From 6261badedb263222d96b1f29373aef6186e9f0d7 Mon Sep 17 00:00:00 2001 From: Frederic Bouvier <fredfgfs01@free.fr> Date: Sat, 11 Feb 2012 10:47:39 +0100 Subject: [PATCH] Finetune #623 --- Shaders/urban.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders/urban.frag b/Shaders/urban.frag index 71da87af9..1714ac15e 100644 --- a/Shaders/urban.frag +++ b/Shaders/urban.frag @@ -244,7 +244,7 @@ void main (void) finalColor.rgb = fog_Func(finalColor.rgb, fogType); gl_FragColor = finalColor; - if (dot(normal,-V) > 0.017) { + if (dot(normal,-V) > 0.1) { vec4 iproj = gl_ProjectionMatrix * p; iproj /= iproj.w; gl_FragDepth = (iproj.z+1.0)/2.0;