1
0
Fork 0
Commit graph

8837 commits

Author SHA1 Message Date
curt
f1ec224b73 Tons of little changes to clean up the code and to remove fatal errors
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
ed49eadb6a Minor tweaks and fixes for cygwin32. 1998-01-19 18:35:54 +00:00
curt
a9fdc0e341 Minor tweaks and fixes for cygwin32. 1998-01-19 18:35:40 +00:00
curt
8c60b7a731 Initial revision. (I think.) 1998-01-17 13:27:15 +00:00
curt
6aaf9bebc7 Added support for shared normals. 1998-01-17 01:25:39 +00:00
curt
8e59b3debd Assembling triangles and building a new .node file with the proper shared
vertices now works.  Now we just have to use the shared normals and we'll
be all set.
1998-01-15 21:33:32 +00:00
curt
9557133729 Tweaked to add next stage. 1998-01-15 02:50:08 +00:00
curt
9ec4cd8be2 Misc. housekeeping. 1998-01-15 02:49:25 +00:00
curt
72566953de Initial revision. 1998-01-15 02:45:25 +00:00
curt
019d3ec195 Finished splittris, started assemtris. 1998-01-14 15:55:34 +00:00
curt
5d50d9eb78 Initial revision completed. 1998-01-14 15:54:42 +00:00
curt
ebc946c2df Makde offset_bucket visible to outside. 1998-01-14 02:19:04 +00:00
curt
9f8ffba6a7 Updated front end script to keep plugging away on tile fitting. 1998-01-14 02:15:51 +00:00
curt
419b95f564 Initial revision. 1998-01-14 02:11:30 +00:00
curt
0f64d76c81 Initial changes to support loading and management of scenery tiles. Note,
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
4ce57e5d5a Working on fitting tiles together in a seamless manner. 1998-01-12 20:42:07 +00:00
curt
1ebd34bbe4 Average up to five triangles per vertex instead of three. 1998-01-12 02:42:00 +00:00
curt
3cead5c91d Misc api changes and tweaks. 1998-01-10 00:01:47 +00:00
curt
35b9b8a360 Initial revision. 1998-01-09 23:06:46 +00:00
curt
0e813d878b Restructured to split 1deg x 1deg dem's into 64 subsections. 1998-01-09 23:03:05 +00:00
curt
ada64cecce make depend ... 1998-01-08 02:22:38 +00:00
curt
b671090310 Continue working on basic features. 1998-01-08 02:22:26 +00:00
curt
ecf19f8af4 Beginning to integrate Tile management subsystem. 1998-01-08 02:22:11 +00:00
curt
b712d46418 Beginning to integrate Tile management subsystem. 1998-01-08 02:22:01 +00:00
curt
da32f5b051 Version 0.23 1998-01-08 02:21:46 +00:00
curt
3a3210a2de "area" renamed to "tile" 1998-01-07 23:50:01 +00:00
curt
fac8774c78 Initial revision. 1998-01-07 23:23:40 +00:00
curt
9d5eb462c9 Miscellaneous tweaks. 1998-01-07 03:31:27 +00:00
curt
f1312a7c66 Miscellaneous tweaks. 1998-01-07 03:31:26 +00:00
curt
bebb590b9c Miscellaneous tweaks. 1998-01-07 03:31:25 +00:00
curt
ecd729cf47 Given an arbitrary lat/lon, we can now:
generate a unique index for the chunk containing the lat/lon
  generate a path name to the chunk file
  build a list of the indexes of all the nearby areas.
1998-01-07 03:29:29 +00:00
curt
54837eb314 Moved astro stuff to .../Src/Astro/ 1998-01-07 03:22:28 +00:00
curt
de4e67df0d Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/ 1998-01-07 03:18:55 +00:00
curt
018b631030 Created the Astro/ subdirctory for stuff high in the sky ... 1998-01-07 03:18:14 +00:00
curt
3a5804a3f9 Moved from .../Src/Scenery/ to .../Src/Astro/ 1998-01-07 03:16:15 +00:00
curt
37c910d1de Moved to ../Astro/ 1998-01-07 03:06:12 +00:00
curt
705247a6c0 Initial revision. 1998-01-07 02:05:48 +00:00
curt
557837b434 Initial revision. 1998-01-06 16:25:18 +00:00
curt
1088c5fa57 Tweaks to help building with MSVC++ 1998-01-06 01:20:19 +00:00
curt
68539c69f9 Tweaks to help building with MSVC++ 1998-01-06 01:20:16 +00:00
curt
920fb6765a Version 0.21 -> 0.22 1998-01-06 01:20:03 +00:00
curt
ad75b49c08 #ifdef'd out some unused code that was problematic for MSVC++ to compile. 1998-01-05 22:19:25 +00:00
curt
2e27909b9e Add an option to advance/decrease time from keyboard. 1998-01-05 18:44:33 +00:00
curt
4c3662a8f9 Tweaked fg_time.c to be able to use ftime() instead of gettimeofday() 1997-12-31 17:46:50 +00:00
curt
41dd9d6dae Calculate lighting parameters here. 1997-12-30 23:10:19 +00:00
curt
e20b2023dc Worked on winding problem without luck, so back to calling glFrontFace()
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
3b8c0ffcb5 Tweaking initialization sequences. 1997-12-30 23:09:04 +00:00
curt
8d3d68a09d Version 0.21 1997-12-30 23:08:50 +00:00
curt
846a4d14d8 Further integration of event manager. 1997-12-30 22:22:31 +00:00
curt
ad2bd3db0f Integrated new event manager with subsystem initializations. 1997-12-30 20:47:48 +00:00