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fgdata/Shaders
Frederic Bouvier e442e37ec3 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
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3dcloud-lightfield.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
3dcloud-lightfield.vert Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
3dcloud.frag Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
3dcloud.vert Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
ambient.frag Rembrandt: Put the ambient pass effect in fgdata 2012-04-04 22:31:40 +02:00
ambient.vert Rembrandt: Put the ambient pass effect in fgdata 2012-04-04 22:31:40 +02:00
bowwave.frag Simplify Phytagoras in the wave shader(s) 2012-02-23 20:25:28 +01:00
bumpspec.frag Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
bumpspec.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
cloud-static-lightfield.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
cloud-static-lightfield.vert Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
cloud-static.frag Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag Standardize fog 2011-12-01 21:03:40 +00:00
default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
deferred-gbuffer.vert Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet. 2012-04-03 23:30:35 +02:00
deferred-tree.frag Fix deferred-tree shader compilation 2012-04-09 19:11:43 +02:00
deferred-tree.vert Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment. 2012-04-04 22:39:46 +01:00
display.frag Add an effect for the final display stage of the Rembrandt renderer 2012-03-25 18:51:41 +02:00
display.vert Add an effect for the final display stage of the Rembrandt renderer 2012-03-25 18:51:41 +02:00
flutter.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
fog.frag Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
fog.vert Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
forest.frag Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects. 2012-02-12 17:57:00 +02:00
forest.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
gbuffer-functions.frag Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
include_fog.frag Shaders/include_fog.frag: better fix for the common fog function 2012-03-15 21:09:27 +02:00
include_fog.vert Amend fog function 2011-12-01 21:07:48 +00:00
landmass-g.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-point.frag Remove ambient component of additional lights 2012-04-16 08:29:33 +02:00
light-spot.frag Remove ambient component of additional lights 2012-04-16 08:29:33 +02:00
light-spot.vert Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
lightmap.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
lightmap.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mat-anim.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mat-anim.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mode-diffuse.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mode-off.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
rain-layer-lightfield.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
rain-layer-lightfield.vert Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
rain-layer.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
road.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.geom Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
runway-reflect-bump-spec.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
skydome.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
skydome.vert Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
sunlight-noshadow.frag Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards 2012-04-04 20:42:05 +02:00
sunlight.frag Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
sunlight.vert Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now. 2012-03-31 23:15:14 +02:00
terrain-default.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
terrain-haze.frag Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
terrain-haze.vert Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
terrain-nocolor.frag Tidy up 2011-12-02 14:33:34 +00:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
transition.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
transition.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert SHADERS: fix "unified" fog function. This should fix issue #650 2012-02-14 18:52:38 +02:00
ubershader-gbuffer.frag Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
ubershader.frag Bugfix - prevent emissive dirt 2011-12-24 15:47:09 +00:00
ubershader.vert fix ubershader lighting in Rembrandt 2012-04-01 20:24:49 +03:00
urban-gbuffer.frag Urban shader for Rembrandt: comment out snow and night light for the moment 2012-04-14 23:48:05 +02:00
urban-gbuffer.vert Rembrandt: convert urban effect 2012-04-09 18:52:24 +02:00
urban.frag Finetune #623 2012-02-11 10:47:39 +01:00
urban.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
wake.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-inland.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag Simplify Phytagoras in the wave shader(s) 2012-02-23 20:25:28 +01:00
water.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water_sine.frag Simplify Phytagoras in the wave shader(s) 2012-02-23 20:25:28 +01:00