Added a new 'billboard' animation type. This animation takes one
subproperty, 'spherical', which is true if the object has spherical symmetry and should rotate around both the x-axis and z-axis to face the camera (i.e. a simple cloud), and false if the object has only cylindrical symmetry and should rotate only around the z-axis (i.e. a tree).
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2 changed files with 51 additions and 0 deletions
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@ -342,6 +342,8 @@ FG3DModel::make_animation (const char * object_name,
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animation = new NullAnimation();
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} else if (!strcmp("range", type)) {
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animation = new RangeAnimation();
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} else if (!strcmp("billboard", type)) {
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animation = new BillboardAnimation();
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} else if (!strcmp("select", type)) {
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animation = new SelectAnimation();
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} else if (!strcmp("spin", type)) {
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@ -448,6 +450,38 @@ FG3DModel::RangeAnimation::update (int dt)
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FG3DModel::BillboardAnimation
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////////////////////////////////////////////////////////////////////////
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FG3DModel::BillboardAnimation::BillboardAnimation ()
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: _branch(0)
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{
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// Note: we cannot allocate the branch until we know whether
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// it can rotate around the x axis as well as the z axis.
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}
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FG3DModel::BillboardAnimation::~BillboardAnimation ()
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{
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_branch = 0;
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}
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void
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FG3DModel::BillboardAnimation::init (ssgEntity * object,
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SGPropertyNode * props)
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{
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_branch = new ssgCutout(props->getBoolValue("spherical", true));
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splice_branch(_branch, object);
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_branch->setName(props->getStringValue("name", 0));
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}
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void
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FG3DModel::BillboardAnimation::update (int dt)
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{
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FG3DModel::SelectAnimation
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@ -19,6 +19,7 @@ SG_USING_STD(vector);
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// Don't pull in the headers, since we don't need them here.
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class ssgBranch;
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class ssgCutout;
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class ssgEntity;
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class ssgRangeSelector;
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class ssgSelector;
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@ -166,6 +167,21 @@ private:
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};
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/**
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* Animation to turn and face the screen.
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*/
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class BillboardAnimation : public Animation
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{
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public:
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BillboardAnimation ();
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virtual ~BillboardAnimation ();
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virtual void init (ssgEntity * object, SGPropertyNode * props);
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virtual void update (int dt);
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private:
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ssgCutout * _branch;
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};
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/**
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* Animation to select alternative versions of the same object.
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*/
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@ -259,6 +275,7 @@ private:
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ssgTransform * _transform;
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};
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};
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#endif // __MODEL_HXX
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