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254 commits

Author SHA1 Message Date
Frederic Bouvier
e09670ea33 Fix the Rembrandt version of the urban shader 2012-04-16 23:53:09 +02:00
Frederic Bouvier
a8863ad2b8 Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe 2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242 Don't modify depth buffer at grazing angles in the urban shader 2012-04-16 08:30:47 +02:00
Frederic Bouvier
e442e37ec3 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
98208409f4 Urban shader for Rembrandt: comment out snow and night light for the moment 2012-04-14 23:48:05 +02:00
Frederic Bouvier
02bd978ee9 Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Emilian Huminiuc
bb6d8fea73 Fix ubershader emission for Rembrandt.
IAR80: fix instruments for Rembrandt, and redo the lighting. Replace some Nasal with preoperty-rules

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-10 21:37:09 +03:00
Emilian Huminiuc
3737279b71 Fix deferred-tree shader compilation 2012-04-09 19:11:43 +02:00
Frederic Bouvier
b857fb2d7c Rembrandt: convert urban effect 2012-04-09 18:52:24 +02:00
Frederic Bouvier
9697a2656e Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins 2012-04-06 22:15:13 +02:00
Frederic Bouvier
a8aab2551d Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-04-05 22:51:45 +02:00
Stuart Buchanan
b09e37fefd Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment. 2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00 Rembrandt: Put the ambient pass effect in fgdata 2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76 Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards 2012-04-04 20:42:05 +02:00
Frederic Bouvier
ceb1cb102b Rembrandt: Normalize normals before outputing them to gbuffer 2012-04-04 20:07:49 +02:00
James Turner
6d152cacc9 Fix for Ati(? Mac?) not allowing writes to 'varying' in a fragment shader. 2012-04-04 17:11:58 +01:00
Frederic Bouvier
ddf0c576e9 Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet. 2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5 fix ubershader lighting in Rembrandt
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
bdc642f068 Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046 Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now. 2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
b2b391b2ef Fix light shaders 2012-03-31 21:13:47 +02:00
Frederic Bouvier
dc3ee9ad6e Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
Frederic Bouvier
658ece0152 Fix normal storage into texture data. Input [-1..1] should be output to [0..1] 2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a Change default effects attached to terrain and models
Add a technique that initialize the buffers of the Rembrandt renderer
     (use Multi Render Target)
  Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d Add an effect for the final display stage of the Rembrandt renderer 2012-03-25 18:51:41 +02:00
Emilian Huminiuc
4af61aba47 Shaders/include_fog.frag: better fix for the common fog function
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-15 21:09:27 +02:00
Frederic Bouvier
ebc1002139 Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
Torsten Dreyer
874a693e96 Simplify Phytagoras in the wave shader(s)
pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
2012-02-23 20:25:28 +01:00
Emilian Huminiuc
fa0e47f919 SHADERS: fix c/p fail in bumpspec.frag. Thanks Chris Forbes for reporting.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-16 12:37:02 +02:00
Emilian Huminiuc
55c54bb25b SHADERS: fix "unified" fog function. This should fix issue #650
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:52:38 +02:00
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313 Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Frederic Bouvier
6261badedb Finetune #623 2012-02-11 10:47:39 +01:00
Frederic Bouvier
4df297522c #623: don't modify depth buffer at grazing angles in the urban shader 2012-02-06 00:35:52 +01:00
Stuart Buchanan
fa933eda6e Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
James Turner
37a964ec92 Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot. 2012-01-11 23:22:44 +00:00
Frederic Bouvier
56afb80358 Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
Vivian Meazza
609a3a196d Bugfix - prevent emissive dirt
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Vivian Meazza
657bd30ae0 Merge branch 'master' of gitorious.org:fg/fgdata into work 2011-12-17 17:14:46 +00:00
Vivian Meazza
cfb86efb84 Add 2 more dirt channels - "green" and "blue"
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Frederic Bouvier
0726910feb Urban shader: fix best quality and cleanup quality level 2011-12-17 17:21:35 +01:00
Vivian Meazza
3c9306d36f ATI and other fixes
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-13 11:21:59 +00:00
Vivian Meazza
80562f73d0 Add puddles
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:41:14 +00:00
Vivian Meazza
9ba4c53271 Add tiling factor and dirt overlay
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:40:19 +00:00
Mathias Froehlich
8eaedfae57 Correct extension handling in the urban fragment shader. 2011-12-08 08:58:36 +01:00
Frederic Bouvier
55cbdc2dbf Restore correct attribution 2011-12-03 09:07:57 +01:00
Vivian Meazza
c4c8dd63d2 ATI fix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:21:27 +00:00
Vivian Meazza
4eea1f6dfd Tidy up
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 14:33:34 +00:00
Vivian Meazza
f2b8bf1df5 bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:19:38 +00:00
Vivian Meazza
1dabc08c95 Add new water effect
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:08:43 +00:00
Vivian Meazza
35b5beb0a3 Amend fog function
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:07:48 +00:00
Vivian Meazza
a37de2ec49 Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:05:05 +00:00
Vivian Meazza
47ec25ba08 Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:04:27 +00:00
Vivian Meazza
b1a777b12d Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:03:40 +00:00
Vivian Meazza
4f4a918064 Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:58:14 +00:00
Vivian Meazza
eec1b7626a standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:57:20 +00:00
Vivian Meazza
b0bcb91c24 Enhanced water and standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:56:04 +00:00
Vivian Meazza
06e0e5a057 Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:59 +00:00
Vivian Meazza
0adb61f2a7 Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:05 +00:00
Vivian Meazza
b8d57b9474 Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Vivian Meazza
1abc5624fb New fog shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:59:33 +00:00
Vivian Meazza
e9c37c0b74 Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Vivian Meazza
c6c3d5b18d Amend copyright.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-30 09:07:03 +00:00
James Turner
6fb93dbf96 Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy. 2011-10-29 10:57:04 +01:00
James Turner
dc3d2b5b49 Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati. 2011-10-28 16:09:09 +01:00
Stuart Buchanan
0cbdcd6aa0 Fix bottom/middle/top shading, and update global clouds. 2011-10-13 22:39:27 +01:00
Stuart Buchanan
23e27e21ac Merge branch 'master' of gitorious.org:fg/fgdata 2011-10-13 20:53:10 +01:00
Vivian Meazza
b7960ee919 Add flutter effect for flags etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-12 09:43:41 +01:00
Stuart Buchanan
f695fd4679 Merge branch 'master' of gitorious.org:fg/fgdata 2011-10-08 19:40:15 +01:00
Stuart Buchanan
c58d504dbf Temporary fix to the 3D cloud shader while we sort
out the co-requisite simgear changes.
2011-10-08 19:38:58 +01:00
Vivian Meazza
bee778ac2b Merge branch 'master' of gitorious.org:fg/fgdata into work 2011-10-07 13:01:17 +01:00
Vivian Meazza
d45670baa8 Water shader PhaseII improvements.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Stuart Buchanan
c0bebf5404 Updates to 3D clouds to use the new shading parameters. 2011-10-06 21:21:13 +01:00
Vivian Meazza
e758deced1 Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
Vivian Meazza
b150771296 Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:42:44 +01:00
Vivian Meazza
e6fb203302 Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:35:33 +01:00
Frederic Bouvier
a2b26f8d59 Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
Vivian Meazza
fbf219a56f Update colours to reflect Global Weather
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:33:16 +01:00
Vivian Meazza
980c1d7926 Update shader to react to global weather conditions 2011-09-22 14:37:32 +01:00
Vivian Meazza
062594ff05 Add new shaders in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:02:06 +01:00
Vivian Meazza
3ca2539064 Merge branch 'work' of D:\Git_New\fgdata 2011-08-23 22:52:24 +01:00
Vivian Meazza
c383cda2c6 Add support for transparent materials and .dds normal maps.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-23 22:51:14 +01:00
Stuart Buchanan
74a9f8e1a6 Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range 2011-08-21 22:09:04 +01:00
Vivian Meazza
8caf2ef24d Bugfix: correct transpareny issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 22:05:42 +01:00
Vivian Meazza
5d06c1800b Try fix for transparency issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 20:11:53 +01:00
Stuart Buchanan
191a51d921 Support z-scaling in the 3d clouds- shader parts. 2011-08-07 13:47:17 +01:00
Erik Hofman
aff94b66ed fix another typo 2011-07-16 15:53:25 +02:00
Erik Hofman
2e441b27b5 fix a typo 2011-07-16 15:52:03 +02:00
Erik Hofman
9c69635df9 Prevent a device by zero. 2011-07-16 15:49:31 +02:00
Erik Hofman
095e535082 Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5 2011-07-16 15:30:32 +02:00
Erik Hofman
7300bc4bb0 revert the reflection shader patch, it didn't work out the way I hoped it would 2011-07-16 15:11:52 +02:00
Erik Hofman
16c73c0e5e Move the fogCoord calculation to the shader to limit the number of varyings to 7 2011-07-16 11:52:54 +02:00
Erik Hofman
281445e31e Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
Erik Hofman
71283a3eae Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven. 2011-07-16 11:11:06 +02:00
ThorstenB
09062b72a9 Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
AMD/ATI compiler requires proper float values for conditions/expressions.
2011-07-04 20:20:26 +02:00
James Turner
169bc757b6 For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix. 2011-07-03 20:21:09 +01:00
Torsten Dreyer
9998a658ec Another attempt to fix #123: 3d clouds flicker on mac
Thanks to Stuart for providing this patch.
2011-06-28 20:03:59 +02:00
Gijs de Rooy
bef7c3b04b Add intensity-factor to lightmap shader 2011-06-10 18:51:30 +02:00