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71 commits

Author SHA1 Message Date
curt
c8d2e72433 Changes to integrate Durk's moon/sun code updates + clean up. 1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0 minor tweaks. 1997-11-15 18:16:34 +00:00
curt
273bd9bc6e Transform scenery coordinates earlier in pipeline when scenery is being
created, not when it is being loaded.  Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
62872fb302 Tweaking vertex orders. 1997-10-31 04:49:12 +00:00
curt
b5293f1f44 Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
curt
1482fc2d3e Initial revision. 1997-10-28 21:14:54 +00:00
curt
acfd549ea7 Changing to new terrain format. 1997-10-28 21:00:20 +00:00
curt
9c896fd77a Removed to make way for a simpler file loading sceme. 1997-10-28 20:58:17 +00:00
curt
8d23c3f29b Removed to make way for the new adaptive/irregular terrain system. 1997-10-28 20:51:07 +00:00
curt
d06ebf220e Misc. tweaks. 1997-10-25 03:30:02 +00:00
curt
c158d4bfd2 Incorporated sun, moon, and star positioning code contributed by Durk Talsma. 1997-10-25 03:24:21 +00:00
curt
4c1650dd62 Incorporated sun, moon, and planet position and rendering code contributed
by Durk Talsma.
1997-10-25 03:18:26 +00:00
curt
c471211d30 Initial revision of code contributed by Durk Talsma. 1997-10-25 03:16:08 +00:00
curt
3fe61cf7ef Tweaks to get things to compile with gcc-win32. 1997-09-23 00:29:27 +00:00
curt
31519b5cd1 Continuing to try to align stars correctly. 1997-09-22 14:44:19 +00:00
curt
14efd49c8b Still trying to get those durned stars aligned properly. 1997-09-20 03:34:25 +00:00
curt
e17c832c36 At dusk/dawn add/remove stars in stages. 1997-09-18 16:20:08 +00:00
curt
3b5f599f73 Tweaked time of day lighting equations. Don't draw stars during the day. 1997-09-16 22:14:47 +00:00
curt
1ba17de9ba Working on star alignment and time issues. 1997-09-16 15:50:29 +00:00
curt
5d76cf2eaa More tweaking with stars. 1997-09-05 14:17:26 +00:00
curt
ad22cbffca Working on getting stars right. 1997-09-05 01:35:53 +00:00
curt
b830d97782 Shufflin' stuff. 1997-09-04 02:17:18 +00:00
curt
114d08ebd0 Worked on properly aligning the stars. 1997-08-29 17:55:27 +00:00
curt
7c5f7fdc85 Restructured view calculation code. Added stars. 1997-08-27 21:32:23 +00:00
curt
793d050695 Initial revisio. 1997-08-27 03:34:48 +00:00
curt
89a9811607 Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
curt
90e39d537f Merged in initial HUD and Joystick code. 1997-08-25 20:27:21 +00:00
curt
6510c9f3b4 Doing a bit of reorganizing and house cleaning. 1997-08-22 21:34:32 +00:00
curt
cdb1417490 Worked on better simulating real lighting. 1997-08-19 23:55:03 +00:00
curt
0d804834b4 Changed default detail level. 1997-08-13 20:24:22 +00:00
curt
88c803c7fc Working on correct real time sun lighting. 1997-08-06 00:24:22 +00:00
curt
53a9e29865 Testing cvs on IRIX 6.x 1997-08-04 17:08:11 +00:00
curt
54f9aac53f Incorporated mesh2GL.c into mesh.c 1997-08-02 19:10:12 +00:00
curt
998ff3f26e Initial revision. 1997-07-31 23:19:33 +00:00
curt
417048636f Put comments around the text after an #endif for increased portability. 1997-07-23 21:52:10 +00:00
curt
450dd6d45a Removed unused parser symbol. 1997-07-21 21:21:01 +00:00
curt
a136c87441 First stab at a system to generate os2 makefiles automatically. 1997-07-20 02:19:09 +00:00
curt
6ef6f4d986 Tweaks for building with Cygnus Win32 compiler. 1997-07-18 23:41:20 +00:00
curt
68681f730f Minor tweaks to aid Win32 port. 1997-07-16 20:04:42 +00:00
curt
bf40d877a1 Testing/playing -- placed objects randomly across the entire terrain. 1997-07-14 16:26:03 +00:00
curt
f612f210fc Added #include <Windows32/Base.h> to help Win32 compiling. 1997-07-12 04:01:14 +00:00
curt
392f23ab35 Looking at potential scenery transformation/coordinate system problems. 1997-07-12 02:27:07 +00:00
curt
6c1e197290 Added ranlib. 1997-07-12 02:24:37 +00:00
curt
f1d21eef9c Solved some scenery display/orientation problems. Still have a positioning
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45 More tweaking of terrian floor. 1997-07-11 01:29:58 +00:00
curt
1f718dcc8f We now can interpolated ground elevation for any position in the grid. We
can use this to enforce a "hard" ground.  We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
abf27ac881 Working on terrain elevation interpolation routine. 1997-07-10 02:22:10 +00:00
curt
be5527975f Working on making the ground "hard." 1997-07-09 21:31:08 +00:00
curt
134081456f Working on establishing a hard ground. 1997-07-08 18:20:11 +00:00
curt
09c494327b Working on scenery transformations to enable us to fly fluidly over the
poles with no discontinuity/distortion in scenery.
1997-07-07 20:59:47 +00:00