Bugfix - NVIDIA drivers are waaay too tolerant...
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@ -53,7 +53,7 @@ coord.t = coord.t - 0.5;
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float r = length(coord);
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if (pixelSize<1.3) {return vec4 (1.0,1.0,1.0,1.0) * 0.08;}
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if (pixelSize<1.3) {return 0.08;}
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float angle = noise * 6.2832;
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