2002-02-23 21:20:00 +00:00
|
|
|
|
// model.cxx - manage a 3D aircraft model.
|
|
|
|
|
// Written by David Megginson, started 2002.
|
|
|
|
|
//
|
|
|
|
|
// This file is in the Public Domain, and comes with no warranty.
|
|
|
|
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
|
# include <config.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
2002-04-13 13:30:38 +00:00
|
|
|
|
#include <string.h> // for strcmp()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
2002-02-23 21:20:00 +00:00
|
|
|
|
#include <plib/sg.h>
|
|
|
|
|
#include <plib/ssg.h>
|
|
|
|
|
|
|
|
|
|
#include <simgear/compiler.h>
|
|
|
|
|
#include <simgear/debug/logstream.hxx>
|
2002-04-20 14:07:34 +00:00
|
|
|
|
#include <simgear/math/interpolater.hxx>
|
2002-04-05 03:19:34 +00:00
|
|
|
|
#include <simgear/math/point3d.hxx>
|
|
|
|
|
#include <simgear/math/sg_geodesy.hxx>
|
2002-02-23 21:20:00 +00:00
|
|
|
|
#include <simgear/misc/exception.hxx>
|
2002-02-25 20:07:34 +00:00
|
|
|
|
#include <simgear/misc/sg_path.hxx>
|
2002-02-23 21:20:00 +00:00
|
|
|
|
|
2002-04-20 14:07:34 +00:00
|
|
|
|
#include <Main/fg_props.hxx>
|
2002-04-05 03:19:34 +00:00
|
|
|
|
#include <Main/globals.hxx>
|
2002-04-11 04:25:30 +00:00
|
|
|
|
#include <Main/location.hxx>
|
2002-04-05 03:19:34 +00:00
|
|
|
|
#include <Scenery/scenery.hxx>
|
2002-02-23 21:20:00 +00:00
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
#include "model.hxx"
|
2002-02-23 21:20:00 +00:00
|
|
|
|
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Static utility functions.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-03-27 14:52:19 +00:00
|
|
|
|
|
2002-04-01 14:00:08 +00:00
|
|
|
|
/**
|
|
|
|
|
* Locate a named SSG node in a branch.
|
|
|
|
|
*/
|
2002-02-23 21:20:00 +00:00
|
|
|
|
static ssgEntity *
|
2002-03-30 21:24:19 +00:00
|
|
|
|
find_named_node (ssgEntity * node, const char * name)
|
2002-02-23 21:20:00 +00:00
|
|
|
|
{
|
|
|
|
|
char * node_name = node->getName();
|
2002-03-30 21:24:19 +00:00
|
|
|
|
if (node_name != 0 && !strcmp(name, node_name))
|
2002-02-23 21:20:00 +00:00
|
|
|
|
return node;
|
|
|
|
|
else if (node->isAKindOf(ssgTypeBranch())) {
|
|
|
|
|
int nKids = node->getNumKids();
|
|
|
|
|
for (int i = 0; i < nKids; i++) {
|
|
|
|
|
ssgEntity * result =
|
2002-04-13 13:30:38 +00:00
|
|
|
|
find_named_node(((ssgBranch*)node)->getKid(i), name);
|
2002-02-23 21:20:00 +00:00
|
|
|
|
if (result != 0)
|
2002-04-13 13:30:38 +00:00
|
|
|
|
return result;
|
2002-02-23 21:20:00 +00:00
|
|
|
|
}
|
2002-02-24 21:14:38 +00:00
|
|
|
|
}
|
|
|
|
|
return 0;
|
2002-02-23 21:20:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
/**
|
|
|
|
|
* Splice a branch in between all child nodes and their parents.
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
splice_branch (ssgBranch * branch, ssgEntity * child)
|
|
|
|
|
{
|
|
|
|
|
int nParents = child->getNumParents();
|
|
|
|
|
branch->addKid(child);
|
|
|
|
|
for (int i = 0; i < nParents; i++) {
|
|
|
|
|
ssgBranch * parent = child->getParent(i);
|
|
|
|
|
parent->replaceKid(child, branch);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Set up the transform matrix for a spin or rotation.
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
set_rotation (sgMat4 &matrix, double position_deg,
|
2002-04-13 13:30:38 +00:00
|
|
|
|
sgVec3 ¢er, sgVec3 &axis)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
|
|
|
|
float temp_angle = -position_deg * SG_DEGREES_TO_RADIANS ;
|
|
|
|
|
|
|
|
|
|
float s = (float) sin ( temp_angle ) ;
|
|
|
|
|
float c = (float) cos ( temp_angle ) ;
|
|
|
|
|
float t = SG_ONE - c ;
|
|
|
|
|
|
|
|
|
|
// axis was normalized at load time
|
|
|
|
|
// hint to the compiler to put these into FP registers
|
|
|
|
|
float x = axis[0];
|
|
|
|
|
float y = axis[1];
|
|
|
|
|
float z = axis[2];
|
|
|
|
|
|
|
|
|
|
matrix[0][0] = t * x * x + c ;
|
|
|
|
|
matrix[0][1] = t * y * x - s * z ;
|
|
|
|
|
matrix[0][2] = t * z * x + s * y ;
|
|
|
|
|
matrix[0][3] = SG_ZERO;
|
|
|
|
|
|
|
|
|
|
matrix[1][0] = t * x * y + s * z ;
|
|
|
|
|
matrix[1][1] = t * y * y + c ;
|
|
|
|
|
matrix[1][2] = t * z * y - s * x ;
|
|
|
|
|
matrix[1][3] = SG_ZERO;
|
|
|
|
|
|
|
|
|
|
matrix[2][0] = t * x * z - s * y ;
|
|
|
|
|
matrix[2][1] = t * y * z + s * x ;
|
|
|
|
|
matrix[2][2] = t * z * z + c ;
|
|
|
|
|
matrix[2][3] = SG_ZERO;
|
|
|
|
|
|
|
|
|
|
// hint to the compiler to put these into FP registers
|
|
|
|
|
x = center[0];
|
|
|
|
|
y = center[1];
|
|
|
|
|
z = center[2];
|
|
|
|
|
|
|
|
|
|
matrix[3][0] = x - x*matrix[0][0] - y*matrix[1][0] - z*matrix[2][0];
|
|
|
|
|
matrix[3][1] = y - x*matrix[0][1] - y*matrix[1][1] - z*matrix[2][1];
|
|
|
|
|
matrix[3][2] = z - x*matrix[0][2] - y*matrix[1][2] - z*matrix[2][2];
|
|
|
|
|
matrix[3][3] = SG_ONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Set up the transform matrix for a translation.
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
set_translation (sgMat4 &matrix, double position_m, sgVec3 &axis)
|
|
|
|
|
{
|
|
|
|
|
sgVec3 xyz;
|
|
|
|
|
sgScaleVec3(xyz, axis, position_m);
|
|
|
|
|
sgMakeTransMat4(matrix, xyz);
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
|
2002-06-10 13:20:26 +00:00
|
|
|
|
/**
|
|
|
|
|
* Make an offset matrix from rotations and position offset.
|
|
|
|
|
*/
|
|
|
|
|
static void
|
|
|
|
|
make_offsets_matrix (sgMat4 * result, double h_rot, double p_rot, double r_rot,
|
|
|
|
|
double x_off, double y_off, double z_off)
|
|
|
|
|
{
|
|
|
|
|
sgMat4 rot_matrix;
|
|
|
|
|
sgMat4 pos_matrix;
|
|
|
|
|
sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
|
|
|
|
|
sgMakeTransMat4(pos_matrix, x_off, y_off, z_off);
|
|
|
|
|
sgMultMat4(*result, pos_matrix, rot_matrix);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-04-20 14:07:34 +00:00
|
|
|
|
/**
|
|
|
|
|
* Read an interpolation table from properties.
|
|
|
|
|
*/
|
|
|
|
|
static SGInterpTable *
|
|
|
|
|
read_interpolation_table (const SGPropertyNode * props)
|
|
|
|
|
{
|
|
|
|
|
const SGPropertyNode * table_node = props->getNode("interpolation");
|
|
|
|
|
if (table_node != 0) {
|
|
|
|
|
SGInterpTable * table = new SGInterpTable();
|
2002-05-11 00:59:26 +00:00
|
|
|
|
vector<SGPropertyNode_ptr> entries = table_node->getChildren("entry");
|
2002-04-20 14:07:34 +00:00
|
|
|
|
for (int i = 0; i < entries.size(); i++)
|
|
|
|
|
table->addEntry(entries[i]->getDoubleValue("ind", 0.0),
|
|
|
|
|
entries[i]->getDoubleValue("dep", 0.0));
|
|
|
|
|
return table;
|
|
|
|
|
} else {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-04-05 03:19:34 +00:00
|
|
|
|
// Implementation of FG3DModel
|
2002-03-30 21:24:19 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-03-27 14:52:19 +00:00
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::FG3DModel ()
|
2002-06-10 13:20:26 +00:00
|
|
|
|
: _model(0)
|
2002-02-23 21:20:00 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::~FG3DModel ()
|
2002-02-23 21:20:00 +00:00
|
|
|
|
{
|
|
|
|
|
// since the nodes are attached to the scene graph, they'll be
|
|
|
|
|
// deleted automatically
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
2002-04-20 17:07:47 +00:00
|
|
|
|
int i;
|
|
|
|
|
for (i = 0; i < _animations.size(); i++)
|
|
|
|
|
delete _animations[i];
|
2002-02-23 21:20:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::init (const string &path)
|
2002-02-23 21:20:00 +00:00
|
|
|
|
{
|
2002-02-27 12:46:38 +00:00
|
|
|
|
SGPropertyNode props;
|
|
|
|
|
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Load the 3D aircraft object itself
|
2002-03-20 22:40:11 +00:00
|
|
|
|
SGPath xmlpath = globals->get_fg_root();
|
2002-04-05 03:19:34 +00:00
|
|
|
|
SGPath modelpath = path;
|
2002-03-20 22:40:11 +00:00
|
|
|
|
xmlpath.append(modelpath.str());
|
|
|
|
|
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Check for an XML wrapper
|
2002-03-20 22:40:11 +00:00
|
|
|
|
if (xmlpath.str().substr(xmlpath.str().size() - 4, 4) == ".xml") {
|
|
|
|
|
readProperties(xmlpath.str(), &props);
|
2002-02-27 12:46:38 +00:00
|
|
|
|
if (props.hasValue("/path")) {
|
2002-03-20 22:40:11 +00:00
|
|
|
|
modelpath = modelpath.dir();
|
|
|
|
|
modelpath.append(props.getStringValue("/path"));
|
2002-02-25 20:07:34 +00:00
|
|
|
|
} else {
|
2002-06-19 03:25:40 +00:00
|
|
|
|
if (_model == 0)
|
|
|
|
|
_model = new ssgBranch;
|
2002-02-25 20:07:34 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Assume that textures are in
|
|
|
|
|
// the same location as the XML file.
|
2002-06-19 03:25:40 +00:00
|
|
|
|
if (_model == 0) {
|
|
|
|
|
ssgTexturePath((char *)xmlpath.dir().c_str());
|
|
|
|
|
_model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
|
|
|
|
|
if (_model == 0)
|
|
|
|
|
throw sg_exception("Failed to load 3D model");
|
|
|
|
|
}
|
2002-02-23 21:20:00 +00:00
|
|
|
|
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Set up the alignment node
|
2002-02-23 21:20:00 +00:00
|
|
|
|
ssgTransform * align = new ssgTransform;
|
2002-04-20 17:07:47 +00:00
|
|
|
|
align->addKid(_model);
|
2002-02-23 21:20:00 +00:00
|
|
|
|
sgMat4 res_matrix;
|
2002-06-10 13:20:26 +00:00
|
|
|
|
make_offsets_matrix(&res_matrix,
|
|
|
|
|
props.getFloatValue("/offsets/heading-deg", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/roll-deg", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/pitch-deg", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/x-m", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/y-m", 0.0),
|
|
|
|
|
props.getFloatValue("/offsets/z-m", 0.0));
|
2002-02-23 21:20:00 +00:00
|
|
|
|
align->setTransform(res_matrix);
|
|
|
|
|
|
2002-04-20 17:07:47 +00:00
|
|
|
|
// Load animations
|
2002-05-11 00:59:26 +00:00
|
|
|
|
vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
|
2002-04-20 17:07:47 +00:00
|
|
|
|
unsigned int i;
|
|
|
|
|
for (i = 0; i < animation_nodes.size(); i++) {
|
2002-05-11 00:59:26 +00:00
|
|
|
|
vector<SGPropertyNode_ptr> name_nodes =
|
2002-04-20 17:07:47 +00:00
|
|
|
|
animation_nodes[i]->getChildren("object-name");
|
|
|
|
|
if (name_nodes.size() < 1) {
|
|
|
|
|
Animation * animation = make_animation(0, animation_nodes[i]);
|
2002-06-19 02:58:06 +00:00
|
|
|
|
if (animation != 0)
|
|
|
|
|
_animations.push_back(animation);
|
2002-04-20 17:07:47 +00:00
|
|
|
|
} else {
|
|
|
|
|
for (unsigned int j = 0; j < name_nodes.size(); j++) {
|
|
|
|
|
Animation * animation =
|
|
|
|
|
make_animation(name_nodes[j]->getStringValue(), animation_nodes[i]);
|
|
|
|
|
if (animation != 0)
|
|
|
|
|
_animations.push_back(animation);
|
|
|
|
|
}
|
|
|
|
|
}
|
2002-06-10 13:20:26 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Load sub-models
|
|
|
|
|
vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
|
|
|
|
|
for (i = 0; i < model_nodes.size(); i++) {
|
|
|
|
|
SGPropertyNode_ptr node = model_nodes[i];
|
|
|
|
|
ssgTransform * align = new ssgTransform;
|
|
|
|
|
sgMat4 res_matrix;
|
|
|
|
|
make_offsets_matrix(&res_matrix,
|
|
|
|
|
node->getFloatValue("offsets/heading-deg", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/roll-deg", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/pitch-deg", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/x-m", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/y-m", 0.0),
|
|
|
|
|
node->getFloatValue("offsets/z-m", 0.0));
|
|
|
|
|
align->setTransform(res_matrix);
|
|
|
|
|
FG3DModel * kid = new FG3DModel;
|
|
|
|
|
kid->init(node->getStringValue("path"));
|
|
|
|
|
align->addKid(kid->getSceneGraph());
|
|
|
|
|
_model->addKid(align);
|
|
|
|
|
_children.push_back(kid);
|
2002-04-20 17:07:47 +00:00
|
|
|
|
}
|
2002-02-23 21:20:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
void
|
2002-05-11 16:28:50 +00:00
|
|
|
|
FG3DModel::update (double dt)
|
2002-02-23 21:20:00 +00:00
|
|
|
|
{
|
2002-04-13 21:41:51 +00:00
|
|
|
|
unsigned int i;
|
|
|
|
|
|
2002-06-10 13:20:26 +00:00
|
|
|
|
for (i = 0; i < _children.size(); i++)
|
|
|
|
|
_children[i]->update(dt);
|
2002-04-13 21:41:51 +00:00
|
|
|
|
for (i = 0; i < _animations.size(); i++)
|
2002-04-05 03:19:34 +00:00
|
|
|
|
_animations[i]->update(dt);
|
2002-02-26 00:10:06 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::Animation *
|
|
|
|
|
FG3DModel::make_animation (const char * object_name,
|
2002-04-20 14:07:34 +00:00
|
|
|
|
SGPropertyNode * node)
|
2002-02-26 00:10:06 +00:00
|
|
|
|
{
|
2002-03-30 21:24:19 +00:00
|
|
|
|
Animation * animation = 0;
|
|
|
|
|
const char * type = node->getStringValue("type");
|
|
|
|
|
if (!strcmp("none", type)) {
|
|
|
|
|
animation = new NullAnimation();
|
2002-04-13 12:10:20 +00:00
|
|
|
|
} else if (!strcmp("range", type)) {
|
|
|
|
|
animation = new RangeAnimation();
|
2002-05-03 21:09:14 +00:00
|
|
|
|
} else if (!strcmp("billboard", type)) {
|
|
|
|
|
animation = new BillboardAnimation();
|
2002-04-01 14:00:08 +00:00
|
|
|
|
} else if (!strcmp("select", type)) {
|
|
|
|
|
animation = new SelectAnimation();
|
2002-03-30 21:24:19 +00:00
|
|
|
|
} else if (!strcmp("spin", type)) {
|
|
|
|
|
animation = new SpinAnimation();
|
|
|
|
|
} else if (!strcmp("rotate", type)) {
|
|
|
|
|
animation = new RotateAnimation();
|
|
|
|
|
} else if (!strcmp("translate", type)) {
|
|
|
|
|
animation = new TranslateAnimation();
|
2002-02-27 20:32:24 +00:00
|
|
|
|
} else {
|
2002-03-30 21:24:19 +00:00
|
|
|
|
animation = new NullAnimation();
|
|
|
|
|
SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type);
|
2002-02-27 20:32:24 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-04-20 17:07:47 +00:00
|
|
|
|
ssgEntity * object;
|
|
|
|
|
if (object_name != 0) {
|
|
|
|
|
object = find_named_node(_model, object_name);
|
|
|
|
|
if (object == 0) {
|
|
|
|
|
SG_LOG(SG_INPUT, SG_WARN, "Object " << object_name << " not found");
|
|
|
|
|
delete animation;
|
|
|
|
|
animation = 0;
|
|
|
|
|
}
|
2002-02-26 00:10:06 +00:00
|
|
|
|
} else {
|
2002-04-20 17:07:47 +00:00
|
|
|
|
object = _model;
|
2002-02-26 00:10:06 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-06-19 02:58:06 +00:00
|
|
|
|
if (animation != 0)
|
|
|
|
|
animation->init(object, node);
|
2002-03-30 21:24:19 +00:00
|
|
|
|
return animation;
|
|
|
|
|
}
|
2002-02-26 00:10:06 +00:00
|
|
|
|
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-04-05 03:19:34 +00:00
|
|
|
|
// Implementation of FG3DModel::Animation
|
2002-03-30 21:24:19 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::Animation::Animation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::Animation::~Animation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-04-05 03:19:34 +00:00
|
|
|
|
// Implementation of FG3DModel::NullAnimation
|
2002-03-30 21:24:19 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::NullAnimation::NullAnimation ()
|
2002-04-01 14:00:08 +00:00
|
|
|
|
: _branch(new ssgBranch)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
2002-02-26 14:30:04 +00:00
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::NullAnimation::~NullAnimation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-04-01 14:00:08 +00:00
|
|
|
|
_branch = 0;
|
2002-03-30 21:24:19 +00:00
|
|
|
|
}
|
2002-02-27 12:46:38 +00:00
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
void
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::NullAnimation::init (ssgEntity * object,
|
2002-04-13 13:30:38 +00:00
|
|
|
|
SGPropertyNode * props)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-04-01 14:00:08 +00:00
|
|
|
|
splice_branch(_branch, object);
|
|
|
|
|
_branch->setName(props->getStringValue("name", 0));
|
2002-02-26 00:10:06 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-05-11 16:28:50 +00:00
|
|
|
|
FG3DModel::NullAnimation::update (double dt)
|
2002-02-26 00:10:06 +00:00
|
|
|
|
{
|
2002-02-23 21:20:00 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-03-25 22:01:13 +00:00
|
|
|
|
|
2002-04-13 12:10:20 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FG3DModel::RangeAnimation
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
FG3DModel::RangeAnimation::RangeAnimation ()
|
|
|
|
|
: _branch(new ssgRangeSelector)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FG3DModel::RangeAnimation::~RangeAnimation ()
|
|
|
|
|
{
|
|
|
|
|
_branch = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FG3DModel::RangeAnimation::init (ssgEntity * object,
|
2002-04-13 13:30:38 +00:00
|
|
|
|
SGPropertyNode * props)
|
2002-04-13 12:10:20 +00:00
|
|
|
|
{
|
|
|
|
|
float ranges[2];
|
|
|
|
|
splice_branch(_branch, object);
|
|
|
|
|
_branch->setName(props->getStringValue("name", 0));
|
|
|
|
|
ranges[0] = props->getFloatValue("min-m", 0);
|
|
|
|
|
ranges[1] = props->getFloatValue("max-m", 5000);
|
|
|
|
|
_branch->setRanges(ranges, 2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-05-11 16:28:50 +00:00
|
|
|
|
FG3DModel::RangeAnimation::update (double dt)
|
2002-04-13 12:10:20 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-05-03 21:09:14 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FG3DModel::BillboardAnimation
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
FG3DModel::BillboardAnimation::BillboardAnimation ()
|
|
|
|
|
: _branch(0)
|
|
|
|
|
{
|
|
|
|
|
// Note: we cannot allocate the branch until we know whether
|
|
|
|
|
// it can rotate around the x axis as well as the z axis.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FG3DModel::BillboardAnimation::~BillboardAnimation ()
|
|
|
|
|
{
|
|
|
|
|
_branch = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FG3DModel::BillboardAnimation::init (ssgEntity * object,
|
|
|
|
|
SGPropertyNode * props)
|
|
|
|
|
{
|
|
|
|
|
_branch = new ssgCutout(props->getBoolValue("spherical", true));
|
|
|
|
|
splice_branch(_branch, object);
|
|
|
|
|
_branch->setName(props->getStringValue("name", 0));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-05-11 16:28:50 +00:00
|
|
|
|
FG3DModel::BillboardAnimation::update (double dt)
|
2002-05-03 21:09:14 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-04-01 14:00:08 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-04-05 03:19:34 +00:00
|
|
|
|
// Implementation of FG3DModel::SelectAnimation
|
2002-04-01 14:00:08 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::SelectAnimation::SelectAnimation ()
|
2002-04-01 14:00:08 +00:00
|
|
|
|
: _condition(0),
|
|
|
|
|
_selector(new ssgSelector)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::SelectAnimation::~SelectAnimation ()
|
2002-04-01 14:00:08 +00:00
|
|
|
|
{
|
|
|
|
|
delete _condition;
|
|
|
|
|
_selector = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::SelectAnimation::init (ssgEntity * object,
|
2002-04-13 13:30:38 +00:00
|
|
|
|
SGPropertyNode * props)
|
2002-04-01 14:00:08 +00:00
|
|
|
|
{
|
|
|
|
|
splice_branch(_selector, object);
|
|
|
|
|
_selector->setName(props->getStringValue("name", 0));
|
|
|
|
|
SGPropertyNode * node = props->getChild("condition");
|
|
|
|
|
if (node != 0) {
|
|
|
|
|
_condition = fgReadCondition(node);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-05-11 16:28:50 +00:00
|
|
|
|
FG3DModel::SelectAnimation::update (double dt)
|
2002-04-01 14:00:08 +00:00
|
|
|
|
{
|
|
|
|
|
if (_condition != 0 && _condition->test())
|
|
|
|
|
_selector->select(0xffff);
|
|
|
|
|
else
|
|
|
|
|
_selector->select(0x0000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-03-25 22:01:13 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-04-05 03:19:34 +00:00
|
|
|
|
// Implementation of FG3DModel::SpinAnimation
|
2002-03-25 22:01:13 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::SpinAnimation::SpinAnimation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
: _prop(0),
|
|
|
|
|
_factor(0),
|
|
|
|
|
_position_deg(0),
|
|
|
|
|
_transform(new ssgTransform)
|
2002-03-25 22:01:13 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::SpinAnimation::~SpinAnimation ()
|
2002-03-25 22:01:13 +00:00
|
|
|
|
{
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_transform = 0;
|
2002-03-25 22:01:13 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-02-27 12:46:38 +00:00
|
|
|
|
void
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::SpinAnimation::init (ssgEntity * object,
|
2002-04-13 13:30:38 +00:00
|
|
|
|
SGPropertyNode * props)
|
2002-02-27 12:46:38 +00:00
|
|
|
|
{
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Splice in the new transform node
|
2002-03-30 21:24:19 +00:00
|
|
|
|
splice_branch(_transform, object);
|
2002-04-01 14:00:08 +00:00
|
|
|
|
_transform->setName(props->getStringValue("name", 0));
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_prop = fgGetNode(props->getStringValue("property", "/null"), true);
|
|
|
|
|
_factor = props->getDoubleValue("factor", 1.0);
|
|
|
|
|
_position_deg = props->getDoubleValue("starting-position-deg", 0);
|
|
|
|
|
_center[0] = props->getFloatValue("center/x-m", 0);
|
|
|
|
|
_center[1] = props->getFloatValue("center/y-m", 0);
|
|
|
|
|
_center[2] = props->getFloatValue("center/z-m", 0);
|
|
|
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
|
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
|
|
|
_axis[2] = props->getFloatValue("axis/z", 0);
|
|
|
|
|
sgNormalizeVec3(_axis);
|
|
|
|
|
}
|
2002-02-27 12:46:38 +00:00
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
void
|
2002-05-11 16:28:50 +00:00
|
|
|
|
FG3DModel::SpinAnimation::update (double dt)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-05-11 16:28:50 +00:00
|
|
|
|
float velocity_rpms = (_prop->getDoubleValue() * _factor / 60.0);
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_position_deg += (dt * velocity_rpms * 360);
|
|
|
|
|
while (_position_deg < 0)
|
|
|
|
|
_position_deg += 360.0;
|
|
|
|
|
while (_position_deg >= 360.0)
|
|
|
|
|
_position_deg -= 360.0;
|
|
|
|
|
set_rotation(_matrix, _position_deg, _center, _axis);
|
|
|
|
|
_transform->setTransform(_matrix);
|
|
|
|
|
}
|
2002-02-27 12:46:38 +00:00
|
|
|
|
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-04-05 03:19:34 +00:00
|
|
|
|
// Implementation of FG3DModel::RotateAnimation
|
2002-03-30 21:24:19 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::RotateAnimation::RotateAnimation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
: _prop(0),
|
|
|
|
|
_offset_deg(0.0),
|
|
|
|
|
_factor(1.0),
|
2002-04-20 14:07:34 +00:00
|
|
|
|
_table(0),
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_has_min(false),
|
|
|
|
|
_min_deg(0.0),
|
|
|
|
|
_has_max(false),
|
|
|
|
|
_max_deg(1.0),
|
|
|
|
|
_position_deg(0.0),
|
|
|
|
|
_transform(new ssgTransform)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::RotateAnimation::~RotateAnimation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-04-20 14:07:34 +00:00
|
|
|
|
delete _table;
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_transform = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::RotateAnimation::init (ssgEntity * object,
|
2002-04-20 14:07:34 +00:00
|
|
|
|
SGPropertyNode * props)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Splice in the new transform node
|
2002-03-30 21:24:19 +00:00
|
|
|
|
splice_branch(_transform, object);
|
2002-04-01 14:00:08 +00:00
|
|
|
|
_transform->setName(props->getStringValue("name", 0));
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_prop = fgGetNode(props->getStringValue("property", "/null"), true);
|
|
|
|
|
_offset_deg = props->getDoubleValue("offset-deg", 0.0);
|
|
|
|
|
_factor = props->getDoubleValue("factor", 1.0);
|
2002-04-20 14:07:34 +00:00
|
|
|
|
_table = read_interpolation_table(props);
|
2002-03-30 21:24:19 +00:00
|
|
|
|
if (props->hasValue("min-deg")) {
|
|
|
|
|
_has_min = true;
|
|
|
|
|
_min_deg = props->getDoubleValue("min-deg");
|
|
|
|
|
}
|
|
|
|
|
if (props->hasValue("max-deg")) {
|
|
|
|
|
_has_max = true;
|
|
|
|
|
_max_deg = props->getDoubleValue("max-deg");
|
|
|
|
|
}
|
|
|
|
|
_position_deg = props->getDoubleValue("starting-position-deg", 0);
|
|
|
|
|
_center[0] = props->getFloatValue("center/x-m", 0);
|
|
|
|
|
_center[1] = props->getFloatValue("center/y-m", 0);
|
|
|
|
|
_center[2] = props->getFloatValue("center/z-m", 0);
|
|
|
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
|
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
|
|
|
_axis[2] = props->getFloatValue("axis/z", 0);
|
|
|
|
|
sgNormalizeVec3(_axis);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-05-11 16:28:50 +00:00
|
|
|
|
FG3DModel::RotateAnimation::update (double dt)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-04-20 14:07:34 +00:00
|
|
|
|
if (_table == 0) {
|
|
|
|
|
_position_deg = (_prop->getDoubleValue() + _offset_deg) * _factor;
|
|
|
|
|
if (_has_min && _position_deg < _min_deg)
|
|
|
|
|
_position_deg = _min_deg;
|
|
|
|
|
if (_has_max && _position_deg > _max_deg)
|
|
|
|
|
_position_deg = _max_deg;
|
|
|
|
|
} else {
|
|
|
|
|
_position_deg = _table->interpolate(_prop->getDoubleValue());
|
|
|
|
|
}
|
2002-03-30 21:24:19 +00:00
|
|
|
|
set_rotation(_matrix, _position_deg, _center, _axis);
|
|
|
|
|
_transform->setTransform(_matrix);
|
2002-02-27 12:46:38 +00:00
|
|
|
|
}
|
|
|
|
|
|
2002-03-30 21:24:19 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
2002-04-05 03:19:34 +00:00
|
|
|
|
// Implementation of FG3DModel::TranslateAnimation
|
2002-03-30 21:24:19 +00:00
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::TranslateAnimation::TranslateAnimation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
: _prop(0),
|
|
|
|
|
_offset_m(0.0),
|
|
|
|
|
_factor(1.0),
|
2002-04-20 14:07:34 +00:00
|
|
|
|
_table(0),
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_has_min(false),
|
|
|
|
|
_min_m(0.0),
|
|
|
|
|
_has_max(false),
|
|
|
|
|
_max_m(1.0),
|
|
|
|
|
_position_m(0.0),
|
|
|
|
|
_transform(new ssgTransform)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::TranslateAnimation::~TranslateAnimation ()
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-04-20 14:07:34 +00:00
|
|
|
|
delete _table;
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_transform = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-04-05 03:19:34 +00:00
|
|
|
|
FG3DModel::TranslateAnimation::init (ssgEntity * object,
|
2002-04-20 14:07:34 +00:00
|
|
|
|
SGPropertyNode * props)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-04-13 13:30:38 +00:00
|
|
|
|
// Splice in the new transform node
|
2002-03-30 21:24:19 +00:00
|
|
|
|
splice_branch(_transform, object);
|
2002-04-01 14:00:08 +00:00
|
|
|
|
_transform->setName(props->getStringValue("name", 0));
|
2002-03-30 21:24:19 +00:00
|
|
|
|
_prop = fgGetNode(props->getStringValue("property", "/null"), true);
|
|
|
|
|
_offset_m = props->getDoubleValue("offset-m", 0.0);
|
|
|
|
|
_factor = props->getDoubleValue("factor", 1.0);
|
2002-04-20 14:07:34 +00:00
|
|
|
|
_table = read_interpolation_table(props);
|
2002-03-30 21:24:19 +00:00
|
|
|
|
if (props->hasValue("min-m")) {
|
|
|
|
|
_has_min = true;
|
|
|
|
|
_min_m = props->getDoubleValue("min-m");
|
|
|
|
|
}
|
|
|
|
|
if (props->hasValue("max-m")) {
|
|
|
|
|
_has_max = true;
|
|
|
|
|
_max_m = props->getDoubleValue("max-m");
|
|
|
|
|
}
|
|
|
|
|
_position_m = props->getDoubleValue("starting-position-m", 0);
|
|
|
|
|
_axis[0] = props->getFloatValue("axis/x", 0);
|
|
|
|
|
_axis[1] = props->getFloatValue("axis/y", 0);
|
|
|
|
|
_axis[2] = props->getFloatValue("axis/z", 0);
|
|
|
|
|
sgNormalizeVec3(_axis);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2002-05-11 16:28:50 +00:00
|
|
|
|
FG3DModel::TranslateAnimation::update (double dt)
|
2002-03-30 21:24:19 +00:00
|
|
|
|
{
|
2002-04-20 14:07:34 +00:00
|
|
|
|
if (_table == 0) {
|
|
|
|
|
_position_m = (_prop->getDoubleValue() + _offset_m) * _factor;
|
|
|
|
|
if (_has_min && _position_m < _min_m)
|
|
|
|
|
_position_m = _min_m;
|
|
|
|
|
if (_has_max && _position_m > _max_m)
|
|
|
|
|
_position_m = _max_m;
|
|
|
|
|
} else {
|
|
|
|
|
_position_m = _table->interpolate(_prop->getDoubleValue());
|
|
|
|
|
}
|
2002-03-30 21:24:19 +00:00
|
|
|
|
set_translation(_matrix, _position_m, _axis);
|
|
|
|
|
_transform->setTransform(_matrix);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-06-10 13:20:26 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Implementation of FGModelPlacement.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
FGModelPlacement::FGModelPlacement ()
|
|
|
|
|
: _model(new FG3DModel),
|
|
|
|
|
_lon_deg(0),
|
|
|
|
|
_lat_deg(0),
|
|
|
|
|
_elev_ft(0),
|
|
|
|
|
_roll_deg(0),
|
|
|
|
|
_pitch_deg(0),
|
|
|
|
|
_heading_deg(0),
|
|
|
|
|
_selector(new ssgSelector),
|
|
|
|
|
_position(new ssgTransform),
|
|
|
|
|
_location(new FGLocation)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FGModelPlacement::~FGModelPlacement ()
|
|
|
|
|
{
|
|
|
|
|
delete _model;
|
|
|
|
|
delete _selector;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::init (const string &path)
|
|
|
|
|
{
|
|
|
|
|
_model->init(path);
|
|
|
|
|
_position->addKid(_model->getSceneGraph());
|
|
|
|
|
_selector->addKid(_position);
|
|
|
|
|
_selector->clrTraversalMaskBits(SSGTRAV_HOT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::update (double dt)
|
|
|
|
|
{
|
|
|
|
|
_model->update(dt);
|
|
|
|
|
|
|
|
|
|
_location->setPosition( _lon_deg, _lat_deg, _elev_ft );
|
|
|
|
|
_location->setOrientation( _roll_deg, _pitch_deg, _heading_deg );
|
|
|
|
|
|
|
|
|
|
sgMat4 POS;
|
|
|
|
|
sgCopyMat4(POS, _location->getTransformMatrix());
|
|
|
|
|
|
|
|
|
|
sgVec3 trans;
|
|
|
|
|
sgCopyVec3(trans, _location->get_view_pos());
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < 4; i++) {
|
|
|
|
|
float tmp = POS[i][3];
|
|
|
|
|
for( int j=0; j<3; j++ ) {
|
|
|
|
|
POS[i][j] += (tmp * trans[j]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
_position->setTransform(POS);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
FGModelPlacement::getVisible () const
|
|
|
|
|
{
|
|
|
|
|
return (_selector->getSelect() != 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setVisible (bool visible)
|
|
|
|
|
{
|
|
|
|
|
_selector->select(visible);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setLongitudeDeg (double lon_deg)
|
|
|
|
|
{
|
|
|
|
|
_lon_deg = lon_deg;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setLatitudeDeg (double lat_deg)
|
|
|
|
|
{
|
|
|
|
|
_lat_deg = lat_deg;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setElevationFt (double elev_ft)
|
|
|
|
|
{
|
|
|
|
|
_elev_ft = elev_ft;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setPosition (double lon_deg, double lat_deg, double elev_ft)
|
|
|
|
|
{
|
|
|
|
|
_lon_deg = lon_deg;
|
|
|
|
|
_lat_deg = lat_deg;
|
|
|
|
|
_elev_ft = elev_ft;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setRollDeg (double roll_deg)
|
|
|
|
|
{
|
|
|
|
|
_roll_deg = roll_deg;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setPitchDeg (double pitch_deg)
|
|
|
|
|
{
|
|
|
|
|
_pitch_deg = pitch_deg;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setHeadingDeg (double heading_deg)
|
|
|
|
|
{
|
|
|
|
|
_heading_deg = heading_deg;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGModelPlacement::setOrientation (double roll_deg, double pitch_deg,
|
|
|
|
|
double heading_deg)
|
|
|
|
|
{
|
|
|
|
|
_roll_deg = roll_deg;
|
|
|
|
|
_pitch_deg = pitch_deg;
|
|
|
|
|
_heading_deg = heading_deg;
|
|
|
|
|
}
|
|
|
|
|
|
2002-02-23 21:20:00 +00:00
|
|
|
|
// end of model.cxx
|