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flightgear/src/Main/model.cxx

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// model.cxx - manage a 3D aircraft model.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/exception.hxx>
#include "globals.hxx"
#include "fg_props.hxx"
#include "viewmgr.hxx"
#include "model.hxx"
extern unsigned long int fgSimTime; // FIXME: this is ugly
extern ssgRoot * scene; // FIXME: from main.cxx
FGAircraftModel current_model; // FIXME: add to globals
static ssgEntity *
find_named_node (ssgEntity * node, const string &name)
{
char * node_name = node->getName();
if (node_name != 0 && name == node_name)
return node;
else if (node->isAKindOf(ssgTypeBranch())) {
int nKids = node->getNumKids();
for (int i = 0; i < nKids; i++) {
ssgEntity * result =
find_named_node(((ssgBranch*)node)->getKid(i), name);
if (result != 0)
return result;
}
return 0;
}
}
FGAircraftModel::FGAircraftModel ()
: _object(0),
_selector(new ssgSelector),
_position(new ssgTransform),
_prop_position(0)
{
}
FGAircraftModel::~FGAircraftModel ()
{
// since the nodes are attached to the scene graph, they'll be
// deleted automatically
}
void
FGAircraftModel::init ()
{
// TODO: optionally load an XML file with a pointer to the 3D object
// and placement and animation info
// Load the 3D aircraft object itself
SGPath path = globals->get_fg_root();
path.append(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
ssgTexturePath((char *)path.dir().c_str());
_object = ssgLoad((char *)path.c_str());
if (_object == 0) {
_object = ssgLoad((char *)"Models/Geometry/glider.ac");
if (_object == 0)
throw sg_exception("Failed to load an aircraft model");
}
// Find the propeller
ssgEntity * prop_node = find_named_node(_object, "Propeller");
if (prop_node != 0) {
std::cout << "Found propeller node" << std::endl;
std::cout << "User data is " << int(prop_node->getUserData()) << std::endl;
_prop_position = new ssgTransform;
int nParents = prop_node->getNumParents();
_prop_position->addKid(prop_node);
std::cout << "Found " << nParents << " parent(s)" << std::endl;
for (int i = 0; i < nParents; i++) {
ssgBranch * parent = prop_node->getParent(i);
parent->replaceKid(prop_node, _prop_position);
}
} else {
std::cout << "Did not find propeller node" << std::endl;
}
// Set up the alignment node
ssgTransform * align = new ssgTransform;
align->addKid(_object);
sgMat4 rot_matrix;
sgMat4 off_matrix;
sgMat4 res_matrix;
float h_rot = fgGetFloat("/sim/model/heading-offset-deg", 0.0);
float p_rot = fgGetFloat("/sim/model/roll-offset-deg", 0.0);
float r_rot = fgGetFloat("/sim/model/pitch-offset-deg", 0.0);
float x_off = fgGetFloat("/sim/model/x-offset-m", 0.0);
float y_off = fgGetFloat("/sim/model/y-offset-m", 0.0);
float z_off = fgGetFloat("/sim/model/z-offset-m", 0.0);
sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
sgMakeTransMat4(off_matrix, x_off, y_off, z_off);
sgMultMat4(res_matrix, off_matrix, rot_matrix);
align->setTransform(res_matrix);
// Set up the position node
_position->addKid(align);
// Set up the selector node
_selector->addKid(_position);
_selector->clrTraversalMaskBits(SSGTRAV_HOT);
scene->addKid(_selector);
}
void
FGAircraftModel::bind ()
{
}
void
FGAircraftModel::unbind ()
{
}
void
FGAircraftModel::update (int dt)
{
// START TEMPORARY KLUDGE
static float prop_rotation = 0;
static sgMat4 prop_matrix;
_current_timestamp.stamp();
long ms = (_current_timestamp - _last_timestamp) / 1000;
_last_timestamp.stamp();
double rpms = fgGetDouble("/engines/engine[0]/rpm") / 60000.0;
prop_rotation += (ms * rpms * 360);
while (prop_rotation >= 360)
prop_rotation -= 360;
// END TEMPORARY KLUDGE
if (globals->get_viewmgr()->get_current() == 0
&& !fgGetBool("/sim/model/enable-interior")) {
_selector->select(false);
} else {
// TODO: use correct alignment in pilot
// view.
_selector->select(true);
FGViewerRPH *pilot_view =
(FGViewerRPH *)globals->get_viewmgr()->get_view( 0 );
sgMat4 sgTRANS;
sgMakeTransMat4( sgTRANS, pilot_view->get_view_pos() );
sgVec3 ownship_up;
sgSetVec3( ownship_up, 0.0, 0.0, 1.0);
sgMat4 sgROT;
sgMakeRotMat4( sgROT, -90.0, ownship_up );
sgMat4 sgTUX;
sgCopyMat4( sgTUX, sgROT );
sgPostMultMat4( sgTUX, pilot_view->get_VIEW_ROT() );
sgPostMultMat4( sgTUX, sgTRANS );
sgCoord tuxpos;
sgSetCoord( &tuxpos, sgTUX );
_position->setTransform( &tuxpos );
// START TEMPORARY KLUDGE
if (_prop_position != 0) {
double offset = fgGetDouble("/tmp/offset", -.75);
sgMat4 tmp;
sgMakeTransMat4(prop_matrix, 0, 0, offset);
sgMakeRotMat4(tmp, 0, 0, prop_rotation);
sgPostMultMat4(prop_matrix, tmp);
sgMakeTransMat4(tmp, 0, 0, -offset);
sgPostMultMat4(prop_matrix, tmp);
_prop_position->setTransform(prop_matrix);
}
// END_TEMPORARY KLUDGE
}
}
// end of model.cxx