Olaf Flebbe: Typo in shader, really check argument of pow()
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@ -27,7 +27,7 @@ void main (void)
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float nDotHV = max(0.0, dot(N, gl_LightSource[0].halfVector.xyz));
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float pf;
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if (nDotVP == 0.0)
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if (nDotHV == 0.0)
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pf = 0.0;
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else
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pf = pow(nDotHV, gl_FrontMaterial.shininess);
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