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#199: fix issue with relative paths

Relative paths don't work with FG. Since we Linux users just love
command-lines and often do use relative paths, make sure to convert them
before use.
This commit is contained in:
ThorstenB 2012-01-12 22:06:40 +01:00
parent 472cc02d6e
commit 6f4a090770

View file

@ -216,10 +216,10 @@ FGGlobals::~FGGlobals()
// set the fg_root path
void FGGlobals::set_fg_root (const string &root) {
fg_root = root;
SGPath tmp(root);
fg_root = tmp.realpath();
// append /data to root if it exists
SGPath tmp( fg_root );
tmp.append( "data" );
tmp.append( "version" );
if ( tmp.exists() ) {
@ -253,19 +253,20 @@ void FGGlobals::append_fg_scenery (const string &paths)
}
BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
if (!path.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << path.str());
SGPath abspath(path.realpath());
if (!abspath.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath.str());
continue;
}
// check for duplicates
string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), path.str());
string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath.str());
if (ex != fg_scenery.end()) {
SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << path.str());
SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath.str());
continue;
}
simgear::Dir dir(path);
simgear::Dir dir(abspath);
SGPath terrainDir(dir.file("Terrain"));
SGPath objectsDir(dir.file("Objects"));
@ -273,7 +274,7 @@ void FGGlobals::append_fg_scenery (const string &paths)
// Terrain and Objects subdirs, but the conditional logic was commented
// out, such that all three dirs are added. Unfortunately there's
// no information as to why the change was made.
fg_scenery.push_back(path.str());
fg_scenery.push_back(abspath.str());
if (terrainDir.exists()) {
fg_scenery.push_back(terrainDir.str());
@ -290,7 +291,7 @@ void FGGlobals::append_fg_scenery (const string &paths)
// make scenery dirs available to Nasal
SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
n->setStringValue(path.str());
n->setStringValue(abspath.str());
n->setAttribute(SGPropertyNode::WRITE, false);
} // of path list iteration
}
@ -302,15 +303,16 @@ void FGGlobals::append_aircraft_path(const std::string& path)
SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path);
return;
}
std::string abspath = dirPath.realpath();
unsigned int index = fg_aircraft_dirs.size();
fg_aircraft_dirs.push_back(path);
fg_aircraft_dirs.push_back(abspath);
// make aircraft dirs available to Nasal
SGPropertyNode* sim = fgGetNode("/sim", true);
sim->removeChild("fg-aircraft", index, false);
SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
n->setStringValue(path);
n->setStringValue(abspath);
n->setAttribute(SGPropertyNode::WRITE, false);
}