diff --git a/Shaders/bumpspec.frag b/Shaders/bumpspec.frag index f5b1c989a..79b9cbba4 100644 --- a/Shaders/bumpspec.frag +++ b/Shaders/bumpspec.frag @@ -27,7 +27,7 @@ void main (void) float nDotHV = max(0.0, dot(N, gl_LightSource[0].halfVector.xyz)); float pf; - if (nDotVP == 0.0) + if (nDotHV == 0.0) pf = 0.0; else pf = pow(nDotHV, gl_FrontMaterial.shininess);