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Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe

This commit is contained in:
Frederic Bouvier 2012-04-16 08:53:18 +02:00
parent 40f0b5f242
commit a8863ad2b8

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@ -7,13 +7,13 @@
// A geometry shader should do as little computation as possible.
// See landmass-g.vert for a description of the inputs.
varying in vec4 rawposIn[];
varying in vec3 NormalIn[];
varying in vec4 ecPosIn[];
varying in vec3 ecNormalIn[];
varying in vec3 VTangentIn[];
varying in vec3 VBinormalIn[];
varying in vec4 constantColorIn[];
varying in vec4 rawposIn[3];
varying in vec3 NormalIn[3];
varying in vec4 ecPosIn[3];
varying in vec3 ecNormalIn[3];
varying in vec3 VTangentIn[3];
varying in vec3 VBinormalIn[3];
varying in vec4 constantColorIn[3];
uniform float canopy_height;