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1707 commits

Author SHA1 Message Date
curt
91c20a18fc Fixed a problem with texture loading and mipmap building where the lower
mipmap levels were coming out hosed.
Adding a call to xglPixelStorei(GL_UNPACK_ALIGNMENT, 4); restores it to the
  default setting which was getting set to something else in other parts of
  the code.
1999-05-13 19:01:29 +00:00
curt
8407c3f47b Process large shapes much more efficiently by subdividing them first. 1999-05-13 02:38:34 +00:00
curt
202d1bb6e6 Changed priorety of the Default area. 1999-05-13 02:37:56 +00:00
curt
9d9c1676c0 Working on adding true coast lines with all non-land areas now becoming
ocean.
1999-05-13 02:37:40 +00:00
curt
5e40c3dfb9 Working on generating standard size texture coordinates that can be scaled
at runtime per the actual texture size.
1999-05-13 02:37:06 +00:00
curt
114a8dd157 Ignore OceanArea from hydro data.
Left over, unclaimed area is now ocean.
1999-05-13 02:36:16 +00:00
curt
5eb782128b Moved material property management and texture loading back to
Simulator/Objects
1999-05-13 02:34:49 +00:00
curt
d4988dc104 Moved material property and texture management back to Simulator/Objects/
Working on scalable texture sizes.
1999-05-13 02:24:55 +00:00
curt
2cd7fb198e Moved material property and texture management back to Simulator/Objects/ 1999-05-13 02:10:52 +00:00
curt
be0b6c4c36 Autopilot changes contributed by Norman Vine. 1999-05-12 15:06:44 +00:00
curt
a9b54bca0f Major shuffling to push basic material management out into FlightGear/Lib/
so it can be accessible from the scenery tools.
Also implimented JIT texture loading to save start time and memory.
1999-05-12 04:24:55 +00:00
curt
f91a26f045 Initial revision. 1999-05-12 02:11:43 +00:00
curt
c062fe49c4 Start of support for precalculating texture coordinates.
Try to avoid a situation where you cycle between too many nodes and two few
  nodes with just a single increment of error level.
1999-05-12 02:09:02 +00:00
curt
28ee2efbf9 Changes to support plib-1.0.7's font code.
GUI improvements contributed by Norman Vine.
3dfx.sh wrapper script now sets voodoo2 variables as well.
Start of support for user defined texture scale.
Start of support for precalculated texture coordinates.
1999-05-12 02:07:21 +00:00
curt
a9b592c7e9 HUD format changed contributed by Norman Vine. 1999-05-12 02:04:38 +00:00
curt
41544fe6e5 Started working on changes to support "outer" coast lines. 1999-05-12 01:12:47 +00:00
curt
2ec91c2e9f GUI changes contributed by Norman Vine. 1999-05-12 01:11:17 +00:00
curt
72d6dfcf39 Began an update of Cygnus/Win32 build instructions. 1999-05-12 01:09:55 +00:00
curt
1153be7545 Incorporated latest JSBsim updates. 1999-05-08 03:19:08 +00:00
curt
bc91f0ce1c Borland portability fixes contributed by Charlie Hotchkiss. 1999-05-08 02:33:13 +00:00
curt
40db8d0c1f Changes to toggle panel on and off. 1999-05-06 22:16:12 +00:00
curt
e03741be5f Fixed teleportation and dialog box crashes. 1999-05-06 21:14:06 +00:00
curt
642b667b6a Norman has brought back the fancy frame rate counter as an option. 1999-05-06 21:13:40 +00:00
curt
4d5dea5a05 Added a sanity check for bogus dem data points in original data. 1999-05-06 19:38:58 +00:00
curt
e875ce407f Added a getline() fix for borland. 1999-05-06 19:38:28 +00:00
curt
9488efde97 master.cxx (outer shell for doing mass scenery generation) now working. 1999-05-06 11:45:55 +00:00
curt
e03dbcee10 Tweaks for poles. 1999-05-06 02:27:24 +00:00
curt
f5bb467c57 Added master.cxx, prepairing main.cxx to be called by other programs. 1999-05-06 02:19:39 +00:00
curt
c5b835c97b Initial revision. 1999-05-06 02:19:11 +00:00
curt
26b75a0c1e Updates ... 1999-05-05 16:55:18 +00:00
curt
8782eeec9f Commented out several debugging output messages. 1999-05-04 21:01:25 +00:00
curt
08552c0d7a Removed "Makedir/" from compiles for now. 1999-05-04 20:53:50 +00:00
curt
39c2919f5a Basic tile edge matching now seems to be working. 1999-05-04 20:53:08 +00:00
curt
3b3f3fbc39 Don't build in "Areas/" right now. 1999-05-04 20:52:20 +00:00
curt
dd516b37d9 More work on tile add matching. Added second triangulation. Now need to
debug to see why none of it works! :-)
1999-05-04 12:40:18 +00:00
curt
bab8b9cadf More changes to split up tiles, munge in the previously existing shared
pieces, and reassemble, so we are ready to retriangulate.
1999-05-04 04:12:07 +00:00
curt
869e47fca4 Continued work ... 1999-05-03 23:12:08 +00:00
curt
b68246236e Changed MAX_NODES to FG_MAX_NODES. 1999-05-03 18:38:48 +00:00
curt
9b5912914d Starting work on section that will read in existing neighbor data. 1999-05-03 11:43:41 +00:00
curt
6aa07ad71a Removed unneeded -Lfoo/bar/ flag from Makefile.
Undef FG_VIEW_INLINE_OPTIMIZATIONS for the moment.
1999-05-03 11:42:53 +00:00
curt
4202c82732 Changed MAX_NODES to FG_MAX_NODES. 1999-05-03 11:41:09 +00:00
curt
4851b0f43e Changed Flight/ to FDM/ 1999-05-03 11:40:47 +00:00
curt
65a220fb25 Added construct.cxx 1999-05-03 11:29:36 +00:00
curt
1e6be4b238 More tweaks ... 1999-05-03 11:28:14 +00:00
curt
99e83c21a4 Further restructuring to facilitate the tile edge matching process. 1999-05-02 22:11:30 +00:00
curt
5308916996 Added construct.[ch]xx as a data repository class to hold all the data that
needs to be passed back and forth during the scenery assembly.
1999-05-02 22:10:51 +00:00
curt
73e1f46466 Initial revisions. 1999-05-02 22:07:55 +00:00
curt
f2fb1eb99a Restructuring code and data to facilitate the tile edge matching process. 1999-05-02 18:41:24 +00:00
curt
134d7cf480 Renamed constuct.cxx to main.cxx 1999-05-02 15:22:21 +00:00
curt
7e5aa9c98c Fixing slight bugs with calculating point inside multi-contoured polygons. 1999-04-29 21:39:27 +00:00