Small tweak to lightning illumination of clouds
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1 changed files with 9 additions and 1 deletions
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@ -183,9 +183,17 @@ void main(void)
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vec2 lightningRelVector = relVector.xy - vec2(lightning_pos_x, lightning_pos_y);
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float rCoord = length(lightningRelVector);
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vec3 flash_color = vec3 (0.43, 0.57, 1.0);
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float flash_factor = flash;
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if (flash == 2)
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{
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flash_color = vec3 (0.8, 0.7, 0.4);
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flash_factor = 1;
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}
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float rn = 0.5 + 0.5 * fract(gl_Color.x);
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gl_FrontColor.rgb += flash * vec3 (0.43, 0.57, 1.0) * (1.0 - smoothstep(lightning_range, 5.0 * lightning_range, rCoord)) * rn;
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gl_FrontColor.rgb += flash_factor * flash_color * (1.0 - smoothstep(lightning_range, 5.0 * lightning_range, rCoord)) * rn;
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// fading of cloudlets
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