1
0
Fork 0
fgdata/Shaders
Frederic Bouvier 6261badedb Finetune #623
2012-02-11 10:47:39 +01:00
..
3dcloud.frag Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
3dcloud.vert Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
bowwave.frag Add new water effect 2011-12-01 21:08:43 +00:00
bumpspec.frag Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
bumpspec.vert Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
cloud-static.frag Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag Standardize fog 2011-12-01 21:03:40 +00:00
default.vert Standardize fog 2011-12-01 21:03:40 +00:00
flutter.vert Standardize fog 2011-12-01 21:03:40 +00:00
forest.frag Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
forest.vert Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
include_fog.frag Amend fog function 2011-12-01 21:07:48 +00:00
include_fog.vert Amend fog function 2011-12-01 21:07:48 +00:00
landmass-g.vert Standardize fog 2011-12-01 21:03:40 +00:00
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.vert Standardize fog 2011-12-01 21:05:05 +00:00
light-cone.frag Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
light-cone.vert Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
lightmap.frag For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix. 2011-07-03 20:21:09 +01:00
lightmap.vert Lightmap: ATI fix by AndersG 2011-02-11 19:35:47 +01:00
mat-anim.frag shader optimizations 2010-08-14 00:13:16 +02:00
mat-anim.vert shader optimizations 2010-08-14 00:13:16 +02:00
mode-diffuse.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
mode-off.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
model-default.frag Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen 2011-02-17 23:28:36 +01:00
model-default.vert shader optimizations 2010-08-14 00:13:16 +02:00
rain-layer.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
rain-layer.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
reflect-bump-spec.frag Add support for transparent materials and .dds normal maps. 2011-08-23 22:51:14 +01:00
reflect-bump-spec.vert standardized fog 2011-12-01 20:57:20 +00:00
reflect.frag Add light map to reflect effect. Based on work by Emilian Huminuc. 2011-09-26 09:42:44 +01:00
reflect.vert revert the reflection shader patch, it didn't work out the way I hoped it would 2011-07-16 15:11:52 +02:00
road.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.geom Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
runway-reflect-bump-spec.frag Add puddles 2011-12-10 09:41:14 +00:00
skydome.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
skydome.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
terrain-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
terrain-nocolor.frag Tidy up 2011-12-02 14:33:34 +00:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
transition.frag ATI and other fixes 2011-12-13 11:21:59 +00:00
transition.vert Standardized fog 2011-12-01 20:58:14 +00:00
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Standardized fog 2011-12-01 20:52:59 +00:00
ubershader.frag Bugfix - prevent emissive dirt 2011-12-24 15:47:09 +00:00
ubershader.vert ATI and other fixes 2011-12-13 11:21:59 +00:00
urban.frag Finetune #623 2012-02-11 10:47:39 +01:00
urban.vert Standardize fog 2011-12-01 21:04:27 +00:00
wake.vert Enhanced water and standardized fog 2011-12-01 20:56:04 +00:00
water-inland.frag Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy. 2011-10-29 10:57:04 +01:00
water-orig.frag Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot. 2012-01-11 23:22:44 +00:00
water.vert Enhanced water and standardized fog 2011-12-01 20:56:04 +00:00
water_sine.frag Enhanced water and standardized fog 2011-12-01 20:56:04 +00:00