Correct extension handling in the urban fragment shader.
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2 changed files with 37 additions and 24 deletions
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@ -48,18 +48,24 @@
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<value type="float">4.0</value>
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<float-property>/sim/rendering/shaders/urban</float-property>
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</less-equal>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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<and>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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<or>
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<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
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<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
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</or>
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</and>
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</and>
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</predicate>
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<pass>
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@ -289,18 +295,24 @@
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<value type="float">2.0</value>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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</less-equal>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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<and>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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<or>
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<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
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<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
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</or>
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</and>
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</and>
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</predicate>
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<pass>
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@ -7,6 +7,7 @@
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#version 120
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#extension GL_ATI_shader_texture_lod : enable
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#extension GL_ARB_shader_texture_lod : enable
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#define TEXTURE_MIP_LEVELS 10
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#define TEXTURE_PIX_COUNT 1024 //pow(2,TEXTURE_MIP_LEVELS)
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