// model.cxx - manage a 3D aircraft model. // Written by David Megginson, started 2002. // // This file is in the Public Domain, and comes with no warranty. #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include "globals.hxx" #include "fg_props.hxx" #include "viewmgr.hxx" #include "model.hxx" extern unsigned long int fgSimTime; // FIXME: this is ugly extern ssgRoot * scene; // FIXME: from main.cxx FGAircraftModel current_model; // FIXME: add to globals static ssgEntity * find_named_node (ssgEntity * node, const string &name) { char * node_name = node->getName(); if (node_name != 0 && name == node_name) return node; else if (node->isAKindOf(ssgTypeBranch())) { int nKids = node->getNumKids(); for (int i = 0; i < nKids; i++) { ssgEntity * result = find_named_node(((ssgBranch*)node)->getKid(i), name); if (result != 0) return result; } return 0; } } FGAircraftModel::FGAircraftModel () : _object(0), _selector(new ssgSelector), _position(new ssgTransform), _prop_position(0) { } FGAircraftModel::~FGAircraftModel () { // since the nodes are attached to the scene graph, they'll be // deleted automatically } void FGAircraftModel::init () { // TODO: optionally load an XML file with a pointer to the 3D object // and placement and animation info // Load the 3D aircraft object itself SGPath path = globals->get_fg_root(); path.append(fgGetString("/sim/model/path", "Models/Geometry/glider.ac")); ssgTexturePath((char *)path.dir().c_str()); _object = ssgLoad((char *)path.c_str()); if (_object == 0) { _object = ssgLoad((char *)"Models/Geometry/glider.ac"); if (_object == 0) throw sg_exception("Failed to load an aircraft model"); } // Find the propeller ssgEntity * prop_node = find_named_node(_object, "Propeller"); if (prop_node != 0) { std::cout << "Found propeller node" << std::endl; std::cout << "User data is " << int(prop_node->getUserData()) << std::endl; _prop_position = new ssgTransform; int nParents = prop_node->getNumParents(); _prop_position->addKid(prop_node); std::cout << "Found " << nParents << " parent(s)" << std::endl; for (int i = 0; i < nParents; i++) { ssgBranch * parent = prop_node->getParent(i); parent->replaceKid(prop_node, _prop_position); } } else { std::cout << "Did not find propeller node" << std::endl; } // Set up the alignment node ssgTransform * align = new ssgTransform; align->addKid(_object); sgMat4 rot_matrix; sgMat4 off_matrix; sgMat4 res_matrix; float h_rot = fgGetFloat("/sim/model/heading-offset-deg", 0.0); float p_rot = fgGetFloat("/sim/model/roll-offset-deg", 0.0); float r_rot = fgGetFloat("/sim/model/pitch-offset-deg", 0.0); float x_off = fgGetFloat("/sim/model/x-offset-m", 0.0); float y_off = fgGetFloat("/sim/model/y-offset-m", 0.0); float z_off = fgGetFloat("/sim/model/z-offset-m", 0.0); sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot); sgMakeTransMat4(off_matrix, x_off, y_off, z_off); sgMultMat4(res_matrix, off_matrix, rot_matrix); align->setTransform(res_matrix); // Set up the position node _position->addKid(align); // Set up the selector node _selector->addKid(_position); _selector->clrTraversalMaskBits(SSGTRAV_HOT); scene->addKid(_selector); } void FGAircraftModel::bind () { } void FGAircraftModel::unbind () { } void FGAircraftModel::update (int dt) { // START TEMPORARY KLUDGE static float prop_rotation = 0; static sgMat4 prop_matrix; _current_timestamp.stamp(); long ms = (_current_timestamp - _last_timestamp) / 1000; _last_timestamp.stamp(); double rpms = fgGetDouble("/engines/engine[0]/rpm") / 60000.0; prop_rotation += (ms * rpms * 360); while (prop_rotation >= 360) prop_rotation -= 360; // END TEMPORARY KLUDGE if (globals->get_viewmgr()->get_current() == 0 && !fgGetBool("/sim/model/enable-interior")) { _selector->select(false); } else { // TODO: use correct alignment in pilot // view. _selector->select(true); FGViewerRPH *pilot_view = (FGViewerRPH *)globals->get_viewmgr()->get_view( 0 ); sgMat4 sgTRANS; sgMakeTransMat4( sgTRANS, pilot_view->get_view_pos() ); sgVec3 ownship_up; sgSetVec3( ownship_up, 0.0, 0.0, 1.0); sgMat4 sgROT; sgMakeRotMat4( sgROT, -90.0, ownship_up ); sgMat4 sgTUX; sgCopyMat4( sgTUX, sgROT ); sgPostMultMat4( sgTUX, pilot_view->get_VIEW_ROT() ); sgPostMultMat4( sgTUX, sgTRANS ); sgCoord tuxpos; sgSetCoord( &tuxpos, sgTUX ); _position->setTransform( &tuxpos ); // START TEMPORARY KLUDGE if (_prop_position != 0) { double offset = fgGetDouble("/tmp/offset", -.75); sgMat4 tmp; sgMakeTransMat4(prop_matrix, 0, 0, offset); sgMakeRotMat4(tmp, 0, 0, prop_rotation); sgPostMultMat4(prop_matrix, tmp); sgMakeTransMat4(tmp, 0, 0, -offset); sgPostMultMat4(prop_matrix, tmp); _prop_position->setTransform(prop_matrix); } // END_TEMPORARY KLUDGE } } // end of model.cxx