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ALS space shader: Allow dirt overlay to influence glow visuals

This commit is contained in:
Thorsten Renk 2017-06-14 15:06:05 +03:00
parent 27eecc2dcb
commit 0df35c2516

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@ -402,6 +402,7 @@ void main (void)
vec3 dirtFactor = reflmap.rgb * dirtFactorIn.rgb;
//dirtFactor.r = smoothstep(0.0, 1.0, dirtFactor.r);
mixedcolor.rgb = mix(mixedcolor.rgb, dirt_r_color, smoothstep(0.0, 1.0, dirtFactor.r));
texel.rgb = mix(texel.rgb, dirt_r_color, smoothstep(0.0, 1.0, dirtFactor.r));
if (dirt_multi > 0) {
//dirtFactor.g = smoothstep(0.0, 1.0, dirtFactor.g);
//dirtFactor.b = smoothstep(0.0, 1.0, dirtFactor.b);