From 6261badedb263222d96b1f29373aef6186e9f0d7 Mon Sep 17 00:00:00 2001
From: Frederic Bouvier <fredfgfs01@free.fr>
Date: Sat, 11 Feb 2012 10:47:39 +0100
Subject: [PATCH] Finetune #623

---
 Shaders/urban.frag | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Shaders/urban.frag b/Shaders/urban.frag
index 71da87af9..1714ac15e 100644
--- a/Shaders/urban.frag
+++ b/Shaders/urban.frag
@@ -244,7 +244,7 @@ void main (void)
     finalColor.rgb = fog_Func(finalColor.rgb, fogType);
     gl_FragColor = finalColor;
 
-    if (dot(normal,-V) > 0.017) {
+    if (dot(normal,-V) > 0.1) {
         vec4 iproj = gl_ProjectionMatrix * p;
         iproj /= iproj.w;
         gl_FragDepth = (iproj.z+1.0)/2.0;