2002-02-23 21:20:00 +00:00
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// model.cxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/exception.hxx>
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#include "globals.hxx"
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#include "fg_props.hxx"
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#include "viewmgr.hxx"
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#include "model.hxx"
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extern unsigned long int fgSimTime; // FIXME: this is ugly
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extern ssgRoot * scene; // FIXME: from main.cxx
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FGAircraftModel current_model; // FIXME: add to globals
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static ssgEntity *
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find_named_node (ssgEntity * node, const string &name)
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{
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char * node_name = node->getName();
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if (node_name != 0 && name == node_name)
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return node;
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else if (node->isAKindOf(ssgTypeBranch())) {
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int nKids = node->getNumKids();
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for (int i = 0; i < nKids; i++) {
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ssgEntity * result =
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find_named_node(((ssgBranch*)node)->getKid(i), name);
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if (result != 0)
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return result;
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}
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2002-02-24 21:14:38 +00:00
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}
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return 0;
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2002-02-23 21:20:00 +00:00
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}
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FGAircraftModel::FGAircraftModel ()
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: _object(0),
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_selector(new ssgSelector),
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_position(new ssgTransform),
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_prop_position(0)
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{
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}
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FGAircraftModel::~FGAircraftModel ()
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{
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// since the nodes are attached to the scene graph, they'll be
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// deleted automatically
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}
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void
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FGAircraftModel::init ()
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{
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// TODO: optionally load an XML file with a pointer to the 3D object
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// and placement and animation info
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// Load the 3D aircraft object itself
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SGPath path = globals->get_fg_root();
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path.append(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
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ssgTexturePath((char *)path.dir().c_str());
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_object = ssgLoad((char *)path.c_str());
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if (_object == 0) {
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_object = ssgLoad((char *)"Models/Geometry/glider.ac");
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if (_object == 0)
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throw sg_exception("Failed to load an aircraft model");
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}
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// Find the propeller
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ssgEntity * prop_node = find_named_node(_object, "Propeller");
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if (prop_node != 0) {
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_prop_position = new ssgTransform;
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int nParents = prop_node->getNumParents();
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_prop_position->addKid(prop_node);
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for (int i = 0; i < nParents; i++) {
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ssgBranch * parent = prop_node->getParent(i);
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parent->replaceKid(prop_node, _prop_position);
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}
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}
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// Set up the alignment node
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ssgTransform * align = new ssgTransform;
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align->addKid(_object);
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sgMat4 rot_matrix;
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sgMat4 off_matrix;
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sgMat4 res_matrix;
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float h_rot = fgGetFloat("/sim/model/heading-offset-deg", 0.0);
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float p_rot = fgGetFloat("/sim/model/roll-offset-deg", 0.0);
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float r_rot = fgGetFloat("/sim/model/pitch-offset-deg", 0.0);
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float x_off = fgGetFloat("/sim/model/x-offset-m", 0.0);
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float y_off = fgGetFloat("/sim/model/y-offset-m", 0.0);
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float z_off = fgGetFloat("/sim/model/z-offset-m", 0.0);
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sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
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sgMakeTransMat4(off_matrix, x_off, y_off, z_off);
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sgMultMat4(res_matrix, off_matrix, rot_matrix);
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align->setTransform(res_matrix);
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// Set up the position node
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_position->addKid(align);
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// Set up the selector node
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_selector->addKid(_position);
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_selector->clrTraversalMaskBits(SSGTRAV_HOT);
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scene->addKid(_selector);
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}
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void
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FGAircraftModel::bind ()
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{
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}
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void
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FGAircraftModel::unbind ()
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{
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}
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void
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FGAircraftModel::update (int dt)
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{
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// START TEMPORARY KLUDGE
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static float prop_rotation = 0;
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static sgMat4 prop_matrix;
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_current_timestamp.stamp();
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long ms = (_current_timestamp - _last_timestamp) / 1000;
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_last_timestamp.stamp();
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double rpms = fgGetDouble("/engines/engine[0]/rpm") / 60000.0;
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prop_rotation += (ms * rpms * 360);
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while (prop_rotation >= 360)
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prop_rotation -= 360;
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// END TEMPORARY KLUDGE
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if (globals->get_viewmgr()->get_current() == 0
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&& !fgGetBool("/sim/model/enable-interior")) {
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_selector->select(false);
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} else {
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// TODO: use correct alignment in pilot
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// view.
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_selector->select(true);
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FGViewerRPH *pilot_view =
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(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
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sgMat4 sgTRANS;
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sgMakeTransMat4( sgTRANS, pilot_view->get_view_pos() );
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sgVec3 ownship_up;
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sgSetVec3( ownship_up, 0.0, 0.0, 1.0);
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sgMat4 sgROT;
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sgMakeRotMat4( sgROT, -90.0, ownship_up );
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sgMat4 sgTUX;
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sgCopyMat4( sgTUX, sgROT );
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sgPostMultMat4( sgTUX, pilot_view->get_VIEW_ROT() );
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sgPostMultMat4( sgTUX, sgTRANS );
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sgCoord tuxpos;
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sgSetCoord( &tuxpos, sgTUX );
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_position->setTransform( &tuxpos );
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// START TEMPORARY KLUDGE
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if (_prop_position != 0) {
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double offset = fgGetDouble("/tmp/offset", -.75);
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sgMat4 tmp;
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sgMakeTransMat4(prop_matrix, 0, 0, offset);
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sgMakeRotMat4(tmp, 0, 0, prop_rotation);
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sgPostMultMat4(prop_matrix, tmp);
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sgMakeTransMat4(tmp, 0, 0, -offset);
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sgPostMultMat4(prop_matrix, tmp);
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_prop_position->setTransform(prop_matrix);
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}
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// END_TEMPORARY KLUDGE
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}
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}
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// end of model.cxx
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