2002-02-23 21:20:00 +00:00
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// model.cxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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2002-04-13 13:30:38 +00:00
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#include <string.h> // for strcmp()
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2002-03-30 21:24:19 +00:00
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2002-02-23 21:20:00 +00:00
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#include <plib/sg.h>
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#include <plib/ssg.h>
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2002-11-16 22:01:15 +00:00
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#include <plib/ul.h>
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2002-02-23 21:20:00 +00:00
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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2002-04-20 14:07:34 +00:00
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#include <simgear/math/interpolater.hxx>
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2002-04-05 03:19:34 +00:00
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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2002-02-23 21:20:00 +00:00
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#include <simgear/misc/exception.hxx>
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2002-02-25 20:07:34 +00:00
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#include <simgear/misc/sg_path.hxx>
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2002-02-23 21:20:00 +00:00
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2002-04-20 14:07:34 +00:00
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#include <Main/fg_props.hxx>
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2002-04-05 03:19:34 +00:00
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#include <Main/globals.hxx>
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2002-04-11 04:25:30 +00:00
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#include <Main/location.hxx>
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2002-04-05 03:19:34 +00:00
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#include <Scenery/scenery.hxx>
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2002-02-23 21:20:00 +00:00
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2002-04-05 03:19:34 +00:00
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#include "model.hxx"
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3D panel support from Andy Ross:
+ The panel(s) are now an first-class SSG node inside the aircraft
scene graph. There's a little code added to model.cxx to handle the
parsing, but most of the changes are inside the new FGPanelNode
class (Model/panelnode.[ch]xx).
+ The old FGPanel source changed a lot, but mostly cosmetically. The
virtual-cockpit code moved out into FGPanelNode, and the core
rendering has been abstracted into a draw() method that doesn't try
to set any OpenGL state. I also replaced the old inter-layer offset
code with glPolygonOffset, as calculating the right Z values is hard
across the funky modelview matrix I need to use. The older virtual
panel code got away with it by disabling depth test, thus the "panel
draws on top of yoke" bug. PolygonOffset is really the appropriate
solution for this sort of task anyway.
+ The /sim/virtual-cockpit property is no more. The 2D panels are
still specified in the -set.xml file, but 3D panels are part of the
model file.
+ You can have as many 3D panels as you like.
Problems:
+ The mouse support isn't ready yet, so the 3D panels still aren't
interactive. Soon to come.
+ Being part of the same scene graph as the model, the 3D panels now
"jitter" in exactly the same way. While this makes the jitter of
the attitude gyro less noticeable, it's still *very* noticeable and
annoying. I looked hard for this, and am at this point convinced
that the problem is with the two orientation computations. We have
one in FGLocation that is used by the model code, and one in
FGViewer that is used at the top of the scene graph. My suspicion
is that they don't agree exactly, so the final orientation matrix is
the right answer plus the difference. I did rule out the FDMs
though. None of them show more than about 0.0001 degree of
orientation change between frames for a stopped aircraft. That's
within an order of magnitude of what you'd expect for the
orientation change due to the rotation of the earth (which we don't
model -- I cite it only as evidence of how small this is); far, far
less than one pixel on the screen.
[and later]
OK, this is fixed by the attached panel.cxx file. What's happened is
that the winding order for the text layer's polygons is wrong, so I
reverse it before drawing. That's largely a hatchet job to make
things work for now, though. We should figure out why the winding
order is wrong for only text layers and fix it. I checked the plib
sources -- they're definitely doing things CCW, as is all the rest of
the panel code.
Odd. I'm also not sure why the 2D panel doesn't care (it works in
both winding orders). But this will allow you to check in working
code, anyway. There's a big comment to this effect in there.
2002-06-28 14:17:40 +00:00
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#include "panelnode.hxx"
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2002-02-23 21:20:00 +00:00
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2002-03-30 21:24:19 +00:00
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////////////////////////////////////////////////////////////////////////
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// Static utility functions.
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////////////////////////////////////////////////////////////////////////
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2002-03-27 14:52:19 +00:00
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2002-08-07 01:34:49 +00:00
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/**
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* Callback to update an animation.
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*/
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static int
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animation_callback (ssgEntity * entity, int mask)
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{
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((Animation *)entity->getUserData())->update();
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return true;
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}
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2002-04-01 14:00:08 +00:00
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/**
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* Locate a named SSG node in a branch.
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*/
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2002-02-23 21:20:00 +00:00
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static ssgEntity *
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2002-03-30 21:24:19 +00:00
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find_named_node (ssgEntity * node, const char * name)
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2002-02-23 21:20:00 +00:00
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{
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char * node_name = node->getName();
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2002-03-30 21:24:19 +00:00
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if (node_name != 0 && !strcmp(name, node_name))
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2002-02-23 21:20:00 +00:00
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return node;
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else if (node->isAKindOf(ssgTypeBranch())) {
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int nKids = node->getNumKids();
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for (int i = 0; i < nKids; i++) {
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ssgEntity * result =
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2002-04-13 13:30:38 +00:00
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find_named_node(((ssgBranch*)node)->getKid(i), name);
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2002-02-23 21:20:00 +00:00
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if (result != 0)
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2002-04-13 13:30:38 +00:00
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return result;
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2002-02-23 21:20:00 +00:00
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}
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2002-02-24 21:14:38 +00:00
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}
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return 0;
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2002-02-23 21:20:00 +00:00
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}
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2002-03-30 21:24:19 +00:00
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/**
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* Splice a branch in between all child nodes and their parents.
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*/
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static void
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splice_branch (ssgBranch * branch, ssgEntity * child)
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{
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int nParents = child->getNumParents();
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branch->addKid(child);
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for (int i = 0; i < nParents; i++) {
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ssgBranch * parent = child->getParent(i);
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parent->replaceKid(child, branch);
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}
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}
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/**
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* Set up the transform matrix for a spin or rotation.
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*/
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static void
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set_rotation (sgMat4 &matrix, double position_deg,
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2002-04-13 13:30:38 +00:00
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sgVec3 ¢er, sgVec3 &axis)
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2002-03-30 21:24:19 +00:00
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{
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float temp_angle = -position_deg * SG_DEGREES_TO_RADIANS ;
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float s = (float) sin ( temp_angle ) ;
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float c = (float) cos ( temp_angle ) ;
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float t = SG_ONE - c ;
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// axis was normalized at load time
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// hint to the compiler to put these into FP registers
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float x = axis[0];
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float y = axis[1];
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float z = axis[2];
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matrix[0][0] = t * x * x + c ;
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matrix[0][1] = t * y * x - s * z ;
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matrix[0][2] = t * z * x + s * y ;
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matrix[0][3] = SG_ZERO;
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matrix[1][0] = t * x * y + s * z ;
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matrix[1][1] = t * y * y + c ;
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matrix[1][2] = t * z * y - s * x ;
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matrix[1][3] = SG_ZERO;
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matrix[2][0] = t * x * z - s * y ;
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matrix[2][1] = t * y * z + s * x ;
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matrix[2][2] = t * z * z + c ;
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matrix[2][3] = SG_ZERO;
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// hint to the compiler to put these into FP registers
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x = center[0];
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y = center[1];
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z = center[2];
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matrix[3][0] = x - x*matrix[0][0] - y*matrix[1][0] - z*matrix[2][0];
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matrix[3][1] = y - x*matrix[0][1] - y*matrix[1][1] - z*matrix[2][1];
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matrix[3][2] = z - x*matrix[0][2] - y*matrix[1][2] - z*matrix[2][2];
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matrix[3][3] = SG_ONE;
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}
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/**
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* Set up the transform matrix for a translation.
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*/
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static void
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set_translation (sgMat4 &matrix, double position_m, sgVec3 &axis)
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{
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sgVec3 xyz;
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sgScaleVec3(xyz, axis, position_m);
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sgMakeTransMat4(matrix, xyz);
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}
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2002-04-05 03:19:34 +00:00
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2002-06-10 13:20:26 +00:00
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/**
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* Make an offset matrix from rotations and position offset.
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*/
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static void
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make_offsets_matrix (sgMat4 * result, double h_rot, double p_rot, double r_rot,
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2002-11-06 15:47:40 +00:00
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double x_off, double y_off, double z_off)
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2002-06-10 13:20:26 +00:00
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{
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sgMat4 rot_matrix;
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sgMat4 pos_matrix;
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sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
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sgMakeTransMat4(pos_matrix, x_off, y_off, z_off);
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sgMultMat4(*result, pos_matrix, rot_matrix);
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}
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2002-04-20 14:07:34 +00:00
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/**
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* Read an interpolation table from properties.
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*/
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static SGInterpTable *
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2002-11-03 15:42:11 +00:00
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read_interpolation_table (SGPropertyNode_ptr props)
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2002-04-20 14:07:34 +00:00
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{
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2002-11-03 15:42:11 +00:00
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SGPropertyNode_ptr table_node = props->getNode("interpolation");
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2002-04-20 14:07:34 +00:00
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if (table_node != 0) {
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SGInterpTable * table = new SGInterpTable();
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2002-05-11 00:59:26 +00:00
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vector<SGPropertyNode_ptr> entries = table_node->getChildren("entry");
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2002-07-18 22:32:50 +00:00
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for (unsigned int i = 0; i < entries.size(); i++)
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2002-04-20 14:07:34 +00:00
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table->addEntry(entries[i]->getDoubleValue("ind", 0.0),
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2002-11-06 15:47:40 +00:00
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entries[i]->getDoubleValue("dep", 0.0));
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2002-04-20 14:07:34 +00:00
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return table;
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} else {
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return 0;
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}
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}
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2002-08-07 01:34:49 +00:00
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static void
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make_animation (ssgBranch * model,
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2002-11-03 15:48:08 +00:00
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const char * name,
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2002-11-03 15:42:11 +00:00
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vector<SGPropertyNode_ptr> &name_nodes,
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SGPropertyNode_ptr node)
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2002-02-23 21:20:00 +00:00
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{
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2002-08-07 01:34:49 +00:00
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Animation * animation = 0;
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2002-11-13 16:45:21 +00:00
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const char * type = node->getStringValue("type", "none");
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2002-08-07 01:34:49 +00:00
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if (!strcmp("none", type)) {
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animation = new NullAnimation(node);
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} else if (!strcmp("range", type)) {
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animation = new RangeAnimation(node);
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} else if (!strcmp("billboard", type)) {
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animation = new BillboardAnimation(node);
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} else if (!strcmp("select", type)) {
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animation = new SelectAnimation(node);
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} else if (!strcmp("spin", type)) {
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animation = new SpinAnimation(node);
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2002-11-06 15:47:40 +00:00
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} else if (!strcmp("timed", type)) {
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animation = new TimedAnimation(node);
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2002-08-07 01:34:49 +00:00
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} else if (!strcmp("rotate", type)) {
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animation = new RotateAnimation(node);
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} else if (!strcmp("translate", type)) {
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animation = new TranslateAnimation(node);
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} else {
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animation = new NullAnimation(node);
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SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type);
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}
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2002-11-03 15:48:08 +00:00
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if (name != 0)
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animation->setName((char *)name);
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2002-08-07 01:34:49 +00:00
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ssgEntity * object;
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2002-11-03 15:42:11 +00:00
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if (name_nodes.size() > 0) {
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object = find_named_node(model, name_nodes[0]->getStringValue());
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2002-08-07 01:34:49 +00:00
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if (object == 0) {
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2002-11-03 15:42:11 +00:00
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SG_LOG(SG_INPUT, SG_WARN, "Object " << name_nodes[0]->getStringValue()
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<< " not found");
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2002-08-07 01:34:49 +00:00
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delete animation;
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animation = 0;
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}
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} else {
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object = model;
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}
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ssgBranch * branch = animation->getBranch();
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splice_branch(branch, object);
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2002-11-03 15:42:11 +00:00
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for (int i = 1; i < name_nodes.size(); i++) {
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const char * name = name_nodes[i]->getStringValue();
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object = find_named_node(model, name);
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if (object == 0) {
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SG_LOG(SG_INPUT, SG_WARN, "Object " << name << " not found");
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delete animation;
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animation = 0;
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}
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ssgBranch * oldParent = object->getParent(0);
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branch->addKid(object);
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oldParent->removeKid(object);
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}
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2002-11-06 15:47:40 +00:00
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animation->init();
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2002-08-07 01:34:49 +00:00
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branch->setUserData(animation);
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branch->setTravCallback(SSG_CALLBACK_PRETRAV, animation_callback);
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2002-02-23 21:20:00 +00:00
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}
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2002-03-30 21:24:19 +00:00
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2002-08-07 01:34:49 +00:00
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////////////////////////////////////////////////////////////////////////
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// Global functions.
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////////////////////////////////////////////////////////////////////////
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2002-02-23 21:20:00 +00:00
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2002-08-07 01:34:49 +00:00
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ssgBranch *
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fgLoad3DModel (const string &path)
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2002-02-23 21:20:00 +00:00
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{
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2002-08-07 01:34:49 +00:00
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ssgBranch * model = 0;
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2002-02-27 12:46:38 +00:00
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SGPropertyNode props;
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2002-04-13 13:30:38 +00:00
|
|
|
|
// Load the 3D aircraft object itself
|
2002-10-13 10:43:57 +00:00
|
|
|
|
SGPath xmlpath;
|
2002-04-05 03:19:34 +00:00
|
|
|
|
SGPath modelpath = path;
|
2002-11-16 22:01:15 +00:00
|
|
|
|
if ( ulIsAbsolutePathName( path.c_str() ) ) {
|
2002-10-13 10:43:57 +00:00
|
|
|
|
xmlpath = modelpath;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
xmlpath = globals->get_fg_root();
|
|
|
|
|
xmlpath.append(modelpath.str());
|
|
|
|
|
}
|
2002-03-20 22:40:11 +00:00
|
|
|
|
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Check for an XML wrapper
|
2002-03-20 22:40:11 +00:00
|
|
|
|
if (xmlpath.str().substr(xmlpath.str().size() - 4, 4) == ".xml") {
|
|
|
|
|
readProperties(xmlpath.str(), &props);
|
2002-02-27 12:46:38 +00:00
|
|
|
|
if (props.hasValue("/path")) {
|
2002-03-20 22:40:11 +00:00
|
|
|
|
modelpath = modelpath.dir();
|
|
|
|
|
modelpath.append(props.getStringValue("/path"));
|
2002-02-25 20:07:34 +00:00
|
|
|
|
} else {
|
2002-08-07 01:34:49 +00:00
|
|
|
|
if (model == 0)
|
2002-11-06 15:47:40 +00:00
|
|
|
|
model = new ssgBranch;
|
2002-02-25 20:07:34 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Assume that textures are in
|
|
|
|
|
// the same location as the XML file.
|
2002-08-07 01:34:49 +00:00
|
|
|
|
if (model == 0) {
|
2002-06-19 03:25:40 +00:00
|
|
|
|
ssgTexturePath((char *)xmlpath.dir().c_str());
|
2002-08-07 01:34:49 +00:00
|
|
|
|
model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
|
|
|
|
|
if (model == 0)
|
2002-06-19 03:25:40 +00:00
|
|
|
|
throw sg_exception("Failed to load 3D model");
|
|
|
|
|
}
|
2002-02-23 21:20:00 +00:00
|
|
|
|
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Set up the alignment node
|
2002-11-17 00:30:40 +00:00
|
|
|
|
ssgTransform * alignmainmodel = new ssgTransform;
|
|
|
|
|
alignmainmodel->addKid(model);
|
2002-02-23 21:20:00 +00:00
|
|
|
|
sgMat4 res_matrix;
|
2002-06-10 13:20:26 +00:00
|
|
|
|
make_offsets_matrix(&res_matrix,
|
2002-11-06 15:47:40 +00:00
|
|
|
|
props.getFloatValue("/offsets/heading-deg", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/roll-deg", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/pitch-deg", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/x-m", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/y-m", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/z-m", 0.0));
|
2002-11-17 00:30:40 +00:00
|
|
|
|
alignmainmodel->setTransform(res_matrix);
|
2002-02-23 21:20:00 +00:00
|
|
|
|
|
2002-11-13 16:45:21 +00:00
|
|
|
|
// Load panels
|
|
|
|
|
unsigned int i;
|
|
|
|
|
vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
|
|
|
|
|
for (i = 0; i < panel_nodes.size(); i++) {
|
|
|
|
|
SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
|
|
|
|
|
FGPanelNode * panel = new FGPanelNode(panel_nodes[i]);
|
|
|
|
|
if (panel_nodes[i]->hasValue("name"))
|
|
|
|
|
panel->setName((char *)panel_nodes[i]->getStringValue("name"));
|
|
|
|
|
model->addKid(panel);
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-20 17:07:47 +00:00
|
|
|
|
// Load animations
|
2002-05-11 00:59:26 +00:00
|
|
|
|
vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
|
2002-04-20 17:07:47 +00:00
|
|
|
|
for (i = 0; i < animation_nodes.size(); i++) {
|
2002-11-03 15:48:08 +00:00
|
|
|
|
const char * name = animation_nodes[i]->getStringValue("name", 0);
|
2002-05-11 00:59:26 +00:00
|
|
|
|
vector<SGPropertyNode_ptr> name_nodes =
|
2002-04-20 17:07:47 +00:00
|
|
|
|
animation_nodes[i]->getChildren("object-name");
|
2002-11-03 15:48:08 +00:00
|
|
|
|
make_animation(model, name, name_nodes, animation_nodes[i]);
|
2002-06-10 13:20:26 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-11-06 15:47:40 +00:00
|
|
|
|
// Load sub-models
|
2002-06-10 13:20:26 +00:00
|
|
|
|
vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
|
|
|
|
|
for (i = 0; i < model_nodes.size(); i++) {
|
|
|
|
|
SGPropertyNode_ptr node = model_nodes[i];
|
|
|
|
|
ssgTransform * align = new ssgTransform;
|
|
|
|
|
sgMat4 res_matrix;
|
|
|
|
|
make_offsets_matrix(&res_matrix,
|
2002-11-06 15:47:40 +00:00
|
|
|
|
node->getFloatValue("offsets/heading-deg", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/roll-deg", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/pitch-deg", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/x-m", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/y-m", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/z-m", 0.0));
|
2002-06-10 13:20:26 +00:00
|
|
|
|
align->setTransform(res_matrix);
|
2002-02-26 00:10:06 +00:00
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
ssgBranch * kid = fgLoad3DModel(node->getStringValue("path"));
|
|
|
|
|
align->addKid(kid);
|
|
|
|
|
model->addKid(align);
|
2002-02-27 20:32:24 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-11-17 00:30:40 +00:00
|
|
|
|
return alignmainmodel;
|
2002-03-30 21:24:19 +00:00
|
|
|
|
}
|
2002-02-26 00:10:06 +00:00
|
|
|
|
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-08-07 01:34:49 +00:00
|
|
|
|
// Implementation of Animation
|
2002-03-30 21:24:19 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
Animation::Animation (SGPropertyNode_ptr props, ssgBranch * branch)
|
|
|
|
|
: _branch(branch)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-08-07 01:34:49 +00:00
|
|
|
|
_branch->setName(props->getStringValue("name", 0));
|
2002-03-30 21:24:19 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
Animation::~Animation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-11-06 15:47:40 +00:00
|
|
|
|
void
|
|
|
|
|
Animation::init ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
Animation::update ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-08-07 01:34:49 +00:00
|
|
|
|
// Implementation of NullAnimation
|
2002-03-30 21:24:19 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
NullAnimation::NullAnimation (SGPropertyNode_ptr props)
|
|
|
|
|
: Animation(props, new ssgBranch)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
2002-02-27 12:46:38 +00:00
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
NullAnimation::~NullAnimation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-02-26 00:10:06 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-03-25 22:01:13 +00:00
|
|
|
|
|
2002-04-13 12:10:20 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-08-07 01:34:49 +00:00
|
|
|
|
// Implementation of RangeAnimation
|
2002-04-13 12:10:20 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
RangeAnimation::RangeAnimation (SGPropertyNode_ptr props)
|
|
|
|
|
: Animation(props, new ssgRangeSelector)
|
2002-04-13 12:10:20 +00:00
|
|
|
|
{
|
2002-08-07 01:34:49 +00:00
|
|
|
|
float ranges[] = { props->getFloatValue("min-m", 0),
|
|
|
|
|
props->getFloatValue("max-m", 5000) };
|
|
|
|
|
((ssgRangeSelector *)_branch)->setRanges(ranges, 2);
|
|
|
|
|
|
2002-04-13 12:10:20 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
RangeAnimation::~RangeAnimation ()
|
2002-04-13 12:10:20 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-05-03 21:09:14 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-08-07 01:34:49 +00:00
|
|
|
|
// Implementation of BillboardAnimation
|
2002-05-03 21:09:14 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
BillboardAnimation::BillboardAnimation (SGPropertyNode_ptr props)
|
|
|
|
|
: Animation(props, new ssgCutout(props->getBoolValue("spherical", true)))
|
2002-05-03 21:09:14 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
BillboardAnimation::~BillboardAnimation ()
|
2002-05-03 21:09:14 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-04-01 14:00:08 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-08-07 01:34:49 +00:00
|
|
|
|
// Implementation of SelectAnimation
|
2002-04-01 14:00:08 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
SelectAnimation::SelectAnimation (SGPropertyNode_ptr props)
|
|
|
|
|
: Animation(props, new ssgSelector),
|
|
|
|
|
_condition(0)
|
2002-04-01 14:00:08 +00:00
|
|
|
|
{
|
2002-11-03 15:42:11 +00:00
|
|
|
|
SGPropertyNode_ptr node = props->getChild("condition");
|
2002-08-07 01:34:49 +00:00
|
|
|
|
if (node != 0)
|
|
|
|
|
_condition = fgReadCondition(node);
|
2002-04-01 14:00:08 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
SelectAnimation::~SelectAnimation ()
|
2002-04-01 14:00:08 +00:00
|
|
|
|
{
|
|
|
|
|
delete _condition;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-08-07 01:34:49 +00:00
|
|
|
|
SelectAnimation::update ()
|
2002-04-01 14:00:08 +00:00
|
|
|
|
{
|
|
|
|
|
if (_condition != 0 && _condition->test())
|
2002-08-07 01:34:49 +00:00
|
|
|
|
((ssgSelector *)_branch)->select(0xffff);
|
2002-04-01 14:00:08 +00:00
|
|
|
|
else
|
2002-08-07 01:34:49 +00:00
|
|
|
|
((ssgSelector *)_branch)->select(0x0000);
|
2002-04-01 14:00:08 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-03-25 22:01:13 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-08-07 01:34:49 +00:00
|
|
|
|
// Implementation of SpinAnimation
|
2002-03-25 22:01:13 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
SpinAnimation::SpinAnimation (SGPropertyNode_ptr props)
|
|
|
|
|
: Animation(props, new ssgTransform),
|
|
|
|
|
_prop(fgGetNode(props->getStringValue("property", "/null"), true)),
|
|
|
|
|
_factor(props->getDoubleValue("factor", 1.0)),
|
|
|
|
|
_position_deg(props->getDoubleValue("starting-position-deg", 0)),
|
|
|
|
|
_last_time_sec(globals->get_sim_time_sec())
|
2002-03-25 22:01:13 +00:00
|
|
|
|
{
|
2002-08-07 01:34:49 +00:00
|
|
|
|
_center[0] = props->getFloatValue("center/x-m", 0);
|
|
|
|
|
_center[1] = props->getFloatValue("center/y-m", 0);
|
|
|
|
|
_center[2] = props->getFloatValue("center/z-m", 0);
|
|
|
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
|
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
|
|
|
_axis[2] = props->getFloatValue("axis/z", 0);
|
|
|
|
|
sgNormalizeVec3(_axis);
|
2002-03-25 22:01:13 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-08-07 01:34:49 +00:00
|
|
|
|
SpinAnimation::~SpinAnimation ()
|
2002-03-25 22:01:13 +00:00
|
|
|
|
{
|
2002-03-30 21:24:19 +00:00
|
|
|
|
}
|
2002-02-27 12:46:38 +00:00
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
void
|
2002-08-07 01:34:49 +00:00
|
|
|
|
SpinAnimation::update ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-08-07 01:34:49 +00:00
|
|
|
|
double sim_time = globals->get_sim_time_sec();
|
|
|
|
|
double dt = sim_time - _last_time_sec;
|
|
|
|
|
_last_time_sec = sim_time;
|
|
|
|
|
|
2002-05-11 16:28:50 +00:00
|
|
|
|
float velocity_rpms = (_prop->getDoubleValue() * _factor / 60.0);
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_position_deg += (dt * velocity_rpms * 360);
|
|
|
|
|
while (_position_deg < 0)
|
|
|
|
|
_position_deg += 360.0;
|
|
|
|
|
while (_position_deg >= 360.0)
|
|
|
|
|
_position_deg -= 360.0;
|
|
|
|
|
set_rotation(_matrix, _position_deg, _center, _axis);
|
2002-08-07 01:34:49 +00:00
|
|
|
|
((ssgTransform *)_branch)->setTransform(_matrix);
|
2002-03-30 21:24:19 +00:00
|
|
|
|
}
|
2002-02-27 12:46:38 +00:00
|
|
|
|
|
|
|
|
|
|
2002-11-06 15:47:40 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of TimedAnimation
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
TimedAnimation::TimedAnimation (SGPropertyNode_ptr props)
|
|
|
|
|
: Animation(props, new ssgSelector),
|
|
|
|
|
_duration_sec(props->getDoubleValue("duration-sec", 1.0)),
|
|
|
|
|
_last_time_sec(0),
|
|
|
|
|
_step(-1)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TimedAnimation::~TimedAnimation ()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
TimedAnimation::update ()
|
|
|
|
|
{
|
|
|
|
|
float sim_time_sec = globals->get_sim_time_sec();
|
|
|
|
|
if ((sim_time_sec - _last_time_sec) >= _duration_sec) {
|
|
|
|
|
_last_time_sec = sim_time_sec;
|
2002-11-06 16:04:04 +00:00
|
|
|
|
_step++;
|
2002-11-06 15:47:40 +00:00
|
|
|
|
if (_step >= getBranch()->getNumKids())
|
|
|
|
|
_step = 0;
|
|
|
|
|
((ssgSelector *)getBranch())->selectStep(_step);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
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////////////////////////////////////////////////////////////////////////
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2002-08-07 01:34:49 +00:00
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// Implementation of RotateAnimation
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2002-03-30 21:24:19 +00:00
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////////////////////////////////////////////////////////////////////////
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2002-08-07 01:34:49 +00:00
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RotateAnimation::RotateAnimation (SGPropertyNode_ptr props)
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: Animation(props, new ssgTransform),
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_prop(fgGetNode(props->getStringValue("property", "/null"), true)),
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_offset_deg(props->getDoubleValue("offset-deg", 0.0)),
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_factor(props->getDoubleValue("factor", 1.0)),
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_table(read_interpolation_table(props)),
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_has_min(props->hasValue("min-deg")),
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_min_deg(props->getDoubleValue("min-deg")),
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_has_max(props->hasValue("max-deg")),
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_max_deg(props->getDoubleValue("max-deg")),
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_position_deg(props->getDoubleValue("starting-position-deg", 0))
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2002-03-30 21:24:19 +00:00
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{
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_center[0] = props->getFloatValue("center/x-m", 0);
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_center[1] = props->getFloatValue("center/y-m", 0);
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_center[2] = props->getFloatValue("center/z-m", 0);
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_axis[0] = props->getFloatValue("axis/x", 0);
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_axis[1] = props->getFloatValue("axis/y", 0);
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_axis[2] = props->getFloatValue("axis/z", 0);
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sgNormalizeVec3(_axis);
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}
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2002-08-07 01:34:49 +00:00
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RotateAnimation::~RotateAnimation ()
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{
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delete _table;
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}
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2002-03-30 21:24:19 +00:00
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void
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2002-08-07 01:34:49 +00:00
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RotateAnimation::update ()
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2002-03-30 21:24:19 +00:00
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{
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2002-04-20 14:07:34 +00:00
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if (_table == 0) {
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2002-11-13 16:45:21 +00:00
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_position_deg = _prop->getDoubleValue() * _factor + _offset_deg;
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2002-04-20 14:07:34 +00:00
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if (_has_min && _position_deg < _min_deg)
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_position_deg = _min_deg;
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if (_has_max && _position_deg > _max_deg)
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_position_deg = _max_deg;
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} else {
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_position_deg = _table->interpolate(_prop->getDoubleValue());
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}
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2002-03-30 21:24:19 +00:00
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set_rotation(_matrix, _position_deg, _center, _axis);
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2002-08-07 01:34:49 +00:00
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((ssgTransform *)_branch)->setTransform(_matrix);
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2002-02-27 12:46:38 +00:00
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}
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2002-03-30 21:24:19 +00:00
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////////////////////////////////////////////////////////////////////////
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2002-08-07 01:34:49 +00:00
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// Implementation of TranslateAnimation
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2002-03-30 21:24:19 +00:00
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////////////////////////////////////////////////////////////////////////
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2002-08-07 01:34:49 +00:00
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TranslateAnimation::TranslateAnimation (SGPropertyNode_ptr props)
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: Animation(props, new ssgTransform),
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_prop(fgGetNode(props->getStringValue("property", "/null"), true)),
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_offset_m(props->getDoubleValue("offset-m", 0.0)),
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_factor(props->getDoubleValue("factor", 1.0)),
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_table(read_interpolation_table(props)),
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_has_min(props->hasValue("min-m")),
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_min_m(props->getDoubleValue("min-m")),
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_has_max(props->hasValue("max-m")),
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_max_m(props->getDoubleValue("max-m")),
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_position_m(props->getDoubleValue("starting-position-m", 0))
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2002-03-30 21:24:19 +00:00
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{
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_axis[0] = props->getFloatValue("axis/x", 0);
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_axis[1] = props->getFloatValue("axis/y", 0);
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_axis[2] = props->getFloatValue("axis/z", 0);
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sgNormalizeVec3(_axis);
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}
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2002-08-07 01:34:49 +00:00
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TranslateAnimation::~TranslateAnimation ()
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{
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delete _table;
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}
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2002-03-30 21:24:19 +00:00
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void
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2002-08-07 01:34:49 +00:00
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TranslateAnimation::update ()
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2002-03-30 21:24:19 +00:00
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{
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2002-04-20 14:07:34 +00:00
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if (_table == 0) {
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_position_m = (_prop->getDoubleValue() + _offset_m) * _factor;
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if (_has_min && _position_m < _min_m)
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_position_m = _min_m;
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if (_has_max && _position_m > _max_m)
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_position_m = _max_m;
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} else {
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_position_m = _table->interpolate(_prop->getDoubleValue());
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}
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2002-03-30 21:24:19 +00:00
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set_translation(_matrix, _position_m, _axis);
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2002-08-07 01:34:49 +00:00
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((ssgTransform *)_branch)->setTransform(_matrix);
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2002-03-30 21:24:19 +00:00
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}
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2002-06-10 13:20:26 +00:00
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGModelPlacement.
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////////////////////////////////////////////////////////////////////////
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FGModelPlacement::FGModelPlacement ()
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2002-08-07 01:34:49 +00:00
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: _lon_deg(0),
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2002-06-10 13:20:26 +00:00
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_lat_deg(0),
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_elev_ft(0),
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_roll_deg(0),
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_pitch_deg(0),
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_heading_deg(0),
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_selector(new ssgSelector),
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_position(new ssgTransform),
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_location(new FGLocation)
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{
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}
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FGModelPlacement::~FGModelPlacement ()
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{
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}
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void
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FGModelPlacement::init (const string &path)
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{
|
2002-08-07 01:34:49 +00:00
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ssgBranch * model = fgLoad3DModel(path);
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if (model != 0)
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_position->addKid(model);
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2002-06-10 13:20:26 +00:00
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_selector->addKid(_position);
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_selector->clrTraversalMaskBits(SSGTRAV_HOT);
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}
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void
|
2002-08-07 01:34:49 +00:00
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FGModelPlacement::update ()
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2002-06-10 13:20:26 +00:00
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{
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_location->setPosition( _lon_deg, _lat_deg, _elev_ft );
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_location->setOrientation( _roll_deg, _pitch_deg, _heading_deg );
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sgMat4 POS;
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sgCopyMat4(POS, _location->getTransformMatrix());
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sgVec3 trans;
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sgCopyVec3(trans, _location->get_view_pos());
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for(int i = 0; i < 4; i++) {
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float tmp = POS[i][3];
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for( int j=0; j<3; j++ ) {
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POS[i][j] += (tmp * trans[j]);
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}
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}
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_position->setTransform(POS);
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}
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bool
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FGModelPlacement::getVisible () const
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{
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return (_selector->getSelect() != 0);
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}
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void
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FGModelPlacement::setVisible (bool visible)
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{
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_selector->select(visible);
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}
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void
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FGModelPlacement::setLongitudeDeg (double lon_deg)
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{
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_lon_deg = lon_deg;
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}
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void
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FGModelPlacement::setLatitudeDeg (double lat_deg)
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{
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_lat_deg = lat_deg;
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}
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void
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FGModelPlacement::setElevationFt (double elev_ft)
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{
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_elev_ft = elev_ft;
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}
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void
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FGModelPlacement::setPosition (double lon_deg, double lat_deg, double elev_ft)
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{
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_lon_deg = lon_deg;
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_lat_deg = lat_deg;
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_elev_ft = elev_ft;
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}
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void
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FGModelPlacement::setRollDeg (double roll_deg)
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{
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_roll_deg = roll_deg;
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}
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void
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FGModelPlacement::setPitchDeg (double pitch_deg)
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{
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_pitch_deg = pitch_deg;
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}
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void
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FGModelPlacement::setHeadingDeg (double heading_deg)
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{
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_heading_deg = heading_deg;
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}
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void
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FGModelPlacement::setOrientation (double roll_deg, double pitch_deg,
|
2002-11-06 15:47:40 +00:00
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double heading_deg)
|
2002-06-10 13:20:26 +00:00
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{
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_roll_deg = roll_deg;
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_pitch_deg = pitch_deg;
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_heading_deg = heading_deg;
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}
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2002-02-23 21:20:00 +00:00
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// end of model.cxx
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