* If one has the same aircraft in several aircraft directories,
FlightGear should not mix resources from the various aircraft
directories. For instance, if one starts FG with:
--fg-aircraft=/my/personal/dir:/path/to/fgaddon/Aircraft
and one has in /my/personal/dir/ec130 a clone of the upstream
developer repo, FlightGear should use either the upstream version from
/my/personal/dir/ec130 or the FGAddon version from
/path/to/fgaddon/Aircraft/ec130, but not some strange, untested hybrid
of both.
* This commit makes sure that when the looked-up resource starts with
Aircraft/<ac>, where <ac> is the current aircraft name [last component
of aircraftDir = fgGetString("/sim/aircraft-dir")], then
AircraftResourceProvider::resolve() doesn't search other aircraft
directories if the resource isn't found under 'aircraftDir'.
* To reproduce the bug before this commit, you may add the following
code (there is nothing specific about the SenecaII here, it's just the
aircraft I used for testing):
var file_path = resolvepath("Aircraft/SenecaII/flo-test");
if (file_path != "")
gui.popupTip("flo-test found", 2);
else
gui.popupTip("flo-test not found", 2);
in a keyboard binding for the SenecaII (for instance; you may use the
F11 binding that otherwise only prints a short message). You should
add this to the SenecaII/SenecaII-base.xml file *that will be loaded
by FlightGear*, let's say the one under /my/personal/dir in the
example above (beware of the <path-cache> in autosave_X_Y.xml). Then,
by creating or removing a file named "flo-test" in the SenecaII
subdirectory of other aircraft dirs (for instance,
/path/to/fgaddon/Aircraft in the example above), you can see that the
behavior of the loaded aircraft is influenced by the contents of
unrelated versions of the same aircraft that might be present in other
aircraft dirs (e.g., loaded /my/personal/dir/SenecaII influenced by
/path/to/fgaddon/Aircraft/SenecaII).
* Aircrafts loading resources using paths relative to the current
aircraft directory (e.g., with 'resolvepath("flo-test")') are not
affected by this kind of problem, because this scheme is handled by
CurrentAircraftDirProvider, which does not exhibit this bug.
- /sim/aircraft can be set to package ID, including qualified
package ID. If not matching package is found, falls back to
traditional search of fg-aircraft for -set.xml files
Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.
Warn (but do not require, since people would probably complain) when
added paths do not contain an Aircraft subdir. When people specify
a path which ends in /Aircraft, use the parent directory.
- borrow some code from the new reset codepath to cleanly stop the
OSG pager thread during normal shutdown. Avoids a race-condition
destroying various structures the pager thread might be modifying.
Had to add this to FGGlobals, since it needs to be cleaned up
alongside the sound manager (which ideally it would be owned by,
but that's a change for another day)
Break some subsystem dependencies, by explicitly using properties to read the primary position, orientation and velocities. (Instead of directly accessing the primary model placement). This means a couple more globals can die.
Remove various hacks and make magvar work like a normal subsystem, as part of the environment manager. Fix the remaining users of the globals->get_mag accessor, and hence kill off the global pointer.
Sink the 2D panel logic into FGPanelNode, simplifying
renderer.cxx and a few other places. Also allows potential
for unloading / paging of 2.5D panels in the future.
FGFX objects must be dereferenced early enough, and sound manager must be
removed late enough - otherwise openal complains about resources being
still in use when tryin to remove buffers.
Also: do not create FGFX objects for AI/MP aircraft, when AI sound is
disabled.
Fixed ugly sim-reset issue: Persistent properties (USERARCHIVE attribute)
are retained across sim sessions (when restarting the sim). So they should
also be retained on sim-resets (without the need to first exit/restart
the sim to make them really persistent).
Also, avoid warning due to read-only properties.
Untieing needs to be done prior to the destruction of the object which
aggregated the TiedPropertyList. So the TiedPropertyLists destructor can't
untie the properties automatically (and it doesn't). So, do some manual
clean-up.
Add helper to look for an aircraft branch path in multiple candidate locations.
Update the main subsystems to use the helper, and hence load from any aircraft dir.
FG crashes at exit at very high likelihood.
The cause of the crash is that some subsystems (input and gui) call get_subsystems() at their destructor.
This is very dangerous since SGSubSystemMgr::get_subsystem() can refer to already deleted subsystems.
* Some support for geometry information provided by the custom scenery
project. Current support is for AI groundnets and runway use files only
since this is a switch that involves a lot of data verification and
updating, during the transistion the actual path where the data can be
read from is user configurable. setting the property
/sim/traffic-manager/use-custom-scenery-data to true
will cause flightgear to read the ground networks from the scenery
directory (--{fg-scenery}/Airports/[I]/[C]/[A]/[ICAO].groundnet.xml to be
precise). Setting this property to false will retain the original
behvior.
* For departing aircraft, runway takeoff calculations will be done on the
basis of the performance database. For testing purposes, a performance
estimate for a heavy jet has been added.
by frequency (which makes sense), and use the FGPositioned spatial data if
required. As a result, the marker beacon list is gone (since beacons are only
searched spatially). In the process, clean up various minor things - most
notably, all the 'airport-related' navaids (ILS, GS, LOC, and the beacons) now
store a FGRunway* instead of an airport id string. This is more precise, and
saves string allocations.
- updates how filtering is done on the various FGPositioned query functions - both spatial and ident-based.
- updates the KLN-89b / DCLGPS code to use FGPositioned for all Navaid/Airport queries.
me:
Add few include directives in globals.cxx to avoid such MSVC warning messages :
deletion of pointer to incomplete type 'FGAirportList'; no destructor called
deletion of pointer to incomplete type 'FGNavList'; no destructor called
deletion of pointer to incomplete type 'FGTACANList'; no destructor called
deletion of pointer to incomplete type 'FGFixList'; no destructor called