Merge branch 'maint' into next
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commit
b8724644c6
4 changed files with 33 additions and 24 deletions
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@ -118,33 +118,39 @@ _setup_tables ()
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// Implementation of FGEnvironment.
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////////////////////////////////////////////////////////////////////////
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FGEnvironment::FGEnvironment()
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: elevation_ft(0),
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visibility_m(32000),
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temperature_sea_level_degc(15),
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temperature_degc(15),
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dewpoint_sea_level_degc(5), // guess
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dewpoint_degc(5),
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pressure_sea_level_inhg(29.92),
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pressure_inhg(29.92),
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turbulence_magnitude_norm(0),
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turbulence_rate_hz(1),
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wind_from_heading_deg(0),
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wind_speed_kt(0),
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wind_from_north_fps(0),
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wind_from_east_fps(0),
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wind_from_down_fps(0),
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altitude_half_to_sun_m(1000),
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altitude_tropo_top_m(10000)
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void FGEnvironment::_init()
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{
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_setup_tables();
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_recalc_density();
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_recalc_relative_humidity();
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elevation_ft = 0;
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visibility_m = 32000;
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temperature_sea_level_degc = 15;
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temperature_degc = 15;
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dewpoint_sea_level_degc = 5; // guess
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dewpoint_degc = 5;
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pressure_sea_level_inhg = 29.92;
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pressure_inhg = 29.92;
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turbulence_magnitude_norm = 0;
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turbulence_rate_hz = 1;
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wind_from_heading_deg = 0;
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wind_speed_kt = 0;
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wind_from_north_fps = 0;
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wind_from_east_fps = 0;
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wind_from_down_fps = 0;
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altitude_half_to_sun_m = 1000;
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altitude_tropo_top_m = 10000;
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_setup_tables();
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_recalc_density();
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_recalc_relative_humidity();
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}
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FGEnvironment::FGEnvironment()
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{
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_init();
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}
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FGEnvironment::FGEnvironment (const FGEnvironment &env)
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{
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FGEnvironment();
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_init();
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copy(env);
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}
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@ -98,7 +98,7 @@ public:
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virtual void set_altitude_tropo_top_m (double alt);
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private:
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void _init();
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void _recalc_hdgspd ();
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void _recalc_ne ();
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@ -51,6 +51,7 @@ FGClouds::FGClouds(FGEnvironmentCtrl * controller) :
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station_elevation_ft(0.0),
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_controller( controller ),
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snd_lightning(NULL),
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clouds_3d_enabled(false),
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last_scenario( "unset" ),
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last_env_config( new SGPropertyNode() ),
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last_env_clouds( new SGPropertyNode() )
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@ -540,7 +540,9 @@ void HUD::Ladder::draw(void)
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// draw numbers
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std::ostringstream str;
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str << i;
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const char *num = str.str().c_str();
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// must keep this string, otherwise it will free the c_str!
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string num_str = str.str();
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const char *num = num_str.c_str();
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int valign = numoffs.y > 0 ? BOTTOM : numoffs.y < 0 ? TOP : VCENTER;
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draw_text(lo.x - numoffs.x, lo.y + numoffs.y, num,
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valign | (numoffs.x == 0 ? CENTER : numoffs.x > 0 ? RIGHT : LEFT));
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