Nikolai V. Chr
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a206b3cb51
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Change to the up vector used in sky irradiance light in ALS shader.
Models that are xml offset with pitch, heading or yaw should now be correct lighted.
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2017-10-10 17:58:32 +02:00 |
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Thorsten Renk
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a7e2ffc869
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
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Thorsten Renk
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1c00d1d7d6
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Tentatively make ALS grass shader more palatable to AMD/Radeon
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2017-09-18 12:38:19 +03:00 |
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Thorsten Renk
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affad6c43f
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Remove unused g_num_layers from grass shaders
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2017-09-16 09:47:14 +03:00 |
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Thorsten Renk
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7df5690f08
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ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release
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2017-09-16 09:44:18 +03:00 |
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Thorsten Renk
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4e41f9b9be
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
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Thorsten Renk
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7c72687ed7
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ALS: rotor wash effect for volumetric grass and water shaders
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2017-06-27 11:01:23 +03:00 |
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Thorsten Renk
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746e80547e
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
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Thorsten Renk
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79244fd5e4
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ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
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2017-06-18 09:35:32 +03:00 |
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Thorsten Renk
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0df35c2516
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ALS space shader: Allow dirt overlay to influence glow visuals
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2017-06-14 15:06:05 +03:00 |
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Thorsten Renk
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0ce15870f3
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ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination
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2017-06-11 09:42:47 +03:00 |
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Thorsten Renk
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32ff0056ef
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Daily variation of road traffic with commuter rush hours based on actual traffic studies for ALS road shader
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2017-06-09 12:07:51 +03:00 |
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Thorsten Renk
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290f22d5ef
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ALS volumetric grass responds to wind
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2017-06-08 13:19:59 +03:00 |
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Thorsten Renk
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a7b916a244
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ALS model effect accepts a snow flag to let OSM building roofs be snow-covered in winter
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2017-06-03 18:01:02 +03:00 |
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Thorsten Renk
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0b6ef218b1
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Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
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2017-05-26 12:19:06 +03:00 |
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Thorsten Renk
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8f7ab7e725
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Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
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2017-05-24 15:16:30 +03:00 |
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Thorsten Renk
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54f08d8891
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Reverse traffic direction on dual-lane roads in ALS traffic shader
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2017-05-15 09:55:28 +03:00 |
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Thorsten Renk
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1a0e8d22cb
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Support for dual-lane highways in ALS road shader
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2017-05-13 13:22:22 +03:00 |
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Thorsten Renk
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0eff76715e
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Tentative fix for ALS cloud shadows leaking upward above cloud layer
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2017-05-13 13:04:04 +03:00 |
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Thorsten Renk
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d7df75bff2
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ALS road shader renders no lightmap when diffuse material red is zero, apply color correction for car headlights to avoid blending with base lightmap color
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2017-05-09 18:19:23 +03:00 |
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Thorsten Renk
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2f99804dba
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More variation for the ALS aurora simulation, WIP
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2017-04-27 14:18:55 +03:00 |
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Thorsten Renk
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60f63cb2af
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Earthview: support for heightmapping and moonlight illumination
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2017-04-20 11:27:47 +03:00 |
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Thorsten Renk
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f5be115145
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Another ALS HUD bugfix, cannot have two uniforms named the same
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2017-04-19 09:52:53 +03:00 |
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Thorsten Renk
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b50af8ff47
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
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Thorsten Renk
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48768ee9d2
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
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Erik Hofman
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fdb76cb689
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Thorsten Renk: since the 2d and 3d shadow share the fragment shader, you've unfortunately just broken the 2d shadow technique which does not generate varying alpha_correction in the vertex shader
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2017-03-25 14:34:19 +01:00 |
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Erik Hofman
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44cabc2eec
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flug:
* fix the 'slanting shadow > 75 meters' problem
* lay down the shadow flat on the ground
wlbragg:
* add fading effect based o altitude
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2017-03-25 09:57:36 +01:00 |
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Thorsten Renk
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bdab63dc97
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ALS: Fade rendering of impostor clouds out explicitly in poor visibility
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2017-03-15 17:34:13 +02:00 |
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Thorsten Renk
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5181edd8cf
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ALS road shader: Allow to reverse traffic direction
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2017-03-09 14:07:20 +02:00 |
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Thorsten Renk
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bfc6a014bb
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ALS road shader: add procedural snow, make lighting switchable
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2017-03-09 14:00:09 +02:00 |
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Thorsten Renk
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7cbdc2cbfe
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ALS road effect: Configure streetlight color, simulate traffic jams
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2017-03-07 12:10:34 +02:00 |
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Thorsten Renk
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24375cfcb6
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Tackle some lighting artifacts
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2017-03-07 11:40:36 +02:00 |
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Thorsten Renk
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96193187b7
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ALS road shader: Render car proxies, fix numerical issues
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2017-03-07 10:32:05 +02:00 |
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Thorsten Renk
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58ef0ce998
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ALS road shader development
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2017-03-06 12:21:54 +02:00 |
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Thorsten Renk
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0349a7ca97
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Some procedural road lightmapping code, currently inactive
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2017-03-05 15:05:12 +02:00 |
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Thorsten Renk
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e503971ab1
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Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor
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2017-03-05 13:01:11 +02:00 |
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Thorsten Renk
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d3c93a2c64
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More ALS filter work
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2017-03-05 12:36:51 +02:00 |
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Thorsten Renk
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0791c66c5f
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Make ALS procedural light sprite more palatable to nouveau GPU driver
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2017-03-04 10:01:45 +02:00 |
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Thorsten Renk
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662d782f98
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
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Thorsten Renk
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498439379a
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
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Thorsten Renk
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5f5440be81
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Correction to the reflection behavior of the ALS model shader suggested by Heiko Schulz
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2017-02-24 08:51:28 +02:00 |
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Thorsten Renk
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e1dcd3f38c
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Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
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2017-02-23 10:13:22 +02:00 |
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Thorsten Renk
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320eab688f
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Discard approximate HV solution in ALS model shader
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2016-12-11 17:30:33 +02:00 |
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Thorsten Renk
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f852460713
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ALS drag/parachute animation shader
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2016-12-10 10:40:25 +02:00 |
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Thorsten Renk
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5c437d74cb
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Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,...
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2016-11-17 20:54:32 +02:00 |
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Thorsten Renk
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950fc0ab22
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Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation
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2016-11-17 19:01:46 +02:00 |
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wlbragg
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dce488af92
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ALS lightspot second projectable spot correction.
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2016-10-05 14:47:44 -05:00 |
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Thorsten Renk
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e6646d9f8f
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ALS space shader darkmap also affects geolight
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2016-08-19 12:14:17 +03:00 |
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Thorsten Renk
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400409f10b
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Bugfixes for ALS light addition
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2016-08-18 09:25:03 +03:00 |
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Thorsten Renk
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c859fe7f89
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Switch ALS model shaders to light addition in intensity space rather than perception space
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2016-08-14 09:21:18 +03:00 |
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Thorsten Renk
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d1673bef6d
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Check surface normal when computing rain effect
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2016-08-08 09:40:21 +03:00 |
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Thorsten Renk
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e9bafac525
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
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Erik Hofman
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fc2db8871b
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
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Thorsten Renk
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34f9480f2c
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Merge branch 'next' of https://git.code.sf.net/p/flightgear/fgdata into next
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2016-08-05 12:57:35 +03:00 |
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Thorsten Renk
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6cdc86c9d7
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Blend option for ALS urban shader effect
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2016-08-05 12:57:21 +03:00 |
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Erik Hofman
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3fa2ade35f
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
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Erik Hofman
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727c3feb11
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specify the shader version (default is 1.0): reported by glslangValidator
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2016-08-03 09:31:07 +02:00 |
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Thorsten Renk
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12f4129a0d
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Lightspot effect for ALS runway shader
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2016-08-01 12:32:57 +03:00 |
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Thorsten Renk
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5fc5e8263f
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Introduce detailed version of thruster flame
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2016-08-01 11:47:44 +03:00 |
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Thorsten Renk
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8c3a321c21
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Small tweak to lightning illumination of clouds
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2016-07-31 15:40:03 +03:00 |
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Thorsten Renk
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1e51bf00c0
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
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Erik Hofman
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f705d0f908
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Fix a few GLSL errors as reported by glslangValidator
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2016-06-29 11:53:24 +02:00 |
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Thorsten Renk
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4000ced617
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Noise overlay for Earthview night light appearance
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2016-06-14 10:15:44 +03:00 |
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Thorsten Renk
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f6a44ca869
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Support for city night lights in Earthview
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2016-06-13 13:00:27 +03:00 |
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Thorsten Renk
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379dd17b3d
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ALS maintenance: bugfix for cloud impostors, 'inverse' Mie for cloud shader, glare for translucent objects proportional to 1-alpha rather than on-off
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2016-06-12 15:22:11 +03:00 |
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Thorsten Renk
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94c96a29c7
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
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Thorsten Renk
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f3d79f18e3
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Rain layer effect to ALS filtering
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2016-04-08 15:57:59 +03:00 |
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Thorsten Renk
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3146d6e4fe
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
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Thorsten Renk
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e9bac7dac4
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Fix tiling issues in Tropical South America airport keep definitions
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2016-03-28 18:19:05 +03:00 |
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Thorsten Renk
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31c2312732
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Prepare rock and base terrain effect for ALS filtering
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2016-03-28 13:25:47 +03:00 |
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Thorsten Renk
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bb8e93da97
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Enable filtering for ALS lower quality terrain, water and model shaders
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2016-03-27 20:27:32 +03:00 |
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Thorsten Renk
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9afc904482
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Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization
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2016-03-26 09:02:51 +02:00 |
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Thorsten Renk
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fbc81836c0
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Add urban and agriculture effects to ALS filtering scheme
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2016-03-25 10:49:07 +02:00 |
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Thorsten Renk
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cbc851d415
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Extend ALS flitering to more effects
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2016-03-18 09:32:34 +02:00 |
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Thorsten Renk
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8bf55eec3c
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More work on ALS filter code - noise and vignette for night vision, IR vision work
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2016-03-17 14:40:37 +02:00 |
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Thorsten Renk
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5bd2faab04
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Preparation for filtering (gamma, brightness, night vision) for ALS
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2016-03-14 11:43:55 +02:00 |
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Thorsten Renk
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9de1d6751a
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Bugfix for ALS airfield shader
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2016-02-17 10:30:32 +02:00 |
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Thorsten Renk
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2366eaec94
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More customizable ALS airport keep effect
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2016-02-03 10:01:59 +02:00 |
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Thorsten Renk
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f08f21902c
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More structure for Aurora Borealis rendering in ALS
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2016-02-03 09:14:42 +02:00 |
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Thorsten Renk
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97cc53d7b3
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Procedural aircraft lights for ALS - WIP
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2016-02-03 09:13:30 +02:00 |
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Thorsten Renk
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459d8a02e0
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Simple Aurora Borealis strength manager dependent on viewer latitude
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2016-01-10 13:00:15 +02:00 |
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Thorsten Renk
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3ab3ba72e6
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Support for Aurora Boeralis for ALS skydome and Earthview
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2016-01-10 10:07:21 +02:00 |
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Thorsten Renk
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7ab9b4be4f
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Reduce ALS surface light core desaturation for better color recognition (suggested by HHS)
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2016-01-10 09:42:04 +02:00 |
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Thorsten Renk
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d6659667aa
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Bugfix - NVIDIA drivers are waaay too tolerant...
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2015-12-30 13:14:00 +02:00 |
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Thorsten Renk
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3dc8b32f67
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De-saturating the core of ALS surface and runway lights as suggested by Gilberto Agostinho
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2015-12-29 11:53:46 +02:00 |
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Thorsten Renk
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88bc96d346
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Aurora Borealis shader effects for Earthview - not yet used
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2015-12-23 13:39:45 +02:00 |
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Thorsten Renk
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a6110f9b48
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Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
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2015-12-21 13:07:32 +02:00 |
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Thorsten Renk
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c275d3a8ad
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Improved light curves for Earthview in low light
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2015-12-07 08:43:58 +02:00 |
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Thorsten Renk
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fd0b47865f
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Tentative change to linear-parabolic wingbeat animation for ALS wingflex shader
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2015-11-14 13:27:38 +02:00 |
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Thorsten Renk
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9937c758c9
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Change convention of wingsweep in ALS wingflex shader
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2015-11-13 09:54:56 +02:00 |
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Thorsten Renk
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4f51ab3bec
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Wing sweep animation for ALS wingflex shader
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2015-11-11 11:34:41 +02:00 |
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Thorsten Renk
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88bd9e97a4
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Wing motion shader, currently adapted for Pterosaur Dragon model
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2015-11-08 22:34:12 +02:00 |
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Thorsten Renk
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8e03960e3b
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Tentative procedural skid marks for paved runways, work in progress
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2015-10-27 15:18:45 +02:00 |
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Thorsten Renk
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def0ee20d4
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Vertical offset for ALS landing lights by Wayne Bragg
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2015-10-22 12:06:12 +03:00 |
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Thorsten Renk
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9a53f8e331
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Improvements to ALS dirt runway shader effect
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2015-10-19 12:25:07 +03:00 |
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Thorsten Renk
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403e18728a
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Change to light balance in ALS space shader
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2015-10-09 19:48:37 +03:00 |
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Thorsten Renk
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b45611c4f1
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Tweaks to high quality space shader
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2015-08-28 10:13:29 +03:00 |
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Thorsten Renk
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87a2f55562
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Higher quality space shaders
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2015-08-27 14:46:05 +03:00 |
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Thorsten Renk
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454fa8df8f
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More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
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2015-08-12 11:31:05 +03:00 |
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Thorsten Renk
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a48dea9e48
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Lightning for AW with ALS support - work in progress
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2015-08-11 16:28:32 +03:00 |
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