Finetune #623
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@ -244,7 +244,7 @@ void main (void)
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finalColor.rgb = fog_Func(finalColor.rgb, fogType);
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gl_FragColor = finalColor;
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if (dot(normal,-V) > 0.017) {
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if (dot(normal,-V) > 0.1) {
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vec4 iproj = gl_ProjectionMatrix * p;
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iproj /= iproj.w;
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gl_FragDepth = (iproj.z+1.0)/2.0;
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