Torsten Dreyer
62d0d2ab06
event input system: be a little more helpful on errors
2015-11-02 11:42:30 +01:00
James Turner
70c4972f48
Fix a clang warning.
2015-04-11 21:59:37 +01:00
James Turner
f2d6b76b13
Portability: Fix compile errors on MSVC (cmath)
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From Scott (xDraconian)
2015-03-24 11:11:42 -05:00
Torsten Dreyer
bca8b75a81
Allow input systems to be disabled
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To avoid trouble when running multiple instances on one machine, disable
e.g. joystick input for second instance by
--prop:bool:/sim/input/no-joystick-input=true
Also allowed:
--prop:bool:/sim/input/no-event-input=true
--prop:bool:/sim/input/no-mouse-input=true
--prop:bool:/sim/input/no-keyboard-input=true
2014-11-06 22:27:59 +01:00
Thomas Geymayer
90f197fbc4
Do not assume there is a mouse mode with index 3.
2014-07-30 23:54:04 +02:00
Thomas Geymayer
88b7d4f530
Update for SGPropertyNode changes.
2014-03-06 00:41:41 +01:00
Philosopher
6870a88696
Fix for issue #999
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Introduces delay-sec and release-delay-sec properties. The former is how
long to wait to run the binding(s) after pressing the button, the latter
is how long to wait after releasing the button. interval-sec now
specifies the delay before a repeat event occurs.
2014-03-05 00:33:45 +01:00
James Turner
f07042f7d7
Use binding-list fire helper.
2013-12-15 20:43:27 +00:00
Thomas Geymayer
39c41eaab9
FGLinuxEventInput: check return value of write.
2013-12-07 13:48:04 +01:00
James Turner
88aef8caf8
Reset: guard against picks during re-init
2013-11-16 12:28:56 +00:00
James Turner
5c97b7e713
Change tooltips to enable explicit.
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Instead of using a negative delay to disable, make the setting
operate directly. This simplifies UI on top.
2013-10-25 09:18:59 +01:00
James Turner
52e5a9abe8
Reduce amount of log output at level=debug.
2013-09-28 14:47:20 +01:00
Tom Paoletti
81cd33e2fa
Performance optimization: empty() instead of size()>0
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empty() is guaranteed to be constant complexity for both vectors and lists, while size() has linear complexity for lists.
2013-08-19 09:01:59 +01:00
James Turner
6acf1c12fc
Fix unused private vars.
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Xcode is warning about these, they're a mixture of
copy-pasted code, evolved use (e.g. using a property
node to store state), and so on.
2013-07-04 20:24:56 +01:00
James Turner
b1b6d2f6e2
Namespace fixes for std::string
2013-06-27 09:53:12 +01:00
Thomas Geymayer
0239e9c8c8
Fix cursor hide timeout if hovering on canvas windows
2013-06-21 22:00:09 +02:00
Thomas Geymayer
d9881aecf8
Allow Canvas placed on 3D objects receiving mouse events.
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- Add option 'capture-events' to canvas aircraft and scenery
placements to allow events being forwarded to the respective
canvas.
- Clean up and restructure parts of the mouse event/picking
handling to support forwarding events to canvasses.
2013-05-09 21:38:40 +02:00
James Turner
6bd8bbc25e
Limit hover-picks to once per frame.
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Hopefully fixes the observed issues on Linux when spamming
mouse-moves over a large pickable, but only testing will say for sure.
2013-03-28 17:52:08 +00:00
Anders Gidenstam
46eadabf3a
Added support for tracking mouse movements with shift and control+shift pressed.
2013-03-13 21:20:17 +01:00
James Turner
4786923838
Tweak hover logic.
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Fixes tooltips vanishing on mouse-move.
2013-03-11 17:13:03 +00:00
James Turner
67a0acb64a
Live cursor updating during pick-drags.
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This gives nice cursors when hovering and dragging slider and knob-animations, and the cursor is set correctly on mouse-up after the drag too. Makes directional knobs/sliders much easier to understand.
2013-03-10 12:06:20 +00:00
James Turner
0971ed1f2c
Make tooltips independent of cursor auto-hide.
2013-03-10 10:17:27 +00:00
James Turner
b5a6812c95
Clean up mouse-input property handling.
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Use a listener to avoid reading state each event/update. Support setting some values on the SGKnobAnimation configure global behaviour.
2013-03-08 16:34:21 +00:00
James Turner
30fcfd219e
Pass key-mod state into pick-callbacks.
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Allow pick-callbacks to get the current mod-state at all times. (Required for matching SG change)
2013-03-07 18:41:38 +00:00
James Turner
12bcea2861
Make Ctrl+axis bindings explicit (and work).
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Thanks to Clement/F-JJTH for the fix.
2013-03-06 14:24:29 +00:00
James Turner
d5c382a780
Fix updating of mouse position props.
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Some cockpits rely on mouse position props being updated even when using a dragged pick-callback. Thanks to Clement for noticing. Re-structured so however we process the mouse (PUI, pick-callback, normal motion), we always update the props.
2013-03-05 14:31:58 +00:00
James Turner
50c70035b3
More explicit check for cursor feedback.
2013-03-05 08:40:17 +00:00
James Turner
f2c267f5d7
MouseInput changes to support hover.
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This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.
Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
2013-03-04 23:35:30 +00:00
Thomas Geymayer
6c10f99573
Make compiling of all utils/tools optional
2013-02-12 17:38:46 +01:00
James Turner
7b663cd7f7
Split huge NasalSys header apart.
2013-02-09 15:33:05 +00:00
Christian Schmitt
2013f7149d
Some headers missing... ;)
2013-02-07 19:00:54 +01:00
James Turner
1a5b968d7e
Update for tweaked SGPickCallback API.
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(Requires corresponding SimGear commit)
2013-02-03 16:34:36 +00:00
James Turner
31995420d3
Guard libudev include with extern "C".
2013-01-30 20:49:50 +00:00
James Turner
11f15a9b36
Joystick/dialog caches, commit the transactions.
2013-01-25 09:30:31 +01:00
James Turner
37900e22a8
Wrap dialog and joystick stat-cache in a transaction.
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Should improve startup times when the cache is rebuilt.
2013-01-24 09:27:09 +01:00
James Turner
e9ecf4eb52
Bug #923 : repeatable flag set on input reload.
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Clean-up how axes and button bindings are destroyed are re-built on reinit of the FGJoystickInput subsystem, so we get new, cleanly initialised items each time.
2012-12-29 12:16:51 +00:00
ThorstenB
076bbb8487
Fix some compiler warnings.
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Unused vars, loss of precision, bool type conversions.
2012-10-13 17:59:47 +02:00
James Turner
ae6218ff10
Restore named JS/input configs (overrides)
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Thanks to jano for pointing out I'd broken this feature!
2012-09-25 14:20:18 +01:00
ThorstenB
293d6b3565
Fix compilation with enabled EVENT_INPUT
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Need to move the definition to the toplevel cmake file, since sources
are no longer compiled on directory level (individual libs per dir).
2012-09-22 14:23:15 +02:00
James Turner
6e7ac46751
Cached joystick config loading.
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Avoid parsing all the joystick configs every launch.
2012-09-21 10:17:16 +01:00
Stuart Buchanan
5c78970663
Stop the property tree from keeping a shadow of the deleted input properties, as it can mean that the array of bindings ends up with some incorrect name tags if the set of joystick config files changes and a given js-named entry shifts in the array. This can then result in incorrect bindings being selected.
2012-08-25 22:23:55 +01:00
Stuart Buchanan
cce186a57c
Add properties for raw axis and button values, for use
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in joystick configuration function. Also rationalize references to
/sim/fg-home into a global property.
2012-08-23 21:52:30 +01:00
ThorstenB
e794bb8e25
Fix Linux compile / math dependency
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wasn't redundant in one place
2012-05-05 12:16:20 +02:00
Frederic Bouvier
75fc136931
Remove redundant inclusion of math/SGMath.hxx
2012-05-05 11:20:04 +02:00
ThorstenB
e59fabaf82
Clean-up some SGMath dependencies.
2012-05-05 00:56:29 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
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Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
5f1435b4fd
Avoid "using..." in header files.
2012-04-05 21:02:09 +02:00
James Turner
8c187164fe
Work on making 2D panels act like standard scene-graph elements for picking and drawing.
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(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
ThorstenB
6113981b39
#702 : Misspelled "devices" property node.
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(Typo from my commit earlier this week)
2012-03-08 08:58:44 +01:00
Torsten Dreyer
644bb8c4f4
Spring-cleaning: some minor optimization
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- initialize uninitialized properties
- use prefix instead of postfix increments
- reduce visibility of variables
- use empty() instead of size() == 0 for vector and string
- pass string by reference, not by value
2012-03-06 22:28:18 +01:00