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Generic blur effect

This commit is contained in:
Frederic Bouvier 2012-05-09 23:50:08 +02:00
parent 5cfca250b1
commit c5732c38ba
3 changed files with 58 additions and 0 deletions

37
Effects/blur.eff Normal file
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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/blur</name>
<parameters>
<blurOffset_x>0.0</blurOffset_x>
<blurOffset_y>0.0</blurOffset_y>
<buffer-name></buffer-name>
</parameters>
<technique n="11">
<pass>
<texture-unit>
<unit>0</unit>
<type>buffer</type>
<name><use>buffer-name</use></name>
</texture-unit>
<program>
<vertex-shader>Shaders/blur.vert</vertex-shader>
<fragment-shader>Shaders/blur.frag</fragment-shader>
</program>
<uniform>
<name>input_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>blurOffset_x</name>
<type>float</type>
<value type="float"><use>blurOffset_x</use></value>
</uniform>
<uniform>
<name>blurOffset_y</name>
<type>float</type>
<value type="float"><use>blurOffset_y</use></value>
</uniform>
</pass>
</technique>
</PropertyList>

17
Shaders/blur.frag Normal file
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#version 120
uniform sampler2D input_tex;
uniform vec2 fg_BufferSize;
uniform float blurOffset_x;
uniform float blurOffset_y;
const float f[5] = float[](0.0, 1.0, 2.0, 3.0, 4.0);
const float w[5] = float[](0.2270270270, 0.1945945946, 0.1216216216, 0.0540540541, 0.0162162162 );
void main() {
vec2 blurOffset = vec2(blurOffset_x, blurOffset_y) / fg_BufferSize;
vec2 coords = gl_TexCoord[0].xy;
vec4 color = vec4( texture2D( input_tex, coords + f[0] * blurOffset ).rgb * w[0], 1.0 );
for (int i=1; i<5; ++i ) {
color.rgb += texture2D( input_tex, coords - f[i] * blurOffset ).rgb * w[i];
color.rgb += texture2D( input_tex, coords + f[i] * blurOffset ).rgb * w[i];
}
gl_FragColor = color;
}

4
Shaders/blur.vert Normal file
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void main() {
gl_Position = gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
}