Fix the Rembrandt version of the urban shader
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1 changed files with 5 additions and 2 deletions
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@ -171,9 +171,12 @@ void main (void)
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if ( quality_level >= 3.0 ) {
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linear_search_steps = 20;
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}
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vec3 normal = normalize(VNormal);
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vec3 tangent = normalize(VTangent);
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vec3 binormal = normalize(VBinormal);
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vec3 ecPos3 = ecPosition.xyz / ecPosition.w;
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vec3 V = normalize(ecPos3);
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vec3 s = vec3(dot(V, VTangent), dot(V, VBinormal), dot(VNormal, -V));
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vec3 s = vec3(dot(V, tangent), dot(V, binormal), dot(normal, -V));
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vec2 ds = s.xy * depth_factor / s.z;
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vec2 dp = gl_TexCoord[0].st - ds;
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float d = ray_intersect(dp, ds);
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@ -186,7 +189,7 @@ void main (void)
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N.z = sqrt(1.0 - min(1.0,dot(N.xy, N.xy)));
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float Nz = N.z;
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N = normalize(N.x * VTangent + N.y * VBinormal + N.z * VNormal);
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N = normalize(N.x * tangent + N.y * binormal + N.z * normal);
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gl_FragData[0] = vec4( normal_encode(N), 0.0, 1.0 );
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vec4 ambient_light = constantColor + vec4(gl_Color.rgb, 1.0);
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