Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
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1 changed files with 7 additions and 7 deletions
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@ -7,13 +7,13 @@
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// A geometry shader should do as little computation as possible.
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// See landmass-g.vert for a description of the inputs.
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varying in vec4 rawposIn[];
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varying in vec3 NormalIn[];
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varying in vec4 ecPosIn[];
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varying in vec3 ecNormalIn[];
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varying in vec3 VTangentIn[];
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varying in vec3 VBinormalIn[];
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varying in vec4 constantColorIn[];
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varying in vec4 rawposIn[3];
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varying in vec3 NormalIn[3];
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varying in vec4 ecPosIn[3];
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varying in vec3 ecNormalIn[3];
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varying in vec3 VTangentIn[3];
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varying in vec3 VBinormalIn[3];
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varying in vec4 constantColorIn[3];
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uniform float canopy_height;
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