Fernando García Liñán
a3a8f9123e
Make Compositor default
...
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Erik Hofman
167cbc6a3d
Changing file permissions to remove execute bit
2020-09-02 09:42:36 +02:00
Eatdirt
6f4279a5ed
Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
2020-07-12 18:40:38 +02:00
Stuart Buchanan
fc27175690
Reduce shader attribute usage by packing floats
...
Previously we required 6 shader attributes to pass
in all the required information for the building shader.
By using packing techniques this has been reduced to 4.
This should improve support for integrated graphics cards.
2020-03-26 22:06:21 +00:00
Delta Echo
73d7e5e1c2
Fix bug about body width
2020-03-02 10:05:17 +00:00
Delta Echo
e727d6d4e3
Implement rotation into wingflex shader
2020-02-23 17:49:02 +00:00
Delta Echo
3bf12ce8e7
Minor changes, use int for type instead of organic bool
2020-02-01 11:38:39 +01:00
Delta Echo
be7e278f1c
Improve wingflex shader+effect
2020-01-31 16:52:20 +01:00
Stuart Buchanan
119fb5efe2
Random Buildings - improved texture mapping
...
Previously the front and side faces of random/OSM buildings
had identical texture coordinates. This resulted in the sides
of buildings texture mapping being squeezed or stretched.
This change generates a separate texture mapping for the sides
of the buildings.
2019-11-23 17:08:04 +00:00
Stuart Buchanan
564e7b31fd
Shader buildings multiple roof types
...
Shader buildings now support different roof types
- flat
- gabled
- hipped
- pyramidal
Primarily for osm2city use.
2019-10-08 21:39:40 +01:00
Thorsten Renk
1ab8786d37
Fix for light point sprite shader when light definition is initially small and creates nmerical issues
2019-10-06 11:26:42 +03:00
Stuart Buchanan
87e9118965
Shader buildings - split wall and roof tex index
...
Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling. Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.
Requires simgear commit 053bda26a43314a91b01b08cd4617da82f7ab807
2019-09-25 21:56:22 +01:00
Stuart Buchanan
4784a929d7
Instance based random buildings
...
Replace random buildings with one using proper instancing.
Also implement more control over rendering of random buildings.
see README.scenery for details.
2019-08-20 17:02:27 +01:00
Fernando García Liñán
6d58c143c0
Added dithering as an ALS post-processing effect to prevent banding
2019-04-21 18:53:19 +02:00
Scott Giese
f43ea66022
Cliffs effect and fragment shader by James Hester.
...
Based on rock-ALS.frag and rock.eff.
2019-03-31 15:28:34 -05:00
Thorsten Renk
3e4234717b
ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
2019-01-14 13:57:02 +02:00
Thorsten Renk
d4cd51b43b
ALS: Improve snow rendering of procedural rock shader
2018-09-17 11:21:35 +03:00
Thorsten Renk
d8c0387744
ALS: Fix rainbow fringing order in Cirrus clouds
2018-09-05 09:20:20 +03:00
Thorsten Renk
7552c2921e
ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
2018-09-01 09:54:42 +03:00
Thorsten Renk
a4960e14fa
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
Thorsten Renk
cce0fac2f8
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
Thorsten Renk
d0789a1907
ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
2018-02-13 15:00:21 +02:00
Thorsten Renk
69e8d90247
ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
2018-02-11 09:46:21 +02:00
Thorsten Renk
1407ff3166
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
Thorsten Renk
d9e55dc2e5
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
Thorsten Renk
e5f4b0a511
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
Nikolai V. Chr
3283e9721f
Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
2017-10-10 18:11:59 +02:00
Nikolai V. Chr
a206b3cb51
Change to the up vector used in sky irradiance light in ALS shader.
...
Models that are xml offset with pitch, heading or yaw should now be correct lighted.
2017-10-10 17:58:32 +02:00
Thorsten Renk
a7e2ffc869
Some fixes for the ALS overlay shader
2017-09-18 12:47:21 +03:00
Thorsten Renk
1c00d1d7d6
Tentatively make ALS grass shader more palatable to AMD/Radeon
2017-09-18 12:38:19 +03:00
Thorsten Renk
affad6c43f
Remove unused g_num_layers from grass shaders
2017-09-16 09:47:14 +03:00
Thorsten Renk
7df5690f08
ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release
2017-09-16 09:44:18 +03:00
Thorsten Renk
4e41f9b9be
Make ALS procedural light shader palatable to nouveau driver
2017-09-01 12:57:11 +03:00
Thorsten Renk
7c72687ed7
ALS: rotor wash effect for volumetric grass and water shaders
2017-06-27 11:01:23 +03:00
Thorsten Renk
746e80547e
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
Thorsten Renk
79244fd5e4
ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
2017-06-18 09:35:32 +03:00
Thorsten Renk
0df35c2516
ALS space shader: Allow dirt overlay to influence glow visuals
2017-06-14 15:06:05 +03:00
Thorsten Renk
0ce15870f3
ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination
2017-06-11 09:42:47 +03:00
Thorsten Renk
32ff0056ef
Daily variation of road traffic with commuter rush hours based on actual traffic studies for ALS road shader
2017-06-09 12:07:51 +03:00
Thorsten Renk
290f22d5ef
ALS volumetric grass responds to wind
2017-06-08 13:19:59 +03:00
Thorsten Renk
a7b916a244
ALS model effect accepts a snow flag to let OSM building roofs be snow-covered in winter
2017-06-03 18:01:02 +03:00
Thorsten Renk
0b6ef218b1
Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
2017-05-26 12:19:06 +03:00
Thorsten Renk
8f7ab7e725
Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
2017-05-24 15:16:30 +03:00
Thorsten Renk
54f08d8891
Reverse traffic direction on dual-lane roads in ALS traffic shader
2017-05-15 09:55:28 +03:00
Thorsten Renk
1a0e8d22cb
Support for dual-lane highways in ALS road shader
2017-05-13 13:22:22 +03:00
Thorsten Renk
0eff76715e
Tentative fix for ALS cloud shadows leaking upward above cloud layer
2017-05-13 13:04:04 +03:00
Thorsten Renk
d7df75bff2
ALS road shader renders no lightmap when diffuse material red is zero, apply color correction for car headlights to avoid blending with base lightmap color
2017-05-09 18:19:23 +03:00
Thorsten Renk
2f99804dba
More variation for the ALS aurora simulation, WIP
2017-04-27 14:18:55 +03:00
Thorsten Renk
60f63cb2af
Earthview: support for heightmapping and moonlight illumination
2017-04-20 11:27:47 +03:00
Thorsten Renk
f5be115145
Another ALS HUD bugfix, cannot have two uniforms named the same
2017-04-19 09:52:53 +03:00
Thorsten Renk
b50af8ff47
Bugfix and noise seed option for ALS thrust flame shader
2017-04-17 10:30:49 +03:00
Thorsten Renk
48768ee9d2
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
Erik Hofman
fdb76cb689
Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
2017-03-25 14:34:19 +01:00
Erik Hofman
44cabc2eec
flug:
...
* fix the 'slanting shadow > 75 meters' problem
* lay down the shadow flat on the ground
wlbragg:
* add fading effect based o altitude
2017-03-25 09:57:36 +01:00
Thorsten Renk
bdab63dc97
ALS: Fade rendering of impostor clouds out explicitly in poor visibility
2017-03-15 17:34:13 +02:00
Thorsten Renk
5181edd8cf
ALS road shader: Allow to reverse traffic direction
2017-03-09 14:07:20 +02:00
Thorsten Renk
bfc6a014bb
ALS road shader: add procedural snow, make lighting switchable
2017-03-09 14:00:09 +02:00
Thorsten Renk
7cbdc2cbfe
ALS road effect: Configure streetlight color, simulate traffic jams
2017-03-07 12:10:34 +02:00
Thorsten Renk
24375cfcb6
Tackle some lighting artifacts
2017-03-07 11:40:36 +02:00
Thorsten Renk
96193187b7
ALS road shader: Render car proxies, fix numerical issues
2017-03-07 10:32:05 +02:00
Thorsten Renk
58ef0ce998
ALS road shader development
2017-03-06 12:21:54 +02:00
Thorsten Renk
0349a7ca97
Some procedural road lightmapping code, currently inactive
2017-03-05 15:05:12 +02:00
Thorsten Renk
e503971ab1
Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor
2017-03-05 13:01:11 +02:00
Thorsten Renk
d3c93a2c64
More ALS filter work
2017-03-05 12:36:51 +02:00
Thorsten Renk
0791c66c5f
Make ALS procedural light sprite more palatable to nouveau GPU driver
2017-03-04 10:01:45 +02:00
Thorsten Renk
662d782f98
Groundwork for ALS g-force blackout filter, WIP
2017-03-03 19:50:13 +02:00
Thorsten Renk
498439379a
ALS HUD effect approximating the appearance of light projected on the combiner
2017-02-24 09:28:54 +02:00
Thorsten Renk
5f5440be81
Correction to the reflection behavior of the ALS model shader suggested by Heiko Schulz
2017-02-24 08:51:28 +02:00
Thorsten Renk
e1dcd3f38c
Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
2017-02-23 10:13:22 +02:00
Thorsten Renk
320eab688f
Discard approximate HV solution in ALS model shader
2016-12-11 17:30:33 +02:00
Thorsten Renk
f852460713
ALS drag/parachute animation shader
2016-12-10 10:40:25 +02:00
Thorsten Renk
5c437d74cb
Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,...
2016-11-17 20:54:32 +02:00
Thorsten Renk
950fc0ab22
Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation
2016-11-17 19:01:46 +02:00
wlbragg
dce488af92
ALS lightspot second projectable spot correction.
2016-10-05 14:47:44 -05:00
Thorsten Renk
e6646d9f8f
ALS space shader darkmap also affects geolight
2016-08-19 12:14:17 +03:00
Thorsten Renk
400409f10b
Bugfixes for ALS light addition
2016-08-18 09:25:03 +03:00
Thorsten Renk
c859fe7f89
Switch ALS model shaders to light addition in intensity space rather than perception space
2016-08-14 09:21:18 +03:00
Thorsten Renk
d1673bef6d
Check surface normal when computing rain effect
2016-08-08 09:40:21 +03:00
Thorsten Renk
e9bafac525
ALS urban shader development, minor fixes
2016-08-08 09:19:22 +03:00
Erik Hofman
fc2db8871b
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
Thorsten Renk
34f9480f2c
Merge branch 'next' of https://git.code.sf.net/p/flightgear/fgdata into next
2016-08-05 12:57:35 +03:00
Thorsten Renk
6cdc86c9d7
Blend option for ALS urban shader effect
2016-08-05 12:57:21 +03:00
Erik Hofman
3fa2ade35f
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
Erik Hofman
727c3feb11
specify the shader version (default is 1.0): reported by glslangValidator
2016-08-03 09:31:07 +02:00
Thorsten Renk
12f4129a0d
Lightspot effect for ALS runway shader
2016-08-01 12:32:57 +03:00
Thorsten Renk
5fc5e8263f
Introduce detailed version of thruster flame
2016-08-01 11:47:44 +03:00
Thorsten Renk
8c3a321c21
Small tweak to lightning illumination of clouds
2016-07-31 15:40:03 +03:00
Thorsten Renk
1e51bf00c0
Experimental additional lighting options for ALS model shaders
2016-07-31 10:29:02 +03:00
Erik Hofman
f705d0f908
Fix a few GLSL errors as reported by glslangValidator
2016-06-29 11:53:24 +02:00
Thorsten Renk
4000ced617
Noise overlay for Earthview night light appearance
2016-06-14 10:15:44 +03:00
Thorsten Renk
f6a44ca869
Support for city night lights in Earthview
2016-06-13 13:00:27 +03:00
Thorsten Renk
379dd17b3d
ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off
2016-06-12 15:22:11 +03:00
Thorsten Renk
94c96a29c7
ALS bird shader
2016-04-30 21:27:28 +03:00
Thorsten Renk
f3d79f18e3
Rain layer effect to ALS filtering
2016-04-08 15:57:59 +03:00
Thorsten Renk
3146d6e4fe
Filtering for most remaining ALS shaders
2016-04-06 09:26:49 +03:00
Thorsten Renk
e9bac7dac4
Fix tiling issues in Tropical South America airport keep definitions
2016-03-28 18:19:05 +03:00
Thorsten Renk
31c2312732
Prepare rock and base terrain effect for ALS filtering
2016-03-28 13:25:47 +03:00
Thorsten Renk
bb8e93da97
Enable filtering for ALS lower quality terrain, water and model shaders
2016-03-27 20:27:32 +03:00
Thorsten Renk
9afc904482
Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
2016-03-26 09:02:51 +02:00
Thorsten Renk
fbc81836c0
Add urban and agriculture effects to ALS filtering scheme
2016-03-25 10:49:07 +02:00