curt
d8dec77d3f
Renamed runfg.bat.in runfgfs.bat.in
1998-08-24 20:33:48 +00:00
curt
8e294aa789
runfg.in renamed to runfgfs.in
1998-08-24 20:32:40 +00:00
curt
ac2c904dc6
Added i/I to toggle full vs. minimal HUD.
...
Added a --hud-tris vs --hud-culled option.
Moved options accessor funtions to options.hxx.
1998-08-24 20:11:12 +00:00
curt
e33dbca814
Attempting to iron out seg faults and crashes.
...
Did some shuffling to fix a initialization order problem between view
position, scenery elevation.
1998-08-22 14:49:55 +00:00
curt
3eb6f1d640
Reshuffled some of the code in and around views.[ch]xx
1998-08-20 20:32:31 +00:00
curt
f1b0e32e37
Added GameGLUT support.
1998-08-20 15:10:33 +00:00
curt
b15b1909c6
Master volume from 30% -> 80%
1998-08-12 21:01:47 +00:00
curt
fcdc2cf4c9
Added a local routine to update lighting params every frame when time is
...
accelerated.
1998-08-05 00:19:33 +00:00
curt
c2a987d354
Updated to be smarter about finding $FG_ROOT.
1998-08-03 22:16:42 +00:00
curt
e81eeba64f
Output position & orientation when pausing.
...
Eliminated libtool use.
Added options to specify initial position and orientation.
Changed default fov to 55 degrees.
Added command line option to start in paused or unpaused state.
1998-07-30 23:48:24 +00:00
curt
6d427da8d8
Added a pause command "p"
...
Fixed some initialization order problems between pui and glut.
Added an --enable/disable-sound option.
1998-07-27 18:41:23 +00:00
curt
009c34bd23
Set near clip plane to 0.5 meters when close to the ground. Also, let the view get a bit closer to the ground before hitting the hard limit.
1998-07-24 21:56:59 +00:00
curt
f6f21702ce
Debugging output tweaks.
...
Cast glGetString to (char *) to avoid compiler errors.
Optimizations to fgGluLookAt() by Norman Vine.
1998-07-24 21:39:08 +00:00
curt
0347fcc173
Clear to adjusted fog color (for sunrise/sunset effects)
...
Make call to fog sunrise/sunset adjustment method.
Add a stdc++ library bug work around to fg_init.cxx
1998-07-22 21:40:43 +00:00
curt
47beea24fb
Strip out \r when parsing config file in case we are on a windoze system.
1998-07-22 01:27:03 +00:00
curt
a6f9590baf
Tweaked color buffer clearing defaults. We clear the color buffer if we
...
are doing textures. Assumptions: If we are doing textures we have hardware
support that can clear the color buffer for "free." If we are doing software
rendering with textures, then the extra clear time gets lost in the noise.
1998-07-20 12:49:44 +00:00
curt
8a7fc0d34e
"H" / "h" now control hud brightness as well with off being one of the
...
states.
Better checking for xmesa/fx 3dfx fullscreen/window support for deciding
whether or not to build in the feature.
Translucent menu support.
HAVE_AUDIO_SUPPORT -> ENABLE_AUDIO_SUPPORT
Use fork() / wait() for playing mp3 init music in background under unix.
Changed default tile diameter to 5.
1998-07-16 17:33:34 +00:00
curt
4abe562805
Wrote access functions for current fgOPTIONS.
1998-07-13 21:00:09 +00:00
curt
8767a84ffc
Clear color buffer if drawing wireframe.
...
When specifying and airport, start elevation at -1000 and let the system
position you at ground level.
1998-07-13 15:32:37 +00:00
curt
330c78ac73
Added ground collision detection.
...
Did some serious horsing around to be able to "hug" the ground properly
and still be able to take off.
Set the near clip plane to 1.0 meters when less than 10 meters above the
ground.
Did some serious horsing around getting the initial airplane position to be
correct based on rendered terrain elevation.
Added a little cheat/hack that will prevent the view position from ever
dropping below the terrain, even when the flight model doesn't quite
put you as high as you'd like.
1998-07-12 03:14:42 +00:00
curt
0099b307bc
polar3d.h renamed to polar3d.hxx
...
vector.h renamed to vector.hxx
updated audio support so it waits to create audio classes (and tie up
/dev/dsp) until the mpg123 player is finished.
1998-07-08 14:45:07 +00:00
curt
f17b1af1e3
Added an enable/disable splash screen option.
...
Added an enable/disable intro music option.
Added an enable/disable instrument panel option.
Added an enable/disable mouse pointer option.
Added using namespace std for compilers that support this.
1998-07-06 21:34:17 +00:00
curt
6100c26cd6
Initial revision.
1998-07-06 02:42:36 +00:00
curt
72819bbe85
Added support for switching between fullscreen and window mode for
...
Mesa/3dfx/glide.
Added a basic splash screen. Restructured the main loop and top level
initialization routines to do this.
Hacked in some support for playing a startup mp3 sound file while rest
of sim initializes. Currently only works in Unix using the mpg123 player.
Waits for the mpg123 player to finish before initializing internal
sound drivers.
1998-07-06 02:42:02 +00:00
curt
2be63aa0fb
Add my own version of gluLookAt() (which is nearly identical to the
...
Mesa/glu version.) But, by calculating the Model View matrix our selves
we can save this matrix without having to read it back in from the video
card. This hopefully allows us to save a few cpu cycles when rendering
out the fragments because we can just use glLoadMatrixd() with the
precalculated matrix for each tile rather than doing a push(), translate(),
pop() for every fragment.
Panel status defaults to off for now until it gets a bit more developed.
Extract OpenGL driver info on initialization.
1998-07-04 00:52:22 +00:00
curt
353ec70f8c
Replaced "extern displayInstruments" with a entry in fgOPTIONS.
...
Don't change the view port when displaying the panel.
1998-06-27 16:54:32 +00:00
curt
e461053c78
Refined conditional audio support compilation.
...
Moved texture parameter setup calls to ../Scenery/materials.cxx
#include <string.h> before various STL includes.
Make HUD default state be enabled.
1998-06-17 21:35:10 +00:00
curt
cc0925be18
Tweaked fog command line options.
1998-06-13 00:40:32 +00:00
curt
28ceab0457
Pui -> PUI, Gui -> GUI.
1998-06-12 14:27:25 +00:00
curt
9ebfc12526
Added support for Pui/Gui.
...
Converted fog to GL_FOG_EXP2.
Link to static simulator parts.
Update runfg.bat to try to be a little smarter.
1998-06-12 00:57:38 +00:00
curt
b4e53ba51d
Minor sound/startup position tweaks.
1998-06-08 17:57:04 +00:00
curt
c8a5e3ebb6
A bit of fiddling with audio ...
1998-06-05 18:18:40 +00:00
curt
88ceb3dbb8
Tweaking sound library usage.
1998-06-03 22:01:06 +00:00
curt
476d5e73b2
Updated to compile in audio support if OSS available.
...
Updated for new version of Steve's audio library.
STL includes don't use .h
Small view optimizations.
1998-06-03 00:47:11 +00:00
curt
a6c2da9e4e
Added Linux audio support.
...
avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
map stl tweaks.
1998-06-01 17:54:40 +00:00
curt
d6f20aa8be
Tweaked material properties & lighting a bit in GLUTmain.cxx.
...
Read airport list into a "map" STL for dynamic list sizing and fast tree
based lookups.
1998-05-29 20:37:19 +00:00
curt
2cd509d3de
View optimizations by Norman Vine.
1998-05-27 02:24:05 +00:00
curt
26757b73b2
Derived file "Makefile.in" removed from version control.
1998-05-23 14:18:28 +00:00
curt
dcaf622ce7
Modifications to use the new fgEVENT_MGR class.
1998-05-22 21:28:52 +00:00
curt
081b63cfbb
Tweaked smooth shaded texture lighting properties.
...
Converted fgLIGHT to a C++ class.
1998-05-20 20:51:33 +00:00
curt
fdc94bd13a
First pass at view frustum culling now operational.
1998-05-17 16:59:03 +00:00
curt
65cc9a9e66
C++ - ified views.[ch]xx
...
Shuffled some additional view parameters into the fgVIEW class.
Changed tile-radius to tile-diameter because it is a much better
name.
Added a WORLD_TO_EYE transformation to views.cxx. This allows us
to transform world space to eye space for view frustum culling.
1998-05-16 13:08:34 +00:00
curt
fb69df5880
Added limits to fov.
1998-05-16 13:05:21 +00:00
curt
c57071acfd
Added a keyboard binding to dynamically adjust field of view.
...
Added a command line option to specify fov.
Adjusted terrain color.
Root path info moved to fgOPTIONS.
Added ability to parse options out of a config file.
1998-05-13 18:29:56 +00:00
curt
37df3de51d
Root path info moved to fgOPTIONS.
1998-05-13 18:25:34 +00:00
curt
1904751726
For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"
1998-05-11 18:18:15 +00:00
curt
58eb9b9089
Added "D" key binding to set autopilot heading.
...
Made frame rate calculation average out over last 10 frames.
Borland C++ floating point exception workaround.
Added a --tile-radius=n option.
1998-05-07 23:14:14 +00:00
curt
ae19eec252
Added an averaged global frame rate counter.
...
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
448bdb83de
Added an option to enable/disable full-screen mode.
1998-05-03 00:47:31 +00:00
curt
1f5aeb1d46
Updated polartocart conversion routine.
1998-05-02 01:51:01 +00:00
curt
d87408c767
Added command line rendering options:
...
enable/disable fog/haze
specify smooth/flat shading
disable sky blending and just use a solid color
enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
09bd08b931
Wrapped zlib calls up so we can conditionally comment out zlib support.
1998-04-28 21:42:50 +00:00
curt
7352183ad9
Type-ified fgTIME and fgVIEW.
...
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
4a487175c9
"struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
1998-04-26 05:10:00 +00:00
curt
1a7e966d0b
Added an rint() / HAVE_RINT check.
1998-04-26 05:01:19 +00:00
curt
0b782544a3
Edited cvs log messages in source files ... bad bad bad!
1998-04-25 22:06:24 +00:00
curt
d4c9d9cbb3
Use already calculated LaRCsim values to create the roll/pitch/yaw
...
transformation matrix (we call it LOCAL)
1998-04-25 22:04:53 +00:00
curt
dd4a17a011
Cleaned up initialization sequence to eliminate interdependencies
...
between sun position, lighting, and view position. This creates a
valid single pass initialization path.
1998-04-25 20:24:00 +00:00
curt
9692b3fe1e
Added an command line option to set starting position based on airport ID.
1998-04-25 15:11:10 +00:00
curt
a144bfc090
Fog tweaks.
1998-04-24 14:19:29 +00:00
curt
f4c7a35129
Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
...
Trying out some different option parsing code.
Some code reorganization.
1998-04-24 00:49:17 +00:00
curt
920eefd4a7
C++ - ifing the code.
...
Starting a bit of reorganization of lighting code.
1998-04-22 13:25:39 +00:00
curt
664b1fa4a8
Prepairing for C++ integration.
1998-04-21 17:02:27 +00:00
curt
09fc7f812e
Moved fg_debug to it's own library, added zlib support.
1998-04-18 04:11:25 +00:00
curt
27ac2e344e
Incorporated autopilot heading hold contributed by: Jeff Goeke-Smith
...
<jgoeke@voyager.net>
1998-04-14 02:21:01 +00:00
curt
af76bd25e9
Moved to Main/ and incorperated with automake
1998-04-09 01:45:30 +00:00
curt
05d0e92b96
Patch from Durk to fix trim reversal with numlock key active.
1998-04-08 23:34:05 +00:00
curt
8c3b74b775
Tweaks to Gnu automake/autoconf system.
1998-04-08 23:32:28 +00:00
curt
b69c64da41
Minor cleanups and reorganizations.
1998-04-06 15:56:15 +00:00
curt
74e16d77f8
Converting to Gnu autoconf system.
1998-04-03 22:09:02 +00:00
curt
6c98beae60
Source code formating tweaks.
1998-03-23 21:24:37 +00:00
curt
13f4c6f3b8
Patch to fix Solaris function name contention with "getopt()" -
...
johns@ultra2.cs.umr.edu (John Stone)
1998-03-16 21:13:07 +00:00
curt
003267eed8
Beginning initial terrain texturing experiments.
1998-03-14 00:30:50 +00:00
curt
ca0362361f
Minor tweaks.
1998-03-09 22:46:18 +00:00
curt
52b427cfb5
Minor tweaks for building on sparc platform.
1998-03-09 22:45:57 +00:00
curt
0c84182bbb
Modified so that you can specify FG_DEBUGCLASS ***or*** FG_DEBUG_PRIORITY
1998-03-09 22:44:58 +00:00
curt
ae862a3ab5
Processed through the format-o-matic.
1998-03-09 22:11:00 +00:00
curt
e798c59696
Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
...
calculation code between sun display, and other FG sections that use this
for things like lighting.
1998-02-23 19:07:49 +00:00
curt
1f0a7128bd
Added Charlie's HUD changes.
1998-02-21 14:53:10 +00:00
curt
2805fb7cb2
Thursday's tweaks.
1998-02-20 00:16:14 +00:00
curt
e5a447ece9
Incorporated some HUD tweaks from Michelle America.
...
Tweaked the sky's sunset/rise colors.
Other misc. tweaks.
1998-02-19 13:05:43 +00:00
curt
c0954417a7
Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
...
drivers will work.)
1998-02-18 15:07:02 +00:00
curt
9c07889a0c
Minor tweaks.
1998-02-16 16:17:33 +00:00
curt
e1639ee6c1
Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
...
tiles to occasionally be missing.
1998-02-16 13:39:42 +00:00
curt
dfbbb98ed6
Initial revision.
1998-02-13 00:23:39 +00:00
curt
913fe75558
Incorporated code changes contributed by Charlie Hotchkiss
...
<chotchkiss@namg.us.anritsu.com>
1998-02-12 21:58:27 +00:00
curt
d0694b34cd
Minor changes.
1998-02-11 02:50:34 +00:00
curt
b570e9ce9a
Removed "depend" files from cvs control. Other minor make tweaks.
1998-02-09 22:56:28 +00:00
curt
d126b3d8f0
Minor tweaks.
1998-02-09 15:07:47 +00:00
curt
50c0f6c9e6
Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
...
<chotchkiss@namg.us.anritsu.com>
1998-02-07 15:29:31 +00:00
curt
0bb3c2969a
Lots of little tweaks to fix various consistency problems discovered by
...
Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
passed arguments along to the real printf(). Also incorporated HUD changes
by Michele America.
1998-02-03 23:20:08 +00:00
curt
c62427f6af
Incorporated Durk's changes.
1998-02-02 20:53:58 +00:00
curt
b2e8448645
Minor tweaks.
1998-02-01 03:39:53 +00:00
curt
ce3fa54da6
Tweaks to compile with g++.
1998-02-01 03:34:59 +00:00
curt
5e44c9dd0a
Added MetroWorks patches from Carmen Volpe.
1998-01-31 00:42:57 +00:00
curt
4db0288d75
Added a view record field for absolute x, y, z position.
1998-01-29 00:50:28 +00:00
curt
a9cdbcf0b1
Minor tweaks.
1998-01-27 18:35:53 +00:00
curt
c11b4357ed
Initial revision.
1998-01-27 02:54:43 +00:00
curt
3680a11148
Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
...
system and commandline/config file processing code.
1998-01-27 00:47:41 +00:00
curt
0de1810a15
Tweaks for dynamic scenery development.
1998-01-26 15:57:05 +00:00