.. |
3dcloud-ALS-detailed.frag
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS-detailed.vert
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS.frag
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Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
3dcloud-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
3dcloud.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
3dcloud.vert
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
agriculture-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
airfield-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
ambient.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
birds-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
birds-ALS.vert
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
bloom-combine.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
blur.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
bowwave-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
bowwave.frag
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Optimisation and tidying
|
2012-05-07 19:11:34 +01:00 |
building-ALS.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
building-default.frag
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Emissive lighting for random buildings. Part 1.
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2012-05-01 22:35:10 +01:00 |
building-default.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-deferred-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
building-model-ALS-ultra.vert
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Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
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2015-05-14 14:56:04 +02:00 |
building-ubershader.vert
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Removal of the unused executable bit from the affected Shaders files.
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2015-04-29 17:45:52 +02:00 |
bumpspec.frag
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Olaf Flebbe: Typo in shader, really check argument of pow()
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2012-04-14 22:15:51 +02:00 |
bumpspec.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
chute-ALS.vert
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ALS drag/parachute animation shader
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2016-12-10 10:40:25 +02:00 |
cinema.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cliffs-ALS.frag
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Cliffs effect and fragment shader by James Hester.
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2019-03-31 15:28:34 -05:00 |
cloud-impostor-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-noctilucent-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-shadowfunc.frag
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
cloud-static-ALS-detailed.frag
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ALS: Fix rainbow fringing order in Cirrus clouds
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2018-09-05 09:20:20 +03:00 |
cloud-static-ALS-detailed.vert
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
cloud-static-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-static.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
cloud-static.vert
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
clouds-box.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-box.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-layered.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-layered.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-test.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thinlayer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
color_temperature.frag
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Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
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2017-05-26 12:19:06 +03:00 |
contrail.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
contrail.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
crop.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
crop.vert
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
default.frag
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Standardize fog
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2011-12-01 21:03:40 +00:00 |
default.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
deferred-gbuffer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
deferred-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
deferred-tree.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
deferred-tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
display.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
drunway-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
filters-ALS.frag
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
filters-ALS.vert
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
flutter-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
flutter.vert
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
fog.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
fog.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
forest.frag
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Remove hardcoded maximum snow level. Now configured via Environment Settings.
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2012-10-05 22:13:24 +01:00 |
forest.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
fullscreen.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
gbuffer-encode.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
gbuffer-functions.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
generic-ALS-base.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
glass-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
glass-ALS.vert
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Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
grass-ALS.frag
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Tentatively make ALS grass shader more palatable to AMD/Radeon
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2017-09-18 12:38:19 +03:00 |
grass-ALS.geom
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Tentatively make ALS grass shader more palatable to AMD/Radeon
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2017-09-18 12:38:19 +03:00 |
grass-ALS.vert
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Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
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2017-05-24 15:16:30 +03:00 |
hazes.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
hud-ALS.frag
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Another ALS HUD bugfix, cannot have two uniforms named the same
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2017-04-19 09:52:53 +03:00 |
hud-ALS.vert
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
include_fog.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
include_fog.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
landmass-g.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
landmass.frag
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Standardize fog
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2011-12-01 21:05:05 +00:00 |
landmass.geom
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Fix a few GLSL errors as reported by glslangValidator
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2016-06-29 11:53:24 +02:00 |
landmass.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
light-ALS.frag
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
light-ALS.vert
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
light-cone.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-cone.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
light-point.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
light-spot.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
light-spot.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
lightmap.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
lightmap.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
lightspot-ALS.frag
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ALS lightspot second projectable spot correction.
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2016-10-05 14:47:44 -05:00 |
mat-anim.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
mat-anim.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
mode-diffuse.vert
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SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
mode-off.vert
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SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
model-ALS-base.frag
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Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
model-ALS-ultra.frag
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ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
|
2018-02-11 09:46:21 +02:00 |
model-ALS-ultra.vert
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
model-ALS-wingflex-organic.vert
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Tentative change to linear-parabolic wingbeat animation for ALS wingflex shader
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2015-11-14 13:27:38 +02:00 |
model-default.frag
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Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
model-default.vert
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SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
model-interior-ALS-base.frag
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Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
model-interior-ALS-detailed.frag
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Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
|
2017-10-10 18:11:59 +02:00 |
model-interior-ALS-detailed.vert
|
Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
|
2017-10-10 18:11:59 +02:00 |
model-interior-display-ALS.frag
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ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
|
2018-09-01 09:54:42 +03:00 |
night-vision.frag
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Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
noise.frag
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Interior glass effect with dynamic environment response for ALS
|
2015-03-10 13:43:08 +02:00 |
planet-aurora.frag
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
|
2017-04-05 16:50:31 +03:00 |
planet-aurora.vert
|
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
|
2017-04-05 16:50:31 +03:00 |
planet-cloudlayer.frag
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
planet-high.frag
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
|
2018-01-29 09:25:38 +02:00 |
planet.frag
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
|
2017-04-05 16:50:31 +03:00 |
planet.vert
|
Improvements and bugfixes for orbital rendering
|
2015-03-29 13:16:19 +03:00 |
rain-layer-ALS.frag
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Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
rain-layer-ALS.vert
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Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
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2015-12-21 13:07:32 +02:00 |
rain-layer.frag
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Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
rain-layer.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.vert
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Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
reflect.frag
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SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
reflect.vert
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Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
road-ALS-ultra.frag
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ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
|
2019-01-14 13:57:02 +02:00 |
rock-ALS.frag
|
ALS: Improve snow rendering of procedural rock shader
|
2018-09-17 11:21:35 +03:00 |
runway-ALS.frag
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Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
runway-gbuffer.frag
|
Improve runway reflection shader by Emilian H.
|
2014-01-23 17:23:03 +01:00 |
runway-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
runway.frag
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Make the other sunlight shaders recognize water matId.
|
2012-07-19 22:08:35 +03:00 |
secondary_lights.frag
|
Bugfixes for ALS light addition
|
2016-08-18 09:25:03 +03:00 |
shadow-ALS.frag
|
flug:
|
2017-03-25 09:57:36 +01:00 |
shadow-ALS.vert
|
Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
|
2017-03-25 14:34:19 +01:00 |
shadow-vol-ALS.vert
|
flug:
|
2017-03-25 09:57:36 +01:00 |
skydome-ALS.frag
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ALS: Detailed scattering model for light on Cirrus clouds
|
2018-09-01 09:42:34 +03:00 |
skydome-ALS.vert
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ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
|
2018-02-13 15:00:21 +02:00 |
space-ALS-base.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
space-ALS-base.vert
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Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
space-ALS-ultra.frag
|
ALS - begin infrastructure for moonlight perception filtering
|
2017-06-18 10:08:39 +03:00 |
space-ALS-ultra.vert
|
Experimental additional lighting options for ALS model shaders
|
2016-07-31 10:29:02 +03:00 |
ssao.frag
|
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
|
2012-08-06 10:27:17 +01:00 |
ssao.vert
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Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
sunlight-nofiltering.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
sunlight-noshadow.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
sunlight.frag
|
Improve light reflections on water
|
2012-07-13 14:46:31 +02:00 |
sunlight.vert
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Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
surface-light-ALS.frag
|
Make ALS procedural light sprite more palatable to nouveau GPU driver
|
2017-03-04 10:01:45 +02:00 |
surface-light-ALS.vert
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Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
terrain-ALS-base.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
terrain-ALS-detailed.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
terrain-ALS-detailed.vert
|
ALS - begin infrastructure for moonlight perception filtering
|
2017-06-18 10:08:39 +03:00 |
terrain-ALS-ultra.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
terrain-ALS-ultra.vert
|
ALS - begin infrastructure for moonlight perception filtering
|
2017-06-18 10:08:39 +03:00 |
terrain-default.frag
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
terrain-nocolor.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
terrain-overlay-ALS.frag
|
Some fixes for the ALS overlay shader
|
2017-09-18 12:47:21 +03:00 |
terrain-overlay-ALS.geom
|
Some fixes for the ALS overlay shader
|
2017-09-18 12:47:21 +03:00 |
test.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
test.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
thrustflame-ALS-detailed.frag
|
Introduce detailed version of thruster flame
|
2016-08-01 11:47:44 +03:00 |
thrustflame-ALS.frag
|
Bugfix and noise seed option for ALS thrust flame shader
|
2017-04-17 10:30:49 +03:00 |
thrustflame-ALS.vert
|
Improvements to flame effect
|
2015-05-22 10:51:54 +03:00 |
transition-gbuffer.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
transition-gbuffer.vert
|
Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
transition.frag
|
use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
transition.vert
|
use world coordinates for noise texture lookup
|
2013-01-17 11:51:23 +02:00 |
tree-ALS-shadow.frag
|
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
|
2018-02-09 14:08:01 +02:00 |
tree-ALS-shadow.vert
|
Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
tree-ALS.frag
|
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
|
2018-02-09 14:08:01 +02:00 |
tree-ALS.vert
|
Add an appropriate version number to all vertex shaders
|
2016-08-05 13:16:23 +02:00 |
tree.frag
|
Standardized fog
|
2011-12-01 20:52:59 +00:00 |
tree.vert
|
Speculative fix for shader cast issue on Mac.
|
2013-05-31 19:50:57 +01:00 |
trivial.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
trivial.vert
|
Procedural Texturing
|
2012-08-07 09:01:14 +02:00 |
trivial_transparent.frag
|
Atmospheric Light Scattering update
|
2012-12-05 20:31:27 +00:00 |
ubershader-gbuffer.frag
|
Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
|
2015-05-25 16:29:56 +02:00 |
ubershader.frag
|
Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
|
2015-05-25 16:29:56 +02:00 |
ubershader.vert
|
Removal of the unused executable bit from the affected Shaders files.
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2015-04-29 17:45:52 +02:00 |
urban-ALS.frag
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Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
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2017-02-23 10:13:22 +02:00 |
urban-ALS.vert
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
urban-gbuffer.frag
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Improved Random building texturesa - Gabo Huerta
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2013-12-28 20:36:49 +00:00 |
urban-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
urban.frag
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Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
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2017-02-23 10:13:22 +02:00 |
urban.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
wake-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
wake.vert
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Optimisation and tidying
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2012-05-07 19:11:34 +01:00 |
water-ALS-base.frag
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Enable filtering for ALS lower quality terrain, water and model shaders
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2016-03-27 20:27:32 +03:00 |
water-ALS-high.frag
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ALS: rotor wash effect for volumetric grass and water shaders
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2017-06-27 11:01:23 +03:00 |
water-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
water-gbuffer.frag
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Restore the foam to the Rembrandt water shader
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2012-10-06 14:14:27 +03:00 |
water-gbuffer.vert
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water-inland.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water-orig.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water-orig.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
water.frag
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
water.vert
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water_sine-gbuffer.frag
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water_sine.frag
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |