Separate the model geodetic position and orientation into a separate
class, FGModelPlacement, while FG3DModel retains control of animation. This way, we can have a single, top-level placement, but multiple layers of nested models underneath. To include a nested model, use something like this in the XML wrapper: <model> <path>Models/Stuff/my-component.xml</path> <offsets> <roll-offset-deg>45</roll-offset-deg> </offsets> </model>
This commit is contained in:
parent
0cabedaa4f
commit
a74c184cfb
6 changed files with 239 additions and 153 deletions
|
@ -51,7 +51,7 @@ FGAircraftModel::~FGAircraftModel ()
|
|||
void
|
||||
FGAircraftModel::init ()
|
||||
{
|
||||
_aircraft = new FG3DModel;
|
||||
_aircraft = new FGModelPlacement;
|
||||
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
|
||||
try {
|
||||
_aircraft->init(path);
|
||||
|
|
|
@ -21,7 +21,7 @@ SG_USING_STD(vector);
|
|||
// Don't pull in the headers, since we don't need them here.
|
||||
class ssgRoot;
|
||||
class ssgSelector;
|
||||
class FG3DModel;
|
||||
class FGModelPlacement;
|
||||
|
||||
|
||||
class FGAircraftModel : public FGSubsystem
|
||||
|
@ -36,11 +36,11 @@ public:
|
|||
virtual void unbind ();
|
||||
virtual void update (double dt);
|
||||
virtual void draw ();
|
||||
virtual FG3DModel * get3DModel() { return _aircraft; }
|
||||
virtual FGModelPlacement * get3DModel() { return _aircraft; }
|
||||
|
||||
private:
|
||||
|
||||
FG3DModel * _aircraft;
|
||||
FGModelPlacement * _aircraft;
|
||||
ssgSelector * _selector;
|
||||
ssgRoot * _scene;
|
||||
float _nearplane;
|
||||
|
|
|
@ -125,6 +125,21 @@ set_translation (sgMat4 &matrix, double position_m, sgVec3 &axis)
|
|||
}
|
||||
|
||||
|
||||
/**
|
||||
* Make an offset matrix from rotations and position offset.
|
||||
*/
|
||||
static void
|
||||
make_offsets_matrix (sgMat4 * result, double h_rot, double p_rot, double r_rot,
|
||||
double x_off, double y_off, double z_off)
|
||||
{
|
||||
sgMat4 rot_matrix;
|
||||
sgMat4 pos_matrix;
|
||||
sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
|
||||
sgMakeTransMat4(pos_matrix, x_off, y_off, z_off);
|
||||
sgMultMat4(*result, pos_matrix, rot_matrix);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read an interpolation table from properties.
|
||||
*/
|
||||
|
@ -151,9 +166,7 @@ read_interpolation_table (const SGPropertyNode * props)
|
|||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
FG3DModel::FG3DModel ()
|
||||
: _model(0),
|
||||
_selector(new ssgSelector),
|
||||
_position(new ssgTransform)
|
||||
: _model(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -198,30 +211,16 @@ FG3DModel::init (const string &path)
|
|||
// Set up the alignment node
|
||||
ssgTransform * align = new ssgTransform;
|
||||
align->addKid(_model);
|
||||
sgMat4 rot_matrix;
|
||||
sgMat4 off_matrix;
|
||||
sgMat4 res_matrix;
|
||||
float h_rot = props.getFloatValue("/offsets/heading-deg", 0.0);
|
||||
float p_rot = props.getFloatValue("/offsets/roll-deg", 0.0);
|
||||
float r_rot = props.getFloatValue("/offsets/pitch-deg", 0.0);
|
||||
float x_off = props.getFloatValue("/offsets/x-m", 0.0);
|
||||
float y_off = props.getFloatValue("/offsets/y-m", 0.0);
|
||||
float z_off = props.getFloatValue("/offsets/z-m", 0.0);
|
||||
sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
|
||||
sgMakeTransMat4(off_matrix, x_off, y_off, z_off);
|
||||
sgMultMat4(res_matrix, off_matrix, rot_matrix);
|
||||
make_offsets_matrix(&res_matrix,
|
||||
props.getFloatValue("/offsets/heading-deg", 0.0),
|
||||
props.getFloatValue("/offsets/roll-deg", 0.0),
|
||||
props.getFloatValue("/offsets/pitch-deg", 0.0),
|
||||
props.getFloatValue("/offsets/x-m", 0.0),
|
||||
props.getFloatValue("/offsets/y-m", 0.0),
|
||||
props.getFloatValue("/offsets/z-m", 0.0));
|
||||
align->setTransform(res_matrix);
|
||||
|
||||
// Set up the position node
|
||||
_position->addKid(align);
|
||||
|
||||
// Set up the selector node
|
||||
_selector->addKid(_position);
|
||||
_selector->clrTraversalMaskBits(SSGTRAV_HOT);
|
||||
|
||||
// Set up a location class
|
||||
_location = (FGLocation *) new FGLocation;
|
||||
|
||||
// Load animations
|
||||
vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
|
||||
unsigned int i;
|
||||
|
@ -238,6 +237,27 @@ FG3DModel::init (const string &path)
|
|||
_animations.push_back(animation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load sub-models
|
||||
vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
|
||||
for (i = 0; i < model_nodes.size(); i++) {
|
||||
SGPropertyNode_ptr node = model_nodes[i];
|
||||
ssgTransform * align = new ssgTransform;
|
||||
sgMat4 res_matrix;
|
||||
make_offsets_matrix(&res_matrix,
|
||||
node->getFloatValue("offsets/heading-deg", 0.0),
|
||||
node->getFloatValue("offsets/roll-deg", 0.0),
|
||||
node->getFloatValue("offsets/pitch-deg", 0.0),
|
||||
node->getFloatValue("offsets/x-m", 0.0),
|
||||
node->getFloatValue("offsets/y-m", 0.0),
|
||||
node->getFloatValue("offsets/z-m", 0.0));
|
||||
align->setTransform(res_matrix);
|
||||
FG3DModel * kid = new FG3DModel;
|
||||
kid->init(node->getStringValue("path"));
|
||||
align->addKid(kid->getSceneGraph());
|
||||
_model->addKid(align);
|
||||
_children.push_back(kid);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -246,90 +266,10 @@ FG3DModel::update (double dt)
|
|||
{
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < _children.size(); i++)
|
||||
_children[i]->update(dt);
|
||||
for (i = 0; i < _animations.size(); i++)
|
||||
_animations[i]->update(dt);
|
||||
|
||||
_location->setPosition( _lon_deg, _lat_deg, _elev_ft );
|
||||
_location->setOrientation( _roll_deg, _pitch_deg, _heading_deg );
|
||||
|
||||
sgMat4 POS;
|
||||
sgCopyMat4(POS, _location->getTransformMatrix());
|
||||
|
||||
sgVec3 trans;
|
||||
sgCopyVec3(trans, _location->get_view_pos());
|
||||
|
||||
for(i = 0; i < 4; i++) {
|
||||
float tmp = POS[i][3];
|
||||
for( int j=0; j<3; j++ ) {
|
||||
POS[i][j] += (tmp * trans[j]);
|
||||
}
|
||||
}
|
||||
_position->setTransform(POS);
|
||||
}
|
||||
|
||||
bool
|
||||
FG3DModel::getVisible () const
|
||||
{
|
||||
return (_selector->getSelect() != 0);
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setVisible (bool visible)
|
||||
{
|
||||
_selector->select(visible);
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setLongitudeDeg (double lon_deg)
|
||||
{
|
||||
_lon_deg = lon_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setLatitudeDeg (double lat_deg)
|
||||
{
|
||||
_lat_deg = lat_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setElevationFt (double elev_ft)
|
||||
{
|
||||
_elev_ft = elev_ft;
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setPosition (double lon_deg, double lat_deg, double elev_ft)
|
||||
{
|
||||
_lon_deg = lon_deg;
|
||||
_lat_deg = lat_deg;
|
||||
_elev_ft = elev_ft;
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setRollDeg (double roll_deg)
|
||||
{
|
||||
_roll_deg = roll_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setPitchDeg (double pitch_deg)
|
||||
{
|
||||
_pitch_deg = pitch_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setHeadingDeg (double heading_deg)
|
||||
{
|
||||
_heading_deg = heading_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FG3DModel::setOrientation (double roll_deg, double pitch_deg,
|
||||
double heading_deg)
|
||||
{
|
||||
_roll_deg = roll_deg;
|
||||
_pitch_deg = pitch_deg;
|
||||
_heading_deg = heading_deg;
|
||||
}
|
||||
|
||||
FG3DModel::Animation *
|
||||
|
@ -711,4 +651,126 @@ FG3DModel::TranslateAnimation::update (double dt)
|
|||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of FGModelPlacement.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
FGModelPlacement::FGModelPlacement ()
|
||||
: _model(new FG3DModel),
|
||||
_lon_deg(0),
|
||||
_lat_deg(0),
|
||||
_elev_ft(0),
|
||||
_roll_deg(0),
|
||||
_pitch_deg(0),
|
||||
_heading_deg(0),
|
||||
_selector(new ssgSelector),
|
||||
_position(new ssgTransform),
|
||||
_location(new FGLocation)
|
||||
{
|
||||
}
|
||||
|
||||
FGModelPlacement::~FGModelPlacement ()
|
||||
{
|
||||
delete _model;
|
||||
delete _selector;
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::init (const string &path)
|
||||
{
|
||||
_model->init(path);
|
||||
_position->addKid(_model->getSceneGraph());
|
||||
_selector->addKid(_position);
|
||||
_selector->clrTraversalMaskBits(SSGTRAV_HOT);
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::update (double dt)
|
||||
{
|
||||
_model->update(dt);
|
||||
|
||||
_location->setPosition( _lon_deg, _lat_deg, _elev_ft );
|
||||
_location->setOrientation( _roll_deg, _pitch_deg, _heading_deg );
|
||||
|
||||
sgMat4 POS;
|
||||
sgCopyMat4(POS, _location->getTransformMatrix());
|
||||
|
||||
sgVec3 trans;
|
||||
sgCopyVec3(trans, _location->get_view_pos());
|
||||
|
||||
for(int i = 0; i < 4; i++) {
|
||||
float tmp = POS[i][3];
|
||||
for( int j=0; j<3; j++ ) {
|
||||
POS[i][j] += (tmp * trans[j]);
|
||||
}
|
||||
}
|
||||
_position->setTransform(POS);
|
||||
}
|
||||
|
||||
bool
|
||||
FGModelPlacement::getVisible () const
|
||||
{
|
||||
return (_selector->getSelect() != 0);
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setVisible (bool visible)
|
||||
{
|
||||
_selector->select(visible);
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setLongitudeDeg (double lon_deg)
|
||||
{
|
||||
_lon_deg = lon_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setLatitudeDeg (double lat_deg)
|
||||
{
|
||||
_lat_deg = lat_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setElevationFt (double elev_ft)
|
||||
{
|
||||
_elev_ft = elev_ft;
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setPosition (double lon_deg, double lat_deg, double elev_ft)
|
||||
{
|
||||
_lon_deg = lon_deg;
|
||||
_lat_deg = lat_deg;
|
||||
_elev_ft = elev_ft;
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setRollDeg (double roll_deg)
|
||||
{
|
||||
_roll_deg = roll_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setPitchDeg (double pitch_deg)
|
||||
{
|
||||
_pitch_deg = pitch_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setHeadingDeg (double heading_deg)
|
||||
{
|
||||
_heading_deg = heading_deg;
|
||||
}
|
||||
|
||||
void
|
||||
FGModelPlacement::setOrientation (double roll_deg, double pitch_deg,
|
||||
double heading_deg)
|
||||
{
|
||||
_roll_deg = roll_deg;
|
||||
_pitch_deg = pitch_deg;
|
||||
_heading_deg = heading_deg;
|
||||
}
|
||||
|
||||
// end of model.cxx
|
||||
|
|
|
@ -39,6 +39,7 @@ class FGLocation;
|
|||
#undef max
|
||||
#endif
|
||||
|
||||
|
||||
class FG3DModel
|
||||
{
|
||||
public:
|
||||
|
@ -49,57 +50,21 @@ public:
|
|||
virtual void init (const string &path);
|
||||
virtual void update (double dt);
|
||||
|
||||
virtual bool getVisible () const;
|
||||
virtual void setVisible (bool visible);
|
||||
|
||||
virtual double getLongitudeDeg () const { return _lon_deg; }
|
||||
virtual double getLatitudeDeg () const { return _lat_deg; }
|
||||
virtual double getElevationFt () const { return _elev_ft; }
|
||||
|
||||
virtual void setLongitudeDeg (double lon_deg);
|
||||
virtual void setLatitudeDeg (double lat_deg);
|
||||
virtual void setElevationFt (double elev_ft);
|
||||
virtual void setPosition (double lon_deg, double lat_deg, double elev_ft);
|
||||
|
||||
virtual double getRollDeg () const { return _roll_deg; }
|
||||
virtual double getPitchDeg () const { return _pitch_deg; }
|
||||
virtual double getHeadingDeg () const { return _heading_deg; }
|
||||
|
||||
virtual void setRollDeg (double roll_deg);
|
||||
virtual void setPitchDeg (double pitch_deg);
|
||||
virtual void setHeadingDeg (double heading_deg);
|
||||
virtual void setOrientation (double roll_deg, double pitch_deg,
|
||||
double heading_deg);
|
||||
|
||||
virtual ssgEntity * getSceneGraph () const { return (ssgEntity *)_selector; }
|
||||
|
||||
virtual FGLocation * getFGLocation () const { return _location; }
|
||||
virtual ssgEntity * getSceneGraph () const { return (ssgEntity *)_model; }
|
||||
|
||||
private:
|
||||
|
||||
class Animation;
|
||||
Animation * make_animation (const char * object_name, SGPropertyNode * node);
|
||||
|
||||
// Geodetic position
|
||||
double _lon_deg;
|
||||
double _lat_deg;
|
||||
double _elev_ft;
|
||||
|
||||
// Orientation
|
||||
double _roll_deg;
|
||||
double _pitch_deg;
|
||||
double _heading_deg;
|
||||
// Child models.
|
||||
vector<FG3DModel *> _children;
|
||||
|
||||
// Animations
|
||||
vector <Animation *> _animations;
|
||||
|
||||
// Scene graph
|
||||
ssgBranch * _model;
|
||||
ssgSelector * _selector;
|
||||
ssgTransform * _position;
|
||||
|
||||
// Location
|
||||
FGLocation * _location;
|
||||
|
||||
|
||||
|
||||
|
@ -278,6 +243,65 @@ private:
|
|||
|
||||
};
|
||||
|
||||
|
||||
class FGModelPlacement
|
||||
{
|
||||
public:
|
||||
|
||||
FGModelPlacement ();
|
||||
virtual ~FGModelPlacement ();
|
||||
|
||||
virtual void init (const string &path);
|
||||
virtual void update (double dt);
|
||||
|
||||
virtual ssgEntity * getSceneGraph () { return (ssgEntity *)_selector; }
|
||||
|
||||
virtual FGLocation * getFGLocation () { return _location; }
|
||||
|
||||
virtual bool getVisible () const;
|
||||
virtual void setVisible (bool visible);
|
||||
|
||||
virtual double getLongitudeDeg () const { return _lon_deg; }
|
||||
virtual double getLatitudeDeg () const { return _lat_deg; }
|
||||
virtual double getElevationFt () const { return _elev_ft; }
|
||||
|
||||
virtual void setLongitudeDeg (double lon_deg);
|
||||
virtual void setLatitudeDeg (double lat_deg);
|
||||
virtual void setElevationFt (double elev_ft);
|
||||
virtual void setPosition (double lon_deg, double lat_deg, double elev_ft);
|
||||
|
||||
virtual double getRollDeg () const { return _roll_deg; }
|
||||
virtual double getPitchDeg () const { return _pitch_deg; }
|
||||
virtual double getHeadingDeg () const { return _heading_deg; }
|
||||
|
||||
virtual void setRollDeg (double roll_deg);
|
||||
virtual void setPitchDeg (double pitch_deg);
|
||||
virtual void setHeadingDeg (double heading_deg);
|
||||
virtual void setOrientation (double roll_deg, double pitch_deg,
|
||||
double heading_deg);
|
||||
|
||||
private:
|
||||
|
||||
FG3DModel * _model;
|
||||
|
||||
// Geodetic position
|
||||
double _lon_deg;
|
||||
double _lat_deg;
|
||||
double _elev_ft;
|
||||
|
||||
// Orientation
|
||||
double _roll_deg;
|
||||
double _pitch_deg;
|
||||
double _heading_deg;
|
||||
|
||||
ssgSelector * _selector;
|
||||
ssgTransform * _position;
|
||||
|
||||
// Location
|
||||
FGLocation * _location;
|
||||
|
||||
};
|
||||
|
||||
#endif // __MODEL_HXX
|
||||
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ FGModelMgr::init ()
|
|||
SG_LOG(SG_GENERAL, SG_INFO,
|
||||
"Adding model " << node->getStringValue("name", "[unnamed]"));
|
||||
Instance * instance = new Instance;
|
||||
FG3DModel * model = new FG3DModel;
|
||||
FGModelPlacement * model = new FGModelPlacement;
|
||||
instance->model = model;
|
||||
model->init(node->getStringValue("path", "Models/Geometry/glider.ac"));
|
||||
|
||||
|
@ -102,7 +102,7 @@ FGModelMgr::update (double dt)
|
|||
{
|
||||
for (unsigned int i = 0; i < _instances.size(); i++) {
|
||||
Instance * instance = _instances[i];
|
||||
FG3DModel * model = instance->model;
|
||||
FGModelPlacement * model = instance->model;
|
||||
|
||||
// Optionally set position from properties
|
||||
if (instance->lon_deg_node != 0)
|
||||
|
|
|
@ -21,7 +21,7 @@ SG_USING_STD(vector);
|
|||
// Don't pull in headers, since we don't need them here.
|
||||
class ssgSelector;
|
||||
class SGPropertyNode;
|
||||
class FG3DModel;
|
||||
class FGModelPlacement;
|
||||
|
||||
|
||||
/**
|
||||
|
@ -46,7 +46,7 @@ private:
|
|||
{
|
||||
Instance ();
|
||||
virtual ~Instance ();
|
||||
FG3DModel * model;
|
||||
FGModelPlacement * model;
|
||||
SGPropertyNode * lon_deg_node;
|
||||
SGPropertyNode * lat_deg_node;
|
||||
SGPropertyNode * elev_ft_node;
|
||||
|
|
Loading…
Reference in a new issue