.. |
3dcloud-ALS.frag
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Preparation for filtering (gamma, brightness, night vision) for ALS
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2016-03-14 11:43:55 +02:00 |
3dcloud-ALS.vert
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Small tweak to lightning illumination of clouds
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2016-07-31 15:40:03 +03:00 |
3dcloud.frag
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
3dcloud.vert
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
agriculture-ALS.frag
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Add urban and agriculture effects to ALS filtering scheme
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2016-03-25 10:49:07 +02:00 |
airfield-ALS.frag
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Fix tiling issues in Tropical South America airport keep definitions
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2016-03-28 18:19:05 +03:00 |
ambient.frag
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Allow to adjust ambient occlusion strength
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2012-05-18 09:00:48 +02:00 |
birds-ALS.frag
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Fix a few GLSL errors as reported by glslangValidator
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2016-06-29 11:53:24 +02:00 |
birds-ALS.vert
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
bloom-combine.frag
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
blur.frag
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Generic blur effect
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2012-05-12 09:20:05 +02:00 |
bowwave-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
bowwave.frag
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Optimisation and tidying
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2012-05-07 19:11:34 +01:00 |
building-ALS.vert
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More work on ALS filter code - noise and vignette for night vision, IR vision work
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2016-03-17 14:40:37 +02:00 |
building-default.frag
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Emissive lighting for random buildings. Part 1.
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2012-05-01 22:35:10 +01:00 |
building-default.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-deferred-gbuffer.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-model-ALS-ultra.vert
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Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
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2015-05-14 14:56:04 +02:00 |
building-ubershader.vert
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Removal of the unused executable bit from the affected Shaders files.
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2015-04-29 17:45:52 +02:00 |
bumpspec.frag
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Olaf Flebbe: Typo in shader, really check argument of pow()
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2012-04-14 22:15:51 +02:00 |
bumpspec.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
cinema.frag
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Preserve film grain aspect ratio
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2012-08-06 10:27:29 +01:00 |
cloud-impostor-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
cloud-noctilucent-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
cloud-shadowfunc.frag
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GUI option and some internal tweaks for cloud shadow functionality
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2014-04-17 12:39:53 +03:00 |
cloud-static-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
cloud-static-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
cloud-static.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
cloud-static.vert
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
clouds-box.frag
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Local Weather 1.0 by Thorsten Renk
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2011-03-19 14:03:28 +01:00 |
clouds-box.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-layered.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-layered.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-test.frag
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Add forgotten files
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2010-09-10 21:49:16 +02:00 |
clouds-test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
clouds-thinlayer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
contrail.frag
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Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
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2010-08-01 22:54:35 +01:00 |
contrail.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
crop.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
crop.vert
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
default.frag
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Standardize fog
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2011-12-01 21:03:40 +00:00 |
default.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
deferred-gbuffer.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-gbuffer.vert
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-tree.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
display.frag
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Night vision post processing effect in Rembrandt
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2012-08-05 00:08:23 +01:00 |
drunway-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
filters-ALS.frag
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
flutter-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
flutter.vert
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
fog.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
fog.vert
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Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
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2012-04-01 00:00:43 +02:00 |
forest.frag
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Remove hardcoded maximum snow level. Now configured via Environment Settings.
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2012-10-05 22:13:24 +01:00 |
forest.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
fullscreen.vert
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Avoid duplication of fullscreen vertex shader
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2012-05-12 11:47:18 +02:00 |
gbuffer-encode.frag
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Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
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2012-05-05 00:10:56 +02:00 |
gbuffer-functions.frag
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
generic-ALS-base.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
glass-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
glass-ALS.vert
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Lightmap for reflections in ALS glass effect
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2015-08-06 12:26:47 +03:00 |
hazes.frag
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ALS maintenance, haze color balance at low light improved and dependent on air pollution
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2014-12-11 13:02:40 +02:00 |
include_fog.frag
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Shaders/include_fog.frag: better fix for the common fog function
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2012-03-15 21:09:27 +02:00 |
include_fog.vert
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Amend fog function
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2011-12-01 21:07:48 +00:00 |
landmass-g.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
landmass.frag
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Standardize fog
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2011-12-01 21:05:05 +00:00 |
landmass.geom
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Fix a few GLSL errors as reported by glslangValidator
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2016-06-29 11:53:24 +02:00 |
landmass.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-ALS.frag
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
light-ALS.vert
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
light-cone.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-cone.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-point.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
light-spot.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
light-spot.vert
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Supporting effects and shaders for lights
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2012-03-31 20:32:50 +02:00 |
lightmap.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
lightmap.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
lightspot-ALS.frag
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Blend option for ALS urban shader effect
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2016-08-05 12:57:21 +03:00 |
mat-anim.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mat-anim.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mode-diffuse.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mode-off.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
model-ALS-base.frag
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Enable filtering for ALS lower quality terrain, water and model shaders
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2016-03-27 20:27:32 +03:00 |
model-ALS-ultra.frag
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ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off
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2016-06-12 15:22:11 +03:00 |
model-ALS-ultra.vert
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
model-ALS-wingflex-organic.vert
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Tentative change to linear-parabolic wingbeat animation for ALS wingflex shader
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2015-11-14 13:27:38 +02:00 |
model-default.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
model-default.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
model-interior-ALS-base.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
model-interior-ALS-detailed.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
model-interior-ALS-detailed.vert
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Lightning for AW with ALS support - work in progress
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2015-08-11 16:28:32 +03:00 |
night-vision.frag
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Fix a few GLSL errors as reported by glslangValidator
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2016-06-29 11:53:24 +02:00 |
noise.frag
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Interior glass effect with dynamic environment response for ALS
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2015-03-10 13:43:08 +02:00 |
planet-aurora.frag
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Aurora Borealis shader effects for Earthview - not yet used
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2015-12-23 13:39:45 +02:00 |
planet-aurora.vert
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Aurora Borealis shader effects for Earthview - not yet used
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2015-12-23 13:39:45 +02:00 |
planet-cloudlayer.frag
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Support for Aurora Boeralis for ALS skydome and Earthview
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2016-01-10 10:07:21 +02:00 |
planet.frag
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Noise overlay for Earthview night light appearance
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2016-06-14 10:15:44 +03:00 |
planet.vert
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Improvements and bugfixes for orbital rendering
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2015-03-29 13:16:19 +03:00 |
rain-layer-ALS.frag
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Fix a few GLSL errors as reported by glslangValidator
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2016-06-29 11:53:24 +02:00 |
rain-layer-ALS.vert
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Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
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2015-12-21 13:07:32 +02:00 |
rain-layer.frag
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Local Weather 1.0 by Thorsten Renk
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2011-03-19 14:03:28 +01:00 |
rain-layer.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
rock-ALS.frag
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Prepare rock and base terrain effect for ALS filtering
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2016-03-28 13:25:47 +03:00 |
runway-ALS.frag
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Lightspot effect for ALS runway shader
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2016-08-01 12:32:57 +03:00 |
runway-gbuffer.frag
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Improve runway reflection shader by Emilian H.
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2014-01-23 17:23:03 +01:00 |
runway-gbuffer.vert
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fix runway shader normals in Rembrandt.
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2012-07-01 23:20:02 +03:00 |
runway.frag
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Make the other sunlight shaders recognize water matId.
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2012-07-19 22:08:35 +03:00 |
secondary_lights.frag
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Vertical offset for ALS landing lights by Wayne Bragg
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2015-10-22 12:06:12 +03:00 |
shadow-ALS.frag
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Shader support for aircraft shadows
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2014-12-16 13:40:30 +02:00 |
shadow-ALS.vert
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Shader support for aircraft shadows
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2014-12-16 13:40:30 +02:00 |
shadow-vol-ALS.vert
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ALS fake aircraft shadow technique based on projecting a duplicate model
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2015-03-05 10:01:28 +02:00 |
skydome-ALS.frag
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Preparation for filtering (gamma, brightness, night vision) for ALS
|
2016-03-14 11:43:55 +02:00 |
skydome-ALS.vert
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Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
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2015-12-21 13:07:32 +02:00 |
space-ALS-base.frag
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
space-ALS-base.vert
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Spaceflight shader effect with altitude dependent mixture of ambient and diffuse light
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2015-05-06 13:59:28 +03:00 |
space-ALS-ultra.frag
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
space-ALS-ultra.vert
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
ssao.frag
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Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
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2012-08-06 10:27:17 +01:00 |
ssao.vert
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Screen space ambient occlusion effect
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2012-05-12 09:20:07 +02:00 |
sunlight-nofiltering.frag
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
|
2012-07-22 19:53:27 +02:00 |
sunlight-noshadow.frag
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
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2012-07-22 19:53:27 +02:00 |
sunlight.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
sunlight.vert
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Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
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2012-03-31 23:15:14 +02:00 |
surface-light-ALS.frag
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Extend ALS flitering to more effects
|
2016-03-18 09:32:34 +02:00 |
surface-light-ALS.vert
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Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
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2014-10-24 09:36:03 +03:00 |
terrain-ALS-base.frag
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Prepare rock and base terrain effect for ALS filtering
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2016-03-28 13:25:47 +03:00 |
terrain-ALS-detailed.frag
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Enable filtering for ALS lower quality terrain, water and model shaders
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2016-03-27 20:27:32 +03:00 |
terrain-ALS-detailed.vert
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Enable filtering for ALS lower quality terrain, water and model shaders
|
2016-03-27 20:27:32 +03:00 |
terrain-ALS-ultra.frag
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Preparation for filtering (gamma, brightness, night vision) for ALS
|
2016-03-14 11:43:55 +02:00 |
terrain-ALS-ultra.vert
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More work on ALS filter code - noise and vignette for night vision, IR vision work
|
2016-03-17 14:40:37 +02:00 |
terrain-default.frag
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SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
terrain-nocolor.frag
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Tidy up
|
2011-12-02 14:33:34 +00:00 |
test.frag
|
Thorsten Renk: local weather 0.61
|
2010-06-04 23:05:32 +02:00 |
test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
thrustflame-ALS-detailed.frag
|
Introduce detailed version of thruster flame
|
2016-08-01 11:47:44 +03:00 |
thrustflame-ALS.frag
|
Introduce detailed version of thruster flame
|
2016-08-01 11:47:44 +03:00 |
thrustflame-ALS.vert
|
Improvements to flame effect
|
2015-05-22 10:51:54 +03:00 |
transition-gbuffer.frag
|
use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
transition-gbuffer.vert
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use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
transition.frag
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use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
transition.vert
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use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
tree-ALS-shadow.frag
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
|
2016-03-26 09:02:51 +02:00 |
tree-ALS-shadow.vert
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
|
2016-03-26 09:02:51 +02:00 |
tree-ALS.frag
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
|
2016-03-26 09:02:51 +02:00 |
tree-ALS.vert
|
Random vegetation shadows for ALS
|
2015-02-20 09:55:13 +02:00 |
tree.frag
|
Standardized fog
|
2011-12-01 20:52:59 +00:00 |
tree.vert
|
Speculative fix for shader cast issue on Mac.
|
2013-05-31 19:50:57 +01:00 |
trivial.frag
|
Procedural Texturing
|
2012-08-07 09:01:14 +02:00 |
trivial.vert
|
Procedural Texturing
|
2012-08-07 09:01:14 +02:00 |
trivial_transparent.frag
|
Atmospheric Light Scattering update
|
2012-12-05 20:31:27 +00:00 |
ubershader-gbuffer.frag
|
Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
|
2015-05-25 16:29:56 +02:00 |
ubershader.frag
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Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
|
2015-05-25 16:29:56 +02:00 |
ubershader.vert
|
Removal of the unused executable bit from the affected Shaders files.
|
2015-04-29 17:45:52 +02:00 |
urban-ALS.frag
|
Blend option for ALS urban shader effect
|
2016-08-05 12:57:21 +03:00 |
urban-ALS.vert
|
Add urban and agriculture effects to ALS filtering scheme
|
2016-03-25 10:49:07 +02:00 |
urban-gbuffer.frag
|
Improved Random building texturesa - Gabo Huerta
|
2013-12-28 20:36:49 +00:00 |
urban-gbuffer.vert
|
Rembrandt: convert urban effect
|
2012-04-09 18:52:24 +02:00 |
urban.frag
|
Improved Random building texturesa - Gabo Huerta
|
2013-12-28 20:36:49 +00:00 |
urban.vert
|
Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
|
2012-12-01 20:51:30 +00:00 |
wake-ALS.vert
|
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
|
2014-12-15 15:50:47 +02:00 |
wake.vert
|
Optimisation and tidying
|
2012-05-07 19:11:34 +01:00 |
water-ALS-base.frag
|
Enable filtering for ALS lower quality terrain, water and model shaders
|
2016-03-27 20:27:32 +03:00 |
water-ALS-high.frag
|
Preparation for filtering (gamma, brightness, night vision) for ALS
|
2016-03-14 11:43:55 +02:00 |
water-ALS.vert
|
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
|
2014-12-15 15:50:47 +02:00 |
water-gbuffer.frag
|
Restore the foam to the Rembrandt water shader
|
2012-10-06 14:14:27 +03:00 |
water-gbuffer.vert
|
Sea colour effect by Emilian Huminiuc
|
2013-11-03 18:41:16 +00:00 |
water-inland.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
water-orig.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
water-orig.vert
|
Restore old shader for quality level below 2
|
2010-10-03 08:57:33 +02:00 |
water.frag
|
Cleanup some implicit casts
|
2012-07-31 21:40:15 +03:00 |
water.vert
|
Sea colour effect by Emilian Huminiuc
|
2013-11-03 18:41:16 +00:00 |
water_sine-gbuffer.frag
|
Sea colour effect by Emilian Huminiuc
|
2013-11-03 18:41:16 +00:00 |
water_sine.frag
|
Sea colour effect by Emilian Huminiuc
|
2013-11-03 18:41:16 +00:00 |