Scott Giese
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f43ea66022
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Cliffs effect and fragment shader by James Hester.
Based on rock-ALS.frag and rock.eff.
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2019-03-31 15:28:34 -05:00 |
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Thorsten Renk
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3e4234717b
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ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
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2019-01-14 13:57:02 +02:00 |
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Thorsten Renk
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d4cd51b43b
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ALS: Improve snow rendering of procedural rock shader
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2018-09-17 11:21:35 +03:00 |
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Thorsten Renk
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d8c0387744
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ALS: Fix rainbow fringing order in Cirrus clouds
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2018-09-05 09:20:20 +03:00 |
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Thorsten Renk
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7552c2921e
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ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
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2018-09-01 09:54:42 +03:00 |
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Thorsten Renk
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a4960e14fa
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
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Thorsten Renk
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cce0fac2f8
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
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Thorsten Renk
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d0789a1907
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ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
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2018-02-13 15:00:21 +02:00 |
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Thorsten Renk
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69e8d90247
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ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set
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2018-02-11 09:46:21 +02:00 |
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Thorsten Renk
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1407ff3166
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
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Thorsten Renk
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d9e55dc2e5
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
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Thorsten Renk
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e5f4b0a511
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
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Nikolai V. Chr
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3283e9721f
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Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
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2017-10-10 18:11:59 +02:00 |
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Nikolai V. Chr
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a206b3cb51
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Change to the up vector used in sky irradiance light in ALS shader.
Models that are xml offset with pitch, heading or yaw should now be correct lighted.
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2017-10-10 17:58:32 +02:00 |
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Thorsten Renk
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a7e2ffc869
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
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Thorsten Renk
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1c00d1d7d6
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Tentatively make ALS grass shader more palatable to AMD/Radeon
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2017-09-18 12:38:19 +03:00 |
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Thorsten Renk
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affad6c43f
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Remove unused g_num_layers from grass shaders
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2017-09-16 09:47:14 +03:00 |
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Thorsten Renk
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7df5690f08
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ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release
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2017-09-16 09:44:18 +03:00 |
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Thorsten Renk
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4e41f9b9be
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
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Thorsten Renk
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7c72687ed7
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ALS: rotor wash effect for volumetric grass and water shaders
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2017-06-27 11:01:23 +03:00 |
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Thorsten Renk
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746e80547e
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
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Thorsten Renk
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79244fd5e4
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ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
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2017-06-18 09:35:32 +03:00 |
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Thorsten Renk
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0df35c2516
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ALS space shader: Allow dirt overlay to influence glow visuals
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2017-06-14 15:06:05 +03:00 |
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Thorsten Renk
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0ce15870f3
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ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination
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2017-06-11 09:42:47 +03:00 |
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Thorsten Renk
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32ff0056ef
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Daily variation of road traffic with commuter rush hours based on actual traffic studies for ALS road shader
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2017-06-09 12:07:51 +03:00 |
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Thorsten Renk
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290f22d5ef
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ALS volumetric grass responds to wind
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2017-06-08 13:19:59 +03:00 |
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Thorsten Renk
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a7b916a244
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ALS model effect accepts a snow flag to let OSM building roofs be snow-covered in winter
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2017-06-03 18:01:02 +03:00 |
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Thorsten Renk
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0b6ef218b1
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Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
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2017-05-26 12:19:06 +03:00 |
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Thorsten Renk
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8f7ab7e725
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Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
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2017-05-24 15:16:30 +03:00 |
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Thorsten Renk
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54f08d8891
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Reverse traffic direction on dual-lane roads in ALS traffic shader
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2017-05-15 09:55:28 +03:00 |
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Thorsten Renk
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1a0e8d22cb
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Support for dual-lane highways in ALS road shader
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2017-05-13 13:22:22 +03:00 |
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Thorsten Renk
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0eff76715e
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Tentative fix for ALS cloud shadows leaking upward above cloud layer
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2017-05-13 13:04:04 +03:00 |
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Thorsten Renk
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d7df75bff2
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ALS road shader renders no lightmap when diffuse material red is zero, apply color correction for car headlights to avoid blending with base lightmap color
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2017-05-09 18:19:23 +03:00 |
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Thorsten Renk
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2f99804dba
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More variation for the ALS aurora simulation, WIP
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2017-04-27 14:18:55 +03:00 |
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Thorsten Renk
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60f63cb2af
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Earthview: support for heightmapping and moonlight illumination
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2017-04-20 11:27:47 +03:00 |
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Thorsten Renk
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f5be115145
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Another ALS HUD bugfix, cannot have two uniforms named the same
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2017-04-19 09:52:53 +03:00 |
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Thorsten Renk
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b50af8ff47
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
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Thorsten Renk
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48768ee9d2
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
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Erik Hofman
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fdb76cb689
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Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
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2017-03-25 14:34:19 +01:00 |
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Erik Hofman
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44cabc2eec
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flug:
* fix the 'slanting shadow > 75 meters' problem
* lay down the shadow flat on the ground
wlbragg:
* add fading effect based o altitude
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2017-03-25 09:57:36 +01:00 |
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Thorsten Renk
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bdab63dc97
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ALS: Fade rendering of impostor clouds out explicitly in poor visibility
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2017-03-15 17:34:13 +02:00 |
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Thorsten Renk
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5181edd8cf
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ALS road shader: Allow to reverse traffic direction
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2017-03-09 14:07:20 +02:00 |
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Thorsten Renk
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bfc6a014bb
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ALS road shader: add procedural snow, make lighting switchable
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2017-03-09 14:00:09 +02:00 |
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Thorsten Renk
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7cbdc2cbfe
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ALS road effect: Configure streetlight color, simulate traffic jams
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2017-03-07 12:10:34 +02:00 |
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Thorsten Renk
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24375cfcb6
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Tackle some lighting artifacts
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2017-03-07 11:40:36 +02:00 |
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Thorsten Renk
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96193187b7
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ALS road shader: Render car proxies, fix numerical issues
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2017-03-07 10:32:05 +02:00 |
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Thorsten Renk
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58ef0ce998
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ALS road shader development
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2017-03-06 12:21:54 +02:00 |
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Thorsten Renk
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0349a7ca97
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Some procedural road lightmapping code, currently inactive
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2017-03-05 15:05:12 +02:00 |
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Thorsten Renk
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e503971ab1
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Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor
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2017-03-05 13:01:11 +02:00 |
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Thorsten Renk
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d3c93a2c64
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More ALS filter work
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2017-03-05 12:36:51 +02:00 |
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