diff --git a/Shaders/urban.frag b/Shaders/urban.frag index 71da87af9..1714ac15e 100644 --- a/Shaders/urban.frag +++ b/Shaders/urban.frag @@ -244,7 +244,7 @@ void main (void) finalColor.rgb = fog_Func(finalColor.rgb, fogType); gl_FragColor = finalColor; - if (dot(normal,-V) > 0.017) { + if (dot(normal,-V) > 0.1) { vec4 iproj = gl_ProjectionMatrix * p; iproj /= iproj.w; gl_FragDepth = (iproj.z+1.0)/2.0;