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Author SHA1 Message Date
mfranz
0e72224559 add <label-offset> param for adjusting number labels in scales 2009-03-18 08:00:07 +01:00
mfranz
d3b2b9f1e3 allow to change/reload HUD by setting path in /sim/path/path[1] 2009-03-18 08:00:07 +01:00
Tim Moore
1e71177e7c Merge branch 'topic/tape' into next 2009-02-06 15:44:51 +01:00
Tim Moore
3e37d81f1d HUD::Tape: avoid floating point exception 2009-02-06 15:44:07 +01:00
Tim Moore
b8724644c6 Merge branch 'maint' into next 2009-01-14 11:42:26 +01:00
Tim Moore
c3d611f7f9 HUD::Ladder::draw was capturing the value of a freed temporary
Fix from Csaba Halász
2009-01-14 11:22:18 +01:00
jmt
0f4f044a94 Kill off many Point3D includes, and a couple of uses in the HUD code.
Requires a SimGear update to get some new SGGeodesy helpers.
2008-12-26 12:28:05 +00:00
ehofman
aa78341698 James Turner:
Convert FGRunway to be heap-based, and inherit FGPositioned. This is a large, ugly change, since FGRunway was essentially a plain struct, with no accessors or abstraction. This change adds various helpers and accessors to FGRunway, but doesn't change many places to use them - that will be a follow up series of patches. It's still a large patch, but outside of FGAirport and FGRunway, mostly mechanical search-and-replace.

An interesting part of this change is that reciprocal runways now exist as independent objects, rather than being created on the fly by the search methods. This simplifies some pieces of code that search for and iterate runways. For users who only want one 'end' of a runway, the new 'isReciprocal' predicate allows them to ignore the 'other' end. Current the only user of this is the 'ground-radar' ATC feature. If we had data on which runways are truly 'single-ended', it would now be trivial to use this in the airport loader to *not* create the reciprocal.
2008-09-11 08:38:09 +00:00
durk
301054204e James Turner: Improved runway management code:
- Runways are now part of an airport, instead of a separate list
 - Runways are no longer represented as a boring struct, but as a class
   of their own.
 -Improved runway access to unify various runway access methods.
2008-08-14 18:13:39 +00:00
mfranz
fa2387c05b - fix function argument order (top & bottom were swapped)
- drop wrong and superfluous rounding (sprintf() rounds already)
- remove redundant default values to property getters (default is 0 already)
2008-08-05 05:22:05 +00:00
mfranz
61812ef4b8 better use unset() for unsetting ... 2008-07-30 15:01:59 +00:00
mfranz
a0c2e5b97f disable clip planes after use (Doesn't seem to make a difference,
and is only a temporary measure, as it was planned to OSGify the
HUD and put it in the scenegraph etc.)
2008-07-30 14:52:01 +00:00
mfranz
7a3fe04275 s/clip/clipping/ 2008-07-29 15:48:11 +00:00
mfranz
7ba3d5cb53 - extract clipping code to HUD.cxx, allowing generic clipping
and separate ladder clipping
- fix acceleration node names
- draw 90/-90 bars if there's no zenith/nadir
2008-07-29 15:41:25 +00:00
ehofman
429f2530de James Turner:
* experimental clean-up / reduction on two of the FG headers:
   (I'm going to await feedback on the developers list before doing more of
    these, to avoiding going over files multiple times, but in principle it
    seems pretty straightforward.)

 * final fixes for SG_USING_STD removal
2008-07-29 08:27:48 +00:00
mfranz
5cceb32c0a - read x/y/width/height as floats
- don't write bars past nadir/zenith (better MILSTD compliance)
- introduce tick-length/zero-bar-overlength/enable-dive-bar-angle
  configuration parameters
- simplification
2008-07-28 17:04:24 +00:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
fredb
967bf101ef Restore inclusion of GLU.h 2008-07-27 16:08:45 +00:00
fredb
3db0cf1659 Remove unneeded inclusions of windows.h, GL.h and GLU.H 2008-07-27 15:18:34 +00:00
ehofman
d9bfd5a425 This should apply, and everything should build cleanly, in isolation from the
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.

There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
2008-07-25 18:38:29 +00:00
durk
4e24fba0d5 Merging David Luff's AI/ATC code with AIModels. Part 1:
- Move Dave's original code to a new directory (ATCDCL) so we can recycle
    the original ATC directory for generic ATC functions.
2008-05-12 10:38:04 +00:00
timoore
00f8463ab4 Another round of memory leak fixes from Till Busch 2008-01-24 23:05:58 +00:00
frohlich
4fe615fff5 Modified Files:
src/AIModel/AIBase.cxx src/AIModel/AICarrier.cxx
	src/ATC/AIEntity.cxx src/Cockpit/hud_rwy.cxx
 	src/FDM/Makefile.am src/FDM/flight.hxx src/FDM/groundcache.cxx
	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
	src/Main/fg_init.cxx src/Main/main.cxx src/Main/renderer.cxx
	src/Main/viewer.cxx src/Main/viewer.hxx src/Model/acmodel.cxx
	src/Model/modelmgr.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tileentry.cxx
	src/Time/tmp.cxx: Remove the scenery center handling.
	Osg has double valued transforms at any relevant place.
2007-05-05 08:08:24 +00:00
frohlich
52645efa60 Modified Files:
src/Cockpit/hud.cxx src/Cockpit/hud.hxx
	src/Cockpit/hud_labl.cxx src/Instrumentation/HUD/HUD_label.cxx:
	Olaf Flebbe: avoid potential buffer overflows.
2007-01-22 05:46:51 +00:00
frohlich
b0f9d24f9d Modified Files:
configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx
 	src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx
 	src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx
 	src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx
 	src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx
 	src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx
 	src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx
 	src/Cockpit/hud.cxx src/Cockpit/hud.hxx
 	src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx
 	src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx
 	src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx
 	src/FDM/groundcache.cxx src/FDM/groundcache.hxx
 	src/GUI/gui_funcs.cxx src/Input/input.cxx
 	src/Instrumentation/od_gauge.cxx
 	src/Instrumentation/od_gauge.hxx
 	src/Instrumentation/render_area_2d.cxx
 	src/Instrumentation/render_area_2d.hxx
 	src/Instrumentation/wxradar.cxx
 	src/Instrumentation/wxradar.hxx
 	src/Instrumentation/HUD/HUD.cxx
 	src/Instrumentation/HUD/HUD.hxx
 	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
 	src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx
 	src/Main/viewmgr.cxx src/Model/acmodel.cxx
 	src/Model/acmodel.hxx src/Model/model_panel.cxx
 	src/Model/model_panel.hxx src/Model/modelmgr.cxx
 	src/Model/modelmgr.hxx src/Model/panelnode.cxx
 	src/Model/panelnode.hxx src/Navaids/awynet.cxx
 	src/Scenery/Makefile.am src/Scenery/hitlist.cxx
 	src/Scenery/hitlist.hxx src/Scenery/newcache.cxx
 	src/Scenery/scenery.cxx src/Scenery/scenery.hxx
 	src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx
 	src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx
 	src/Scripting/NasalSys.hxx src/Time/light.cxx
	Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
mfranz
010e03fab4 throw out "zoomed" tapes. These drew 60% of the scale with bullets rather
than tick marks, and looser (zoomed) than the other 40%. Rationale:

- this was only used in *one* tape of *one* HUD ("custom")
- it's not in the MIL-STD!
- doesn't seem very useful
- relies on integer scale values, while we now have float values in the new HUD

This feature would have had to be rewritten anyway. If someone needs it and
can come forward with a (MIL-)STD description, then it can be added to the
existing tape generator again (using a value->screen-position mapper function).
Otherwise it's simply declared dead.

(Yay, one TODO and a few FIXMEs less.  ;-)
2006-08-02 15:34:33 +00:00
mfranz
46efbb0801 - "almost zero" is zero
- improve/add <format> warning
2006-08-01 21:43:13 +00:00
fredb
d0f8f8351b Avoid redefinition in the same prototype 2006-08-01 21:16:56 +00:00
mfranz
2f8a476c3a add optional <format> property for <tape>s 2006-08-01 21:11:38 +00:00
mfranz
b1a4fa24d4 cosmetics 2006-08-01 18:46:59 +00:00
mfranz
3f1af3334f fix no-hole ladder (not that I think this mode will enjoy a long life) 2006-08-01 18:07:26 +00:00
mfranz
866b7c0cbb fix vertical tape gap 2006-08-01 17:25:51 +00:00
mfranz
cc10e1986f use assignment operators (to my defense: the *x/*y were different on both
sides of the equal sign at some time ... :-)
2006-08-01 15:49:29 +00:00
mfranz
4419aa2cb3 - make the alignment function a static HUD member (for namespace
encapsulation, but a real namespace would probably be better)
- extend alignment to optionally adjust x/y, and to return absolute
  l/r/b/t coordinates (as opposed to plib's relative ones!)
- implement tape gaps as per Curt's order  :-)
- shuffling stuff around for fun
2006-08-01 15:31:15 +00:00
mfranz
46a70b21a6 whoops 2006-07-31 19:32:02 +00:00
mfranz
651861dfb1 cleanup 2006-07-31 19:25:41 +00:00
mfranz
f3dd7c363c draw dive lines always from the center, so that the stipple pattern is
symmetrical
2006-07-31 18:09:13 +00:00
mfranz
3abd816f46 cosmetics & cleanup 2006-07-31 17:36:27 +00:00
mfranz
acc3230fd0 remove obsolete text_width() function (a similiar function will be made
a method of TextList)
2006-07-31 16:56:15 +00:00
mfranz
5bb3eb260b use HUDText adjustment (gauges with text aren't used anywhere, and this
change is untested for now)
2006-07-31 15:57:39 +00:00
mfranz
8cd9535660 use HUDText adjustment 2006-07-31 15:36:48 +00:00
mfranz
ece7aee8a9 - use correct ladder bar angle
- minor dive angle number adjustment
2006-07-31 14:25:09 +00:00
mfranz
3cba94018b - move HUDText constructor/methods to HUD.cxx
- add generic text adjustment and
- use it in the ladder: climb -> vert bar on the outside, numbers below line
                        dive  -> vert bar on the inside, numbers above line
2006-07-31 13:10:26 +00:00
mfranz
f012620134 remove unused options & add two new ones 2006-07-29 19:45:17 +00:00
curt
d9723e6805 Specify "clip planes" as a separate independent option (not implied from
the type option.)  The clip area is and has always been hard coded, but at
some point we should make it configurable.
2006-07-28 20:17:58 +00:00
mfranz
1576fc1050 reduce marker gap 2006-07-28 18:41:12 +00:00
curt
183fffaa08 Simplify dynamic ladder motion option. 2006-07-28 18:37:33 +00:00
curt
8c38bd4427 Remove some junk.
Note: the previous commit angles the negative ladder marks progressively more
steeply as per MIL-STD.
2006-07-28 14:32:40 +00:00
curt
cccdbddddd Add an option to get a realistic climb dive ladder without all the other
implications.

Fix the ladder so it "moves" around in the hud correctly based on alpha/beta
offset projected onto the horizon line so the horizon is always the horizon.
2006-07-28 14:22:08 +00:00
mfranz
08d1b7748f <option>top</option> draws tbi on top (vertically mirrored) 2006-07-28 10:11:34 +00:00