init();
// clear OSG cache, except on initial start-up
if (state != Start)
{
osgDB::Registry::instance()->clearObjectCache();
}
state = Inited;
previous_bucket.make_bad();
current_bucket.make_bad();
longitude = latitude = -1000.0;
_terra_sync = (simgear::SGTerraSync*) globals->get_subsystem("terrasync");
if (_terra_sync)
_terra_sync->setTileCache(&tile_cache);
// force an update now
update(0.0);
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}
void FGTileMgr::configChanged()
{
_options->setUseRandomObjects(_randomObjects.get()->getBoolValue());
_options->setUseRandomVegetation(_randomVegetation.get()->getBoolValue());
}
/* schedule a tile for loading, keep request for given amount of time.
* Returns true if tile is already loaded. */
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
{
// see if tile already exists in the cache
TileEntry *t = tile_cache.get_tile( b );
if (!t)
{
// create a new entry
t = new TileEntry( b );
// insert the tile into the cache, update will generate load request
if ( tile_cache.insert_tile( t ) )
{
// Attach to scene graph
t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else
{
// insert failed (cache full with no available entries to
// delete.) Try again later
delete t;
return false;
}
SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
}
// update tile's properties
tile_cache.request_tile(t,priority,current_view,duration);
return t->is_loaded();
}
/* schedule needed buckets for the current view position for loading,
* keep request for given amount of time */
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
{
// sanity check (unfortunately needed!)
if ( longitude < -180.0 || longitude > 180.0
|| latitude < -90.0 || latitude > 90.0 )
{
SG_LOG( SG_TERRAIN, SG_ALERT,
"Attempting to schedule tiles for bogus lon and lat = ("
<< longitude << "," << latitude << ")" );
return;
}
SG_LOG( SG_TERRAIN, SG_INFO,
"scheduling needed tiles for " << longitude << " " << latitude );
From: "Jim Wilson" <jimw@kelcomaine.com> This is a new improved patch for the previous tile manager fixes. Rather than building dependencies between FGlocation or the viewer or fdm with tilemgr what I ended up doing was linking the pieces together in the Mainloop in main.cxx. You'll see what I mean...it's been commented fairly well. More than likely we should move that chunk somewhere...just not sure where yet. The changes seem clean now. As I get more ideas there could be some further improvement in organizing the update in tilemgr. You'll note that I left an override in there for the tilemgr::update() function to preserve earlier functionality if someone needs it (e.g. usage independent of an fdm or viewer), not to mention there are a few places in flightgear that call it directly that have not been changed to the new interface (and may not need to be). The code has been optimized to avoid duplicate traversals and seems to run generally quite well. Note that there can be a short delay reloading tiles that have been dropped from static views. We could call the tile scheduler on a view switch, but it's not a big deal and at the moment I'd like to get this in so people can try it and comment on it as it is. Everything has been resycned with CVS tonight and I've included the description submitted earlier (below). Best, Jim Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates). Files: http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz or http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz Description: In a nutshell, these patches begin to take what was one value for ground elevation and calculate ground elevation values seperately for the FDM and the viewer (eye position). Several outstanding view related bugs have been fixed. With the introduction of the new viewer code a lot of that Flight Gear code broke related to use of a global variable called "scenery.cur_elev". Therefore the ground_elevation and other associated items (like the current tile bucket) is maintained per FDM instance and per View. Each of these has a "point" or location that can be identified. See changes to FGLocation class and main.cxx. Most of the problems related to the new viewer in terms of sky, ground and runway lights, and tower views are fixed. There are four minor problems remaining. 1) The sun/moon spins when you pan the "lookat" tower view only (view #3). 2) Under stress (esp. magic carpet full speed with max visibility), there is a memory leak in the tile caching that was not introduced with these changes. 3) I have not tested these changes or made corrections to the ADA or External FDM interfaces. 4) The change view function doesn't call the time/light update (not a problem unless a tower is very far away). Details: FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's location data can be accessed for runway (ground elevation under aircraft) elevation. FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now. Commented out function that is causing a namespace conflict, hasn't been called with recent code anyway. FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from FGInterface now. Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based (oldest tiles discard). Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed rendering to reference viewer altitude in order to fix a problem with ground and runway lights. Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for multiple locations. Refresh function added in order to periodically make the tiles current for a non-moving view (like a tower). Main/fg_init.cxx - register event for making tiles current in a non-moving view (like a tower). Main/location.hxx - added support for current ground elevation data. Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer position data was required for correct sky rendering. Main/options.cxx - fixed segfault reported by Curtis when using --view-offset command line parameter. Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous bugs that were causing eye and target values to get mixed up.
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double tile_width = curr_bucket.get_width_m();
double tile_height = curr_bucket.get_height_m();
// cout << "tile width = " << tile_width << " tile_height = "
// << tile_height << endl;
double tileRangeM = std::min(vis,_maxTileRangeM->getDoubleValue());
xrange = (int)(tileRangeM / tile_width) + 1;
yrange = (int)(tileRangeM / tile_height) + 1;
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if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
// make the cache twice as large to avoid losing terrain when switching
// between aircraft and tower views
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
// cout << "max cache size = " << tile_cache.get_max_cache_size()
// << " current cache size = " << tile_cache.get_size() << endl;
// clear flags of all tiles belonging to the previous view set
tile_cache.clear_current_view();
// update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
tile_cache.set_current_time(framestamp->getReferenceTime());
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SGBucket b;
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int x, y;
/* schedule all tiles, use distance-based loading priority,
* so tiles are loaded in innermost-to-outermost sequence. */
for ( x = -xrange; x <= xrange; ++x )
{
for ( y = -yrange; y <= yrange; ++y )
{
SGBucket b = sgBucketOffset( longitude, latitude, x, y );
float priority = (-1.0) * (x*x+y*y);
sched_tile( b, priority, true, 0.0 );
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}
}
}
osg::Node*
FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
{
SGPath fullPath = modelPath;
if ((fullPath.isRelative())&&
(fgGetBool("/sim/paths/use-custom-scenery-data") == true)) {
string_list sc = globals->get_fg_scenery();
for (string_list_iterator it = sc.begin(); it != sc.end(); ++it) {
// fg_senery contains empty strings as "markers" (see FGGlobals::set_fg_scenery)
if (!it->empty()) {
SGPath tmpPath(*it);
tmpPath.append(modelPath);
if (tmpPath.exists()) {
fullPath = tmpPath;
break;
}
}
}
}
osg::Node* result = 0;
try {
if(cacheModel)
result =
SGModelLib::loadModel(fullPath.str(), globals->get_props(),
new FGNasalModelData);
else
result=
SGModelLib::loadDeferedModel(fullPath.str(), globals->get_props(),
new FGNasalModelData);
} catch (const sg_io_exception& exc) {
string m(exc.getMessage());
m += " ";
m += exc.getLocation().asString();
SG_LOG( SG_TERRAIN, SG_ALERT, m );
} catch (const sg_exception& exc) { // XXX may be redundant
SG_LOG( SG_TERRAIN, SG_ALERT, exc.getMessage());
}
return result;
}
/**
* Update the various queues maintained by the tilemagr (private
* internal function, do not call directly.)
*/
void FGTileMgr::update_queues()
{
SceneryPager* pager = FGScenery::getPagerSingleton();
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osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
double current_time = framestamp->getReferenceTime();
double vis = _visibilityMeters->getDoubleValue();
TileEntry *e;
int loading=0;
int sz=0;
tile_cache.set_current_time( current_time );
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() )
{
e = tile_cache.get_current();
// cout << "processing a tile" << endl;
if ( e )
{
// Prepare the ssg nodes corresponding to each tile.
// Set the ssg transform and update it's range selector
// based on current visibilty
e->prep_ssg_node(vis);
if (( !e->is_loaded() )&&
((!e->is_expired(current_time))||
e->is_current_view() ))
{
// schedule tile for loading with osg pager
pager->queueRequest(e->tileFileName,
e->getNode(),
e->get_priority(),
framestamp,
e->getDatabaseRequest(),
_options.get());
loading++;
}
} else
{
SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!");
}
tile_cache.next();
sz++;
}
int drop_count = sz - tile_cache.get_max_cache_size();
if (( drop_count > 0 )&&
((loading==0)||(drop_count > 10)))
{
long drop_index = tile_cache.get_drop_tile();
while ( drop_index > -1 )
{
// schedule tile for deletion with osg pager
TileEntry* old = tile_cache.get_tile(drop_index);
tile_cache.clear_entry(drop_index);
osg::ref_ptr<osg::Object> subgraph = old->getNode();
old->removeFromSceneGraph();
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
pager->queueDeleteRequest(subgraph);
if (--drop_count > 0)
drop_index = tile_cache.get_drop_tile();
else
drop_index = -1;
}
}
}
// given the current lon/lat (in degrees), fill in the array of local
// chunks. If the chunk isn't already in the cache, then read it from
// disk.
void FGTileMgr::update(double)
{
SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
SGVec3d viewPos = globals->get_current_view()->get_view_pos();
double vis = _visibilityMeters->getDoubleValue();
schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
update_queues();
}
// schedule tiles for the viewer bucket (FDM/AI/groundcache/... use
// "schedule_scenery" instead
int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
{
longitude = location.getLongitudeDeg();
latitude = location.getLatitudeDeg();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
// << longitude << " " << latatitude );
current_bucket.set_bucket( location );
// schedule more tiles when visibility increased considerably
// TODO Calculate tile size - instead of using fixed value (5000m)
if (range_m-scheduled_visibility > 5000.0)
previous_bucket.make_bad();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
// << current_bucket );
fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
// do tile load scheduling.
// Note that we need keep track of both viewer buckets and fdm buckets.
if ( state == Running ) {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
if (current_bucket != previous_bucket) {
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// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
scheduled_visibility = range_m;
schedule_needed(current_bucket, range_m);
if (_terra_sync)
_terra_sync->schedulePosition(latitude,longitude);
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}
// save bucket
previous_bucket = current_bucket;
} else if ( state == Start || state == Inited ) {
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SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" );
// do not update bucket yet (position not valid in initial loop)
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state = Running;
previous_bucket.make_bad();
}
return 1;
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}
/** Schedules scenery for given position. Load request remains valid for given duration
* (duration=0.0 => nothing is loaded).
* Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
* Returns true when all tiles for the given position are already loaded, false otherwise.
*/
bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
{
const float priority = 0.0;
double current_longitude = position.getLongitudeDeg();
double current_latitude = position.getLatitudeDeg();
bool available = true;
// sanity check (unfortunately needed!)
if (current_longitude < -180 || current_longitude > 180 ||
current_latitude < -90 || current_latitude > 90)
return false;
SGBucket bucket(position);
available = sched_tile( bucket, priority, false, duration );
if ((!available)&&(duration==0.0))
return false;
SGVec3d cartPos = SGVec3d::fromGeod(position);
// Traverse all tiles required to be there for the given visibility.
double tile_width = bucket.get_width_m();
double tile_height = bucket.get_height_m();
double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
double max_dist = tile_r + range_m;
double max_dist2 = max_dist*max_dist;
int xrange = (int)fabs(range_m / tile_width) + 1;
int yrange = (int)fabs(range_m / tile_height) + 1;
for ( int x = -xrange; x <= xrange; ++x )
{
for ( int y = -yrange; y <= yrange; ++y )
{
// We have already checked for the center tile.
if ( x != 0 || y != 0 )
{
SGBucket b = sgBucketOffset( current_longitude,
current_latitude, x, y );
double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
// Do not ask if it is just the next tile but way out of range.
if (distance2 <= max_dist2)
{
available &= sched_tile( b, priority, false, duration );
if ((!available)&&(duration==0.0))
return false;
}
}
}
}
return available;
}
// Returns true if tiles around current view position have been loaded
bool FGTileMgr::isSceneryLoaded()
{
double range_m = 100.0;
if (scheduled_visibility < range_m)
range_m = scheduled_visibility;
return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0);
}