.. |
3dcloud.frag
|
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
|
2012-01-17 22:19:53 +00:00 |
3dcloud.vert
|
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
|
2012-01-17 22:19:53 +00:00 |
bowwave.frag
|
Add new water effect
|
2011-12-01 21:08:43 +00:00 |
bumpspec.frag
|
Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
|
2011-02-17 08:05:34 +01:00 |
bumpspec.vert
|
Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
|
2011-02-17 08:05:34 +01:00 |
cloud-static.frag
|
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
|
2012-01-03 20:21:34 +01:00 |
cloud-static.vert
|
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
|
2012-01-03 20:21:34 +01:00 |
clouds-box.frag
|
Local Weather 1.0 by Thorsten Renk
|
2011-03-19 14:03:28 +01:00 |
clouds-box.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-layered.frag
|
Add layered clouds
|
2010-04-12 19:23:27 +00:00 |
clouds-layered.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-test.frag
|
Add forgotten files
|
2010-09-10 21:49:16 +02:00 |
clouds-test.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
|
Add layered clouds
|
2010-04-12 19:23:27 +00:00 |
clouds-thick.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
|
Add layered clouds
|
2010-04-12 19:23:27 +00:00 |
clouds-thin.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
|
Thorsten Renk: local weather 0.61
|
2010-06-04 23:05:32 +02:00 |
clouds-thinlayer.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
contrail.frag
|
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
|
2010-08-01 22:54:35 +01:00 |
contrail.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
crop.frag
|
Fix: bringing back constantColor in crop shaders
|
2010-09-03 09:37:52 +02:00 |
crop.vert
|
Fix: bringing back constantColor in crop shaders
|
2010-09-03 09:37:52 +02:00 |
default.frag
|
Standardize fog
|
2011-12-01 21:03:40 +00:00 |
default.vert
|
Standardize fog
|
2011-12-01 21:03:40 +00:00 |
flutter.vert
|
Standardize fog
|
2011-12-01 21:03:40 +00:00 |
forest.frag
|
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
|
2011-07-16 11:51:45 +02:00 |
forest.vert
|
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
|
2011-07-16 11:51:45 +02:00 |
include_fog.frag
|
Amend fog function
|
2011-12-01 21:07:48 +00:00 |
include_fog.vert
|
Amend fog function
|
2011-12-01 21:07:48 +00:00 |
landmass-g.vert
|
Standardize fog
|
2011-12-01 21:03:40 +00:00 |
landmass.frag
|
Standardize fog
|
2011-12-01 21:05:05 +00:00 |
landmass.geom
|
Another go at the landmass geometry shader, using fewer varying parameters
|
2010-04-30 15:20:36 +00:00 |
landmass.vert
|
Standardize fog
|
2011-12-01 21:05:05 +00:00 |
light-cone.frag
|
Add stencil light shaders by Lauri Peltonen (Zan).
|
2010-01-31 10:36:38 +00:00 |
light-cone.vert
|
Add stencil light shaders by Lauri Peltonen (Zan).
|
2010-01-31 10:36:38 +00:00 |
lightmap.frag
|
For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
|
2011-07-03 20:21:09 +01:00 |
lightmap.vert
|
Lightmap: ATI fix by AndersG
|
2011-02-11 19:35:47 +01:00 |
mat-anim.frag
|
shader optimizations
|
2010-08-14 00:13:16 +02:00 |
mat-anim.vert
|
shader optimizations
|
2010-08-14 00:13:16 +02:00 |
mode-diffuse.vert
|
Effects and shaders for material animations
|
2010-01-27 17:52:18 +00:00 |
mode-off.vert
|
Effects and shaders for material animations
|
2010-01-27 17:52:18 +00:00 |
model-default.frag
|
Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
|
2011-02-17 23:28:36 +01:00 |
model-default.vert
|
shader optimizations
|
2010-08-14 00:13:16 +02:00 |
rain-layer.frag
|
Local Weather 1.0 by Thorsten Renk
|
2011-03-19 14:03:28 +01:00 |
rain-layer.vert
|
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
|
2012-01-03 20:21:34 +01:00 |
reflect-bump-spec.frag
|
Add support for transparent materials and .dds normal maps.
|
2011-08-23 22:51:14 +01:00 |
reflect-bump-spec.vert
|
standardized fog
|
2011-12-01 20:57:20 +00:00 |
reflect.frag
|
Add light map to reflect effect. Based on work by Emilian Huminuc.
|
2011-09-26 09:42:44 +01:00 |
reflect.vert
|
revert the reflection shader patch, it didn't work out the way I hoped it would
|
2011-07-16 15:11:52 +02:00 |
road.frag
|
Local Weather 1.36 by Thorsten Renk
|
2011-09-23 23:25:15 +02:00 |
road.geom
|
Local Weather 1.36 by Thorsten Renk
|
2011-09-23 23:25:15 +02:00 |
road.vert
|
Local Weather 1.36 by Thorsten Renk
|
2011-09-23 23:25:15 +02:00 |
runway-reflect-bump-spec.frag
|
Add puddles
|
2011-12-10 09:41:14 +00:00 |
skydome.frag
|
Local Weather 1.36 by Thorsten Renk
|
2011-09-23 23:25:15 +02:00 |
skydome.vert
|
Local Weather 1.36 by Thorsten Renk
|
2011-09-23 23:25:15 +02:00 |
terrain-default.frag
|
shader optimizations
|
2010-08-14 00:13:16 +02:00 |
terrain-nocolor.frag
|
Tidy up
|
2011-12-02 14:33:34 +00:00 |
test.frag
|
Thorsten Renk: local weather 0.61
|
2010-06-04 23:05:32 +02:00 |
test.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
transition.frag
|
ATI and other fixes
|
2011-12-13 11:21:59 +00:00 |
transition.vert
|
Standardized fog
|
2011-12-01 20:58:14 +00:00 |
tree.frag
|
Standardized fog
|
2011-12-01 20:52:59 +00:00 |
tree.vert
|
Standardized fog
|
2011-12-01 20:52:59 +00:00 |
ubershader.frag
|
Bugfix - prevent emissive dirt
|
2011-12-24 15:47:09 +00:00 |
ubershader.vert
|
ATI and other fixes
|
2011-12-13 11:21:59 +00:00 |
urban.frag
|
Finetune #623
|
2012-02-11 10:47:39 +01:00 |
urban.vert
|
Standardize fog
|
2011-12-01 21:04:27 +00:00 |
wake.vert
|
Enhanced water and standardized fog
|
2011-12-01 20:56:04 +00:00 |
water-inland.frag
|
Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
|
2011-10-29 10:57:04 +01:00 |
water-orig.frag
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
water-orig.vert
|
Restore old shader for quality level below 2
|
2010-10-03 08:57:33 +02:00 |
water.frag
|
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
|
2012-01-11 23:22:44 +00:00 |
water.vert
|
Enhanced water and standardized fog
|
2011-12-01 20:56:04 +00:00 |
water_sine.frag
|
Enhanced water and standardized fog
|
2011-12-01 20:56:04 +00:00 |