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Author SHA1 Message Date
curt
1dfb58783c Additional build system tweaks. 2002-09-03 01:12:26 +00:00
david
d4f92d6aff Removed unused cur_view_fdm variable as suggested by Bernie Bright. 2002-08-31 19:48:28 +00:00
curt
17efea3ec0 Ignore files that have -set.xml in them, but don't end in that exact string
(i.e. something-set.xml~)
2002-08-28 17:53:52 +00:00
curt
61655bb2b2 Add support for a --show-aircraft option. This displays a list of all
available aircraft and a brief description if one is available.
2002-08-28 16:59:40 +00:00
curt
21db1e10b2 More tweaks to the automake/conf configuration scripts. 2002-08-28 03:34:31 +00:00
curt
ff7c8101bc Modernize the autoconf/automake files. 2002-08-27 23:52:15 +00:00
curt
25c4d9b620 Minor tweaks to sound subsystem update rates. 2002-08-26 20:46:13 +00:00
curt
3976a6d55c Removed an old test. 2002-08-26 00:08:14 +00:00
curt
ee35eecb54 Erik Hofman:
I removed some pending random code and I also fixed a
small cosmetic glitch where dt_play was cleared before it was printed.

Curt: Erik changed the sound update intervale and I further I tweaked it.
The issue is that if we put too much into the sound buffer, then we can't react
quick enough to sounds like tire squeek that need to be synced with the visuals
and the action.  We put too little into the sound buffer and we risk the
audio dropping out for moment if a frame takes longer to draw than the amount
of audio in the buffer.
2002-08-25 23:27:00 +00:00
curt
b21333d4f8 Erik Hofman:
I've modified the code to display a brief help message instead of the
whole bunch of options. To get the complete message -v or --verbose has
to be added to the command line.
2002-08-25 22:38:20 +00:00
curt
df6989a37a Bernie Bright:
Here is a FGIO class derived from FGSubsystem that replaces the fgIOInit()
and fgIOProcess() functions.  The FGIO::update(double delta) doesn't use the
delta argument yet.  I suspect it could be used as a replacement for the
calculated interval value but I'm not familiar enough with that piece of code
just yet.

I've also added two "command properties" to fg_commands.cxx that select the
next or previous view.  Writing any value to these properties triggers the
corresponding action.  As an example I modified my keyboard.xml:

 <key n="118">
  <name>v</name>
  <desc>Next view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/next</property>
   <value type="bool">true</value>
  </binding>
 </key>

 <key n="86">
  <name>V</name>
  <desc>Prev view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/prev</property>
   <value type="bool">true</value>
  </binding>
 </key>

And of course these actions can also be triggered from external scripts via
the props server.
2002-08-25 20:56:16 +00:00
curt
4f00d9a959 Tidy up the autoconf/automake configuration a bit.
- Removed some old cruft.

- Removed some support for older versions of automake which technically was
  correct, but caused the newer automakes to squawk warnings during an
  initial sanity check (which isn't done very intelligently.)

  NOTE: this fix is technically not correct for older version of automake.
  These older version use the variable "INCLUDES" internally and could have
  them already set to an important value.  That is why we were appending
  our values to them.  However, newer versions of automake don't set this
  value themselves so it is an error to append to a non-existant variable.
  We seem to "get away" with overwriting the value on older versions of
  automake, but if you have problems, consider upgrading to at least
  automake-1.5.
2002-08-25 19:40:04 +00:00
curt
d2ba5b1883 Force ATC interface to run at 30 hz. 2002-08-19 01:59:26 +00:00
david
0ebe8ec8f0 Removed the FG3DModel class and replaced it with fgLoad3DModel.
Animations are now contained within the scene graph itself and are
updated whenever the graph is traversed -- that saves time by not
updating animations not currently in sight, and it allows animations
to be used for static objects and random objects as well.

Added new FGModelLoader and FGTextureLoader classes.  These are intern
tables for models, to guarantee (mostly) that no model is loaded more
than once.  FGTextureLoader is not yet used anywhere, but
FGModelLoader is now in place everywhere that ssgLoad* used to be
used (thus adding the ability to use animations).

In the future, FGModelLoader will add some interesting functionality,
including the ability to reload 3D models on the fly.
2002-08-07 01:34:49 +00:00
curt
0c0b150661 Bernie Bright:
I've merged FGProps and FGTelnet so there is just a single property server.
I've left in the --telnet=port# command line option but it could be removed
if we wanted to.  The command line accepts two forms of the --props option.
The original (--props=medium,dir,hz,host,port#,style) and the shorter
--props=port#.  If you accept this change then src/Network/telnet.[ch]xx
can be removed from the cvs repository.
2002-08-02 22:49:34 +00:00
curt
94c44fc172 A couple fixes to the network fdm interface. 2002-07-30 04:37:16 +00:00
david
88758e60b4 Added --random-wind command-line option. 2002-07-26 02:49:14 +00:00
david
0178c65981 I totally misunderstood sgFrustum. This patch should put it right,
and also adds an optimization to avoid traversing anything closer than
1000m.
2002-07-26 01:52:51 +00:00
david
9bf3c10743 Change the extra culling to do only a quarter of the scene every 200
frames rather than the whole thing, to avoid tiny stutters.
2002-07-25 17:47:42 +00:00
david
1c35d89eb4 Fix a problem with the culling of out-of-range random objects. When
the triangles containing the objects were out of the view Frustum,
they were never traversed by ssg (and thus, never culled).  Now, every
200 frames, do a pass through the whole scene graph with cull-testing
disabled and without drawing anything; that will allow random-objects
to be collected incrementally.
2002-07-25 17:29:08 +00:00
curt
e85939a814 Removed some redundant glLight() calls. 2002-07-21 17:03:29 +00:00
curt
f330ae1234 Patch to explicitely control the specular lighting component. 2002-07-21 15:40:51 +00:00
david
6ca17098b8 Added --disable-random-objects and --enable-random-objects options. 2002-07-20 23:10:16 +00:00
david
bf1e7c7881 Patch from Cameron Moore:
* Rearranged member initializers
2002-07-18 22:32:32 +00:00
david
5aee96c481 Change FGSteam into a proper subsystem rather than a collection of
static methods, and remove outdated dependency in panel_io.cxx.
2002-07-07 15:45:56 +00:00
david
ee8c5d0a3a Patch from Julian Foad:
The present sets of bindings result in the throttle being "squared"
about its centre, which is silly.  This is because the "squared"
parameter is not set by the throttle binding, but the default is
"true".  We discussed this before and I think there was general
agreement that the default should be "false" on the basis of
generality.
2002-07-06 18:02:06 +00:00
curt
a28b35f3f2 Fixes for IA-64 with Intel compiler. 2002-07-02 20:45:02 +00:00
david
048da049f8 Patch from Julian Foad:
Make locally-used strings local instead of global.  (The safety and
cleanliness benefit outweights the slight performance hit.  If
performance is an issue, the way these strings are used should be
optimised.)  Use existing defined constant instead of a literal
number.
2002-06-28 18:00:21 +00:00
david
0cbe8a597d Patch from Julian Foad:
Remove trailing comma (unportable).
2002-06-28 17:59:59 +00:00
david
dc132d80b1 Added fgAddChangeListener convenience functions. 2002-06-18 03:27:21 +00:00
curt
6800231cfa Erik Hofman:
This is the small code fix which is needed for the new options.xml file.
It is needed because otherwise the "--prop:name=value" is showed
incorrectly.

There is another problem though, when compiling with --without-logging
the help message isn't displayed at all! We *must* change that somehow.

Curt: good point, the SG_LOG()'s have been switched to cout's ...
2002-06-12 16:38:46 +00:00
curt
c93b79641d Erik Hofman:
I've updated the FIXME in the code, and fixed a typo (descr instead of
description), but the SG_LOG() functions doesn't produce any output for
me. Could you confirm it's still working for you?

Curt Olson:
I did a bit of further tweaking and it all looks good now.  The tricky thing
is that SG_LOG() always appends an endl at the end of every message.
2002-06-11 17:06:46 +00:00
curt
7d3448294b Erik Hofman:
This is an enhanced version of the options patch.
It's more robust now, and gives some helpful information if something
goes wrong. Also the naming in the options.xml file has changed to the
syntax David suggested.

Since no one objected to the patch I think it is safe to included it.
2002-06-10 23:30:23 +00:00
david
f12ba10c47 Modified --wind=DIR@SPEED option to allow both DIR and SPEED to
contain colon-separated ranges.  For examples, winds from 180 degrees
10 knots gusting 15 knots would be

  --wind=180@10:15

Winds variable from 180-220 degrees 5 knots would be

  --wind=180:220@5

FGEnvironment does not yet support variable-direction winds, so
nothing will yet happen in the second case.
2002-06-09 21:28:17 +00:00
curt
0ba0a278b9 Patch from Norman to do the code/base version comparison check a little
more sensibly (and print the correct error message.)
2002-06-07 23:26:07 +00:00
david
e6f9caa41b Patch from Melchior Franz:
FGViewer::updateFromModelLocation does otherwise complain several
times about non-initialized values
2002-06-07 19:43:40 +00:00
david
5bec60a602 Set up cloud layers when thesky is allocated, to ensure that they are
created only once.
2002-06-05 17:44:39 +00:00
curt
e2e640ef46 Set control surface positions when using an external network fdm.
Fetch all pending remote fdm network packets so there is not chance of
  getting behind.
Add support for driving control panel lights.
Working on better modeling KX 155 tuning behavior.
2002-06-05 05:22:42 +00:00
curt
b2cefb1450 Check for the proper base package version. 2002-05-30 15:37:39 +00:00
curt
2cafd466e2 Tony Peden:
Defeated the invasion once and for all.
2002-05-20 16:19:26 +00:00
curt
8ae364a220 Jim Wilson:
This is a small fix for what turned out to be a major bug.  Ground elevation
was calculated incorrectly when distant from one of the view locations. This
resulted in several problems including bizarre gear trimming, mid air
"crashes" (as in thinking we hit the ground) and so on when close to or on the
ground.

Unfortunately it does require a second ssg traversal when in tower view
(only), but the increased load isn't all that noticable.  For the time being
this really is the best solution.  In a future update I will be eliminating
the unecessary per frame traversals for the static views (without having to
maintain multiple ssgRoots).

When we go to multiple FDM instances we will perhaps need to put the ssg
traversal and ground elevation queries for the FDMs into an event timer that
updates the FDMs ground elevation in a round robin fashion (maybe every 1/n
seconds where n is the number of FDM instances running).
2002-05-20 16:13:37 +00:00
david
89483df079 No longer initialize static cloud layers (handled dynamically in
environment_mgr.cxx).  The /environment/clouds/status property is now
checked each frame, so clouds can be turned on or off in the middle of
a session.
2002-05-17 19:04:20 +00:00
david
b2dcc4ca00 Removed old --clouds-asl option and initialization of clouds-asl
property, since neither makes sense for multiple cloud layers.
2002-05-17 19:03:20 +00:00
curt
b1674cb506 From: "Jim Wilson" <jimw@kelcomaine.com>
This is a new improved patch for the previous tile manager fixes.

Rather than building dependencies between FGlocation or the viewer or fdm with
tilemgr what I ended up doing was linking the pieces together in the Mainloop
in main.cxx.  You'll see what I mean...it's been commented fairly well.  More
than likely we should move that chunk somewhere...just not sure where yet.

The changes seem clean now. As I get more ideas there could be some further
improvement in organizing the update in tilemgr.  You'll note that I left an
override in there for the tilemgr::update() function to preserve earlier
functionality if someone needs it (e.g. usage independent of an fdm or
viewer), not to mention there are a few places in flightgear that call it
directly that have not been changed to the new interface (and may not need to be).

The code has been optimized to avoid duplicate traversals and seems to run
generally quite well.  Note that there can be a short delay reloading tiles
that have been dropped from static views.  We could call the tile scheduler on
a view switch, but it's not a big deal and at the moment I'd like to get this
in so people can try it and comment on it as it is.

Everything has been resycned with CVS tonight and I've included the
description submitted earlier (below).

Best,

Jim

Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates).

Files:
http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz
 or
http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz

Description:
In a nutshell, these patches begin to take what was one value for ground
elevation and calculate ground elevation values seperately for the FDM and the
viewer (eye position).  Several outstanding view related bugs have been fixed.

With the introduction of the new viewer code a lot of that Flight Gear code
broke related to use of a global variable called "scenery.cur_elev".

Therefore the ground_elevation and other associated items (like the current
tile bucket) is maintained per FDM instance and per View.  Each of these has a
"point" or location that can be identified.  See changes to FGLocation class
and main.cxx.

Most of the problems related to the new viewer in terms of sky, ground and
runway lights, and tower views are fixed.

There are four minor problems remaining.  1) The sun/moon spins when you pan
the "lookat" tower view only (view #3).  2) Under stress (esp. magic carpet
full speed with max visibility), there is a memory leak in the tile caching
that was not introduced with these changes.  3) I have not tested these
changes or made corrections to the ADA or External FDM interfaces.  4) The
change view function doesn't call the time/light update (not a problem unless
a tower is very far away).

Details:
FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's
 location data can be accessed for runway (ground elevation under aircraft)
 elevation.

FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now.
Commented out function that is causing a namespace conflict, hasn't been
called with recent code anyway.

FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from
FGInterface now.

Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based
(oldest tiles discard).

Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed
rendering to reference viewer altitude in order to fix a problem with ground
and runway lights.

Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for
multiple locations.   Refresh function added in  order to periodically make
the tiles current for a non-moving view (like a tower).

Main/fg_init.cxx - register event for making tiles current in a non-moving
view (like a tower).

Main/location.hxx - added support for current ground elevation data.

Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer
position data was required for correct sky rendering.

Main/options.cxx - fixed segfault reported by Curtis when using --view-offset
command line parameter.

Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous
bugs that were causing eye and target values to get mixed up.
2002-05-17 17:25:28 +00:00
curt
e8a6836525 Bernie Bright:
Reverted fgUsage() to previous version that works on all platforms.
2002-05-17 17:01:16 +00:00
curt
fcd6b28e0f Bernie Bright:
I've defined snprintf as _snprintf in compiler.h for MSVC and MINGW
targets and removed duplicate definitions from FG sources.
2002-05-17 16:41:27 +00:00
david
279643226a Temporarily modified to support changes in SGSky and SGCloudLayer;
this will soon be removed into a separate module that allows dynamic
changes to cloud layers.
2002-05-17 01:23:00 +00:00
curt
99859a5ea9 Bernie Bright:
To make MSVC happy it appears we need backslashes on string literals
spanning multiple lines.
2002-05-16 06:02:31 +00:00
curt
f9f05aa870 Bernie Bright:
Here is the new super improved telnet property interface.  CVS changelog
is at the end of this message.  Once this new telnet code is in and
compiles every where we can remove Network/props.[ch]xx.  I've added a
--telnet=<port> command line option to invoke the new server.  Later on
we could remove the --props option, or least change it to invoke the new
server.  I'll let you decide.

I've added some new commands to the telnet interface:

view next      Select the next view.
view prev      Select the previous view.
view set <n>   Select view 'n'
view get       Return index of current view

I'm not sure if these same effects could be achieved through property
operations.  The commands provide a convenient shortcut in any case.

I'm also planning on adding a panel command to manipulate panels and
objects contained therein (eg simulated mouse clicks).  There is going
to be some commonality with the command objects so we may need to
rationalize this in the near future.

Finally, I've also included my python stuff.  This is still very much a
work in progress, basically I've been using it to test the new telnet
server.  I have  tested it with python 2.2.  Feel free to add it to the
repository if you want.  I would suggest a scripts/python directory

CVS Changelog

Network/telnet.cxx: New property telnet protocol interface.  It supports
the same user interface provided by the --props server.  Additionally it
handles multiple simultaneous connections.  Added "view" command to
manipulate viewmgr.

Network/protocol.hxx: Added protocol configuration exception.

Main/fg_io.cxx:  Added new "telnet" protocol.  Added protocol
configuration parse exceptions.  Simplified protocol configuration
parsing.

Main/options.cxx: Added --telnet=<port> command line option and help
message.
2002-05-15 21:44:34 +00:00
curt
487a14d05b Moved some scenery component initialization into FGScenery. 2002-05-14 06:08:28 +00:00
curt
92a58f6555 Consolodating scenery structures in scenery.hxx. 2002-05-14 05:49:47 +00:00
curt
47825dcbae Moved "scenery" from being declaried in scenery.cxx to being declared
in globals.hxx.
2002-05-14 05:22:52 +00:00
david
1fe50d4cd2 Removed configuration option --with-old-mouse and FG_OLD_MOUSE macro.
Removed configuration option --with-new-environment and
FG_NEW_ENVIRONMENT macro.

Added configuration option --with-weathercm and FG_WEATHERCM macro.

FGEnvironment is now the default; use --with-weathercm to get the old
weather.
2002-05-12 00:12:19 +00:00
david
49bb3306d9 Environment manager overhaul -- return a copy of an FGEnvironment
object rather than a pointer.

FGEnvironment now has the beginning of an atmospheric model, and will
recalculate temperature (not pressure or density, yet) based on
elevation.

FGEnvironment has a copy constructor.
2002-05-11 23:23:42 +00:00
david
ee4c3f728d Remove some dead code. 2002-05-11 21:10:11 +00:00
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
david
f3eafe1007 Property patches from Frederic Bouvier:
The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
2002-05-11 00:59:26 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
david
ff6943bd09 Regularized the position initialization:
1. If /position/longitude-deg and /position/latitude-deg are in range,
   use them.
2. Otherwise, if /sim/startup/airport-id is not empty, use it.
3. Otherwise, set the lon/lat to the middle of the KSFO field.

The default used to be Globe, AZ, but that doesn't make sense since we
don't distribute that scenery by default any more.

With this change, starting from a save file seems to work properly:

  fgfs myflight.sav
2002-05-01 23:13:36 +00:00
david
18e36a3302 UFO FDM patches from Jonathan Polley:
I have finished working the bugs out of my "Enhanced" version of the Magic
Carpet FDM.  The UFO FDM works the same as the Magic Carpet with the
following exceptions:

The aircraft's pitch is determined by the Elevator setting (with a pitch
rate of 45 degrees per second).
Climb is forward velocity * sin(pitch)
Speed is forward velocity * soc(pitch)

Roll is tied to the aileron (again, with a roll rate of 45 degrees per
second)
Turn rate is sin(roll) * 45 degrees.

Yes, this does mean that turning is quite a bit more sluggish than
climbing.

If you are wondering why a UFO FDM, it is because it's best that I not
replace the existing magic carpet and this FDM does behave like a UFO (it
hovers, can spin and pitch while hovering, and does not obey the laws of
physics ;)
2002-04-25 16:23:16 +00:00
curt
6b22c85e24 Comment out ATC AI manager init() and update() calls until we can resolve
the tremendous performance hit they are imposing.
2002-04-22 22:28:00 +00:00
curt
17106105bb Fix for reset causing view problems when not in pilot view. 2002-04-21 03:27:34 +00:00
curt
586d767ab6 There was an integer overflow in the way elapsed_time_ms. Because the
SGTimeStamp "-" operator returns it's result in usec's, there is an upper bound of 37.8 minutes on the maximum difference this operator can reliably report
before the math overflows.  I change the global "int elapsed_time_ms" variable
to a "double sim_time_ms" and restructured how the value is calculated.
----
The practical result of the overflow bug is that a large negative dt was
passed to the event manager and the end effect was that no events would
be run until their counters caught up ... in another 37.8 minutes or so.
2002-04-20 14:52:43 +00:00
david
89324e0cfe Explicitly include model.hxx, since acmodel.hxx no longer includes it. 2002-04-20 14:08:06 +00:00
curt
f1d8d554d0 Jim Wilson:
Fix a scrolling problem where last item doesn't show in prop_picker.
Removed include for unreferenced header in viewmgr.
2002-04-19 15:36:51 +00:00
david
eea531fbf5 Stop the sound when paused. We really need a separate control for
muting, but that will have to wait until someone has time.
2002-04-19 04:00:02 +00:00
curt
4656e3adca Jim Wilson:
Minor patch for flicker glitch when crossing from one tile to another.
2002-04-19 00:25:25 +00:00
curt
71598c12f8 Jim Wilson:
These are the updates for the View manager properties.  Removed the last of
items (within the viewer/viewmgr) hard coded to view number.  Added support
for per view configuration of ground level nearplane value.  Tower views look
very nice with little or no z-buffer problem in the models.  Pilot offset
dialog can be used to move eye in all views.
2002-04-18 16:51:47 +00:00
curt
7311318e7e Small tweak to make the Irix compiler happy. 2002-04-16 17:28:57 +00:00
david
c5f6293f17 Fix for vanishing-model problem: models are drawn in the same scene
graph as the terrain, except for internal cockpit view.  The SSG
scene-graph variables (except for the lighting root -- I'll get that
later) are now held in globals.hxx.

FGModelMgr::draw() is obsolete; I'll remove it in a future revision.
2002-04-13 21:36:22 +00:00
david
7432b9c590 Patch from Jim Wilson:
Fix for problem where an incorrect frame or two got slipped in while
changing tiles.  Corrections to authorship in file level comments.
2002-04-13 16:25:49 +00:00
david
39416c2855 Patch from Jim Wilson:
Minor fixes.  Made some changes to get lighting correct for time of day
for now. MSVC compatibility fix and returned to clearing z-buffer only in
LOOKFROM (formerly pilot view).

[dpm: removed the last one, since I had already made a similar patch]
2002-04-13 13:11:34 +00:00
david
8bed5a8cf4 Added support for additional animated, dynamic 3D models configured in
XML.
2002-04-12 12:45:49 +00:00
david
3bb69f35d1 Replace --with-new-mouse with --with-old-mouse, defaulting to 'no'. 2002-04-11 17:09:06 +00:00
curt
b3a3c0fbac Updated licensing terms to GPL since this file inherits a goodly proportion
of previously GPL'd code.
2002-04-11 16:40:59 +00:00
curt
9f8c4f9600 MSVC fixes. 2002-04-11 16:35:37 +00:00
curt
ab0964384e Bernie Bright:
Here are the Boost-less FGEventMgr updates I promised.

Removed Boost dependencies from FGEventMgr.
Removed Boost configure check.
fgMethodCallback now handles const member functions.

I've successfully tested these changes with gcc and msvc.
2002-04-11 16:25:12 +00:00
curt
39fcbc93ba Finally getting around to being able to specify host name and ports for
remote fdm application.
2002-04-11 05:40:34 +00:00
curt
42a5ee93d7 This patch includes the FGLocation class, a few fixes, cleanup in viewer code.
Synced to CVS 19:36 EDT 2002-04-10 (after this evenings JSMsim and Base
package updates).

Description:
Added FGLocation class which is new home for calculating matrix rotations.
Viewer can now be configured to access rotations created by the model rather
than repeating the same calculations again.

Changed model initialization for the time being so that its location data is
available for the viewer (currently required by other subsystems).  At some
point we can move this back to fg_init along with the viewer initialization.

Seperated the update from the draw function in the model code.  The viewer
code needs the same matrix data, and moving the update portion at this time
does not increase the number of matrix math iterations.

Moved the model draw so that it always appears "in front" of lights and clouds.

Reogranized viewer update routine for using the FGLocation class and
simplified some more tasks.  The routine is fairly easy to follow now, with
the steps ordered and spelled out in comments.

Viewmgr only updates the current (visible) view now, with the exception of an
old reference to "chase view" that will be corrected in forthcoming changes.
Also will be doing some work on the viewmgr outputs.

Model is now clears the z-buffer in all modes.  This will be changed with the
next viewmgr update.  The only side effect is that models always disappear
when over 5km distant from the eye point (can't really see them anyway:-)).

Other than a flag to indicate "internal" view I don't anticipate the
configuration interface for viewmgr/views will be changed a lot for now.  It
is close to done.  The next viewmgr update will however rework the outputs so
may change location.

This code will run with the previous version of preferences.xml, but will run
faster with the newer version.  I am attaching a preferences.xml that should
not be commited before the code.  All the changes are in the /sim/view section
and should show a simpler view configuration that references model locations.
 Note that I've added a 2nd tower view in "lookfrom" mode for illustration
purposes. You can look around using the mouse.  You may want to remove that or
comment it out.
2002-04-11 04:26:07 +00:00
david
a82e15a653 The 3D aircraft model scene is now managed by
FGAircraftModel::update.  We should do the same thing for the scenery,
to simplify the top-level loop.
2002-04-09 21:08:28 +00:00
david
cde90e06d5 Removed current_model global variable and added a reference in
FGGlobals instead (we still need to do the same with current_input and
a few other globals).
2002-04-09 18:58:24 +00:00
david
aa872ed040 Patch from Frederic Bouvier (FIXME comments added by David Megginson):
I made these modifications to correct the problem of getter functions
returning pointers to local variables. Those variables are no longer
locals and become static. One should be aware that it kills reentrancy
!
2002-04-07 21:20:16 +00:00
david
396674ce2e Patch from Martin Dressler:
This patch moves built-in Class (for now only mag-ribbon) into special
directory as you have written it in TODO: in comments of this class in
panel_io.cxx.  IMHO it is good idea.  I want to play with built-in
classes and OpenGC and this will be useful.
2002-04-07 21:13:56 +00:00
david
6e5d22789b Patches from Norm Vine to improve framerate and add a new
#ifdef'ed-out mode for syncing fullscreen with user settings in
Windows.
2002-04-07 15:24:32 +00:00
david
e2e6b19ddf Corrected typo /position/altitude-deg to /position/altitude-ft. 2002-04-06 23:45:24 +00:00
david
a1294ea398 Viewer update from Jim Wilson:
Minor patches to initial tower view code.  Added calculation for "tower" at
any airport, placed a couple fractions of a degree off the center.  Moved the
farplane from 100m to 5km so that "lookfrom" mode can see the model.  5km is
still in a reasonable range for a depth buffer.  Note that looking at a model
anything but a small distance will cause some problems on older cards.
Temporarily changed viewer to always report elevation/lon/lat of the aircraft
in order to avoid a problem with the ground trim getting recalculated when
tower and aircraft are on different tiles.
2002-04-06 17:23:18 +00:00
curt
41a4d0b351 Here is the 'boostified' event manager plus relevant changes to
radiostack.cxx, fg_init.cxx and main.cxx.  If these changes are accepted
then you can remove Time/event.[ch]xx and Include/fg_callback.hxx from
the repository.
2002-04-05 20:03:49 +00:00
david
ec6888d4a4 Viewer update from Jim Wilson:
Tower View and viewer config is in place.  Note that the interface is
still in a state of flux.  A couple of the config items (namely the
offsets) are still using the old settings.  The tower is hard coded
into the base package for a position off the starting runway at KSFO
and is probably not in the right place for there even.  Looks pretty
cool though!  Tower View is the third view.  If you aren't at KSFO
you'll just see blank space in view 3. It's looking through the earth or
something like that :-).  Important note: zoom in with a few
hits of the "x" key to see the plane better in tower view.
2002-04-05 18:49:04 +00:00
david
d2344cbabb Removed dependency on viewmgr.hxx from globals.hxx, so that changes to
the viewer code do not require most of FlightGear to be rebuilt.
Added some now-required includes to environment.cxx.
2002-04-05 18:46:47 +00:00
david
625572663e Moved FGAircraftModel subsystem out into its own directory, and
separated out a new class, FG3DModel, that allows any arbitrary 3D
model to be positioned, oriented, and animated (not just the
aircraft).
2002-04-05 03:19:34 +00:00
curt
59107c791c Various code cleanups. 2002-04-05 00:38:55 +00:00
david
f450e6d9d1 Let exceptions fall through to main, and use cerr to report them (in
case logging is disabled).  This way, when people specify a
non-existant aircraft or have an error in a custom XML file, they'll
get an error report, at least.
2002-04-04 17:51:40 +00:00
curt
fd8d48d011 Make the base package check [failed] message a bit more informative about
where it was looking.
2002-04-04 05:03:18 +00:00
david
21d8c07576 Changed cockpit near plane to 0.01m for interior view. Far plane is
100m, so it should be OK.
2002-04-04 01:32:57 +00:00
curt
7543409e47 Attached are a fairly extensive series of patches to the ATC
system.  A chap from Germany called Alexander Kappes (cc'd) got
in touch with me a few weeks ago and has written the start of
Approach control.  At the moment tuning in to a valid approach
frequency (Dortmund or East Midlands) should result in vectors to
a spot about 3 miles from the active runway, and a telling off if you
stray too far from the correct course, in the console window.  He
seems to know what he's doing so expect this to improve rapidly!!

I've added a rudimentry AI manager and a hardwired Cessna at
KEMT on the runway - I'll remove it before the next release if I don't
have it flying by then.  There seems to be an issue with framerate
which drops alarmingly when looking at it - I've a feeling that I've
possibly created several Cessnas on top of each other, but am not
sure.
2002-04-03 23:54:44 +00:00
david
0c1fa5f1a5 Changed far clip plane for cockpit interior to 100m. 2002-04-02 20:57:32 +00:00
david
7135382a28 Added select animation type (using a condition), and allow all
animations to be named.
2002-04-01 14:00:08 +00:00
david
d372548782 Major restructuring: the Animation class is now an abstract interface,
and specific animation types are derived from it.  This change makes
the code much easier to read, maintain, and extend.

Added a 'translate' animation type for a scaled, 3D linear translation
(such as a sliding throttle knob).

Renamed the 'offset' property to 'offset-m' or 'offset-deg' as
appropriate; ditto for 'min' and 'max' properties.
2002-03-30 21:24:19 +00:00
david
6a443bb173 Start tracking delta time in milliseconds and passing it to the update
method of each subsystem.
2002-03-30 21:22:02 +00:00
david
faf2fa91d2 Patch from Jim Wilson:
Clear frame buffer and render model after rest of 3D scene. This has a
small frame rate cost (YMV). But who thought 3D cockpit would be cheap?
If anyone has a better idea, have at it!

Just did some more careful testing and I see little or no frame rate loss
with the depth buffer clear.  Also you can change the near plane to 0.1
and get rid of the "sunroof" (so I don't have to make up another set of
patches.
2002-03-30 12:52:24 +00:00